1 /****************************************************************************** 2 * Warmux is a convivial mass murder game. 3 * Copyright (C) 2001-2011 Warmux Team. 4 * 5 * This program is free software; you can redistribute it and/or modify 6 * it under the terms of the GNU General Public License as published by 7 * the Free Software Foundation; either version 2 of the License, or 8 * (at your option) any later version. 9 * 10 * This program is distributed in the hope that it will be useful, 11 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * GNU General Public License for more details. 14 * 15 * You should have received a copy of the GNU General Public License 16 * along with this program; if not, write to the Free Software 17 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA 18 ****************************************************************************** 19 * Macros to manage teams. 20 *****************************************************************************/ 21 22 #ifndef TEAM_MACRO_H 23 #define TEAM_MACRO_H 24 //----------------------------------------------------------------------------- 25 #include "team/teams_list.h" 26 //----------------------------------------------------------------------------- 27 28 // Boucle pour chaque team 29 #define FOR_EACH_TEAM(team) \ 30 for (TeamsList::iterator team=GetTeamsList().playing_list.begin(), \ 31 end_of_each_team = GetTeamsList().playing_list.end(); \ 32 team != end_of_each_team; \ 33 ++team) 34 35 #define FOR_EACH_LIVING_AND_DEAD_CHARACTER(team, character) \ 36 for (Team::iterator character = (*(team)).begin(), \ 37 end_character = (*(team)).end(); \ 38 character != end_character; \ 39 ++character) \ 40 41 #define FOR_EACH_CHARACTER(team,character) \ 42 FOR_EACH_LIVING_AND_DEAD_CHARACTER(team,character) \ 43 if (!character -> IsGhost()) 44 45 #define FOR_EACH_LIVING_CHARACTER(team,character) \ 46 FOR_EACH_LIVING_AND_DEAD_CHARACTER(team,character) \ 47 if (!character -> IsDead()) 48 49 #define FOR_ALL_LIVING_AND_DEAD_CHARACTER(team, character) \ 50 FOR_EACH_TEAM(team) \ 51 FOR_EACH_LIVING_AND_DEAD_CHARACTER(*team,character) 52 53 #define FOR_ALL_CHARACTERS(team,character) \ 54 FOR_EACH_TEAM(team) \ 55 FOR_EACH_CHARACTER(*team,character) 56 57 #define FOR_ALL_LIVING_CHARACTERS(team,character) \ 58 FOR_EACH_TEAM(team) \ 59 FOR_EACH_LIVING_CHARACTER(*team,character) 60 61 #define FOR_ALL_LIVING_ENEMIES(shooter,team,character) \ 62 FOR_EACH_TEAM(team) \ 63 if (!(*team)->IsSameAs(shooter.GetTeam())) \ 64 FOR_EACH_LIVING_CHARACTER(*team,character) 65 66 //----------------------------------------------------------------------------- 67 #endif 68