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Searched refs:FOR_ALL_LIVING_CHARACTERS (Results 1 – 13 of 13) sorted by relevance

/dports/games/warmux/warmux-11.04/src/game/
H A Dgame_classic.cpp154 FOR_ALL_LIVING_CHARACTERS(team,character) in __SetState_PLAYING()
197 FOR_ALL_LIVING_CHARACTERS(team, character) { in ApplyDeathMode()
H A Dgame_blitz.cpp173 FOR_ALL_LIVING_CHARACTERS(team,character) in __SetState_PLAYING()
H A Dgame.cpp1242 FOR_ALL_LIVING_CHARACTERS(team, character) { in ApplyDiseaseDamage()
/dports/games/warmux/warmux-11.04/src/particles/
H A Dpolecat_fart.cpp47 FOR_ALL_LIVING_CHARACTERS(team, c) { in Refresh()
/dports/games/warmux/warmux-11.04/src/team/
H A Dmacro.h57 #define FOR_ALL_LIVING_CHARACTERS(team,character) \ macro
/dports/games/warmux/warmux-11.04/src/weapon/
H A Dbaseball.cpp86 FOR_ALL_LIVING_CHARACTERS(team, character) in p_Shoot()
H A Dsyringe.cpp97 FOR_ALL_LIVING_CHARACTERS(team, character) { in p_Shoot()
H A Dslap.cpp107 FOR_ALL_LIVING_CHARACTERS(team, character) in p_Shoot()
H A Dmine.cpp119 FOR_ALL_LIVING_CHARACTERS(team, character) { in Detection()
/dports/games/warmux/warmux-11.04/src/object/
H A Dobjbox.cpp139 FOR_ALL_LIVING_CHARACTERS(team, character) { in Refresh()
H A Dphysical_obj.cpp673 FOR_ALL_LIVING_CHARACTERS(team,character) { in CollidedObjectXY()
889 FOR_ALL_LIVING_CHARACTERS(team, character) if (&(*character) != this) { in PutRandomly()
/dports/games/warmux/warmux-11.04/src/interface/
H A Dmouse.cpp275 FOR_ALL_LIVING_CHARACTERS(team, character) { in GetDesignatedCharacter()
/dports/games/warmux/warmux-11.04/src/ai/
H A Dai_idea.cpp98 FOR_ALL_LIVING_CHARACTERS(team, character) { in RateExplosion()