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Searched refs:FOR_ALL_CHARACTERS (Results 1 – 12 of 12) sorted by relevance

/dports/games/warmux/warmux-11.04/src/game/
H A Dgame.cpp320 FOR_ALL_CHARACTERS(team, character) in InitTeams()
564 FOR_ALL_CHARACTERS(team,character) in RefreshObject()
601 FOR_ALL_CHARACTERS(team, character) in Draw()
605 FOR_ALL_CHARACTERS(team, character) in Draw()
836 FOR_ALL_CHARACTERS(team,character) { in MainLoop()
854 FOR_ALL_CHARACTERS(team,character) { in MainLoop()
908 FOR_ALL_CHARACTERS(team,character) { in MainLoop()
959 FOR_ALL_CHARACTERS(team,character) { in MainLoop()
1107 FOR_ALL_CHARACTERS(team,character) { in GetMovingObject()
/dports/games/warmux/warmux-11.04/src/team/
H A Dmacro.h53 #define FOR_ALL_CHARACTERS(team,character) \ macro
/dports/games/warmux/warmux-11.04/src/weapon/
H A Dconstruct.cpp141 FOR_ALL_CHARACTERS(team, c) { in ChooseTarget()
H A Dexplosion.cpp110 FOR_ALL_CHARACTERS(team, character) { in ApplyExplosion()
/dports/print/tex-luatex/texlive-20150521-source/texk/web2c/omegafonts/
H A Dchar_routines.c197 #define FOR_ALL_CHARACTERS(FOR_ALL_CHARACTERS_ACTION) \ macro
210 FOR_ALL_CHARACTERS( \
370 FOR_ALL_CHARACTERS( in print_characters()
695 FOR_ALL_CHARACTERS( in adjust_labels()
799 FOR_ALL_CHARACTERS( in check_charlist_infinite_loops()
/dports/print/tex-xetex/texlive-20150521-source/texk/web2c/omegafonts/
H A Dchar_routines.c197 #define FOR_ALL_CHARACTERS(FOR_ALL_CHARACTERS_ACTION) \ macro
210 FOR_ALL_CHARACTERS( \
370 FOR_ALL_CHARACTERS( in print_characters()
695 FOR_ALL_CHARACTERS( in adjust_labels()
799 FOR_ALL_CHARACTERS( in check_charlist_infinite_loops()
/dports/devel/tex-synctex/texlive-20150521-source/texk/web2c/omegafonts/
H A Dchar_routines.c197 #define FOR_ALL_CHARACTERS(FOR_ALL_CHARACTERS_ACTION) \ macro
210 FOR_ALL_CHARACTERS( \
370 FOR_ALL_CHARACTERS( in print_characters()
695 FOR_ALL_CHARACTERS( in adjust_labels()
799 FOR_ALL_CHARACTERS( in check_charlist_infinite_loops()
/dports/devel/tex-web2c/texlive-20150521-source/texk/web2c/omegafonts/
H A Dchar_routines.c197 #define FOR_ALL_CHARACTERS(FOR_ALL_CHARACTERS_ACTION) \ macro
210 FOR_ALL_CHARACTERS( \
370 FOR_ALL_CHARACTERS( in print_characters()
695 FOR_ALL_CHARACTERS( in adjust_labels()
799 FOR_ALL_CHARACTERS( in check_charlist_infinite_loops()
/dports/japanese/tex-ptex/texlive-20150521-source/texk/web2c/omegafonts/
H A Dchar_routines.c197 #define FOR_ALL_CHARACTERS(FOR_ALL_CHARACTERS_ACTION) \ macro
210 FOR_ALL_CHARACTERS( \
370 FOR_ALL_CHARACTERS( in print_characters()
695 FOR_ALL_CHARACTERS( in adjust_labels()
799 FOR_ALL_CHARACTERS( in check_charlist_infinite_loops()
/dports/print/tex-basic-engines/texlive-20150521-source/texk/web2c/omegafonts/
H A Dchar_routines.c197 #define FOR_ALL_CHARACTERS(FOR_ALL_CHARACTERS_ACTION) \ macro
210 FOR_ALL_CHARACTERS( \
370 FOR_ALL_CHARACTERS( in print_characters()
695 FOR_ALL_CHARACTERS( in adjust_labels()
799 FOR_ALL_CHARACTERS( in check_charlist_infinite_loops()
/dports/print/tex-aleph/texlive-20150521-source/texk/web2c/omegafonts/
H A Dchar_routines.c197 #define FOR_ALL_CHARACTERS(FOR_ALL_CHARACTERS_ACTION) \ macro
210 FOR_ALL_CHARACTERS( \
370 FOR_ALL_CHARACTERS( in print_characters()
695 FOR_ALL_CHARACTERS( in adjust_labels()
799 FOR_ALL_CHARACTERS( in check_charlist_infinite_loops()
/dports/games/warmux/warmux-11.04/src/ai/
H A Dai_idea.cpp180 FOR_ALL_CHARACTERS(team, character) { in GetObjectAt()
228 FOR_ALL_CHARACTERS(team, character) { in ShotMisses()