Searched refs:FOR_ALL_LIVING_CHARACTERS (Results 1 – 13 of 13) sorted by relevance
/dports/games/warmux/warmux-11.04/src/game/ |
H A D | game_classic.cpp | 154 FOR_ALL_LIVING_CHARACTERS(team,character) in __SetState_PLAYING() 197 FOR_ALL_LIVING_CHARACTERS(team, character) { in ApplyDeathMode()
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H A D | game_blitz.cpp | 173 FOR_ALL_LIVING_CHARACTERS(team,character) in __SetState_PLAYING()
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H A D | game.cpp | 1242 FOR_ALL_LIVING_CHARACTERS(team, character) { in ApplyDiseaseDamage()
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/dports/games/warmux/warmux-11.04/src/particles/ |
H A D | polecat_fart.cpp | 47 FOR_ALL_LIVING_CHARACTERS(team, c) { in Refresh()
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/dports/games/warmux/warmux-11.04/src/team/ |
H A D | macro.h | 57 #define FOR_ALL_LIVING_CHARACTERS(team,character) \ macro
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/dports/games/warmux/warmux-11.04/src/weapon/ |
H A D | baseball.cpp | 86 FOR_ALL_LIVING_CHARACTERS(team, character) in p_Shoot()
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H A D | syringe.cpp | 97 FOR_ALL_LIVING_CHARACTERS(team, character) { in p_Shoot()
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H A D | slap.cpp | 107 FOR_ALL_LIVING_CHARACTERS(team, character) in p_Shoot()
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H A D | mine.cpp | 119 FOR_ALL_LIVING_CHARACTERS(team, character) { in Detection()
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/dports/games/warmux/warmux-11.04/src/object/ |
H A D | objbox.cpp | 139 FOR_ALL_LIVING_CHARACTERS(team, character) { in Refresh()
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H A D | physical_obj.cpp | 673 FOR_ALL_LIVING_CHARACTERS(team,character) { in CollidedObjectXY() 889 FOR_ALL_LIVING_CHARACTERS(team, character) if (&(*character) != this) { in PutRandomly()
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/dports/games/warmux/warmux-11.04/src/interface/ |
H A D | mouse.cpp | 275 FOR_ALL_LIVING_CHARACTERS(team, character) { in GetDesignatedCharacter()
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/dports/games/warmux/warmux-11.04/src/ai/ |
H A D | ai_idea.cpp | 98 FOR_ALL_LIVING_CHARACTERS(team, character) { in RateExplosion()
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