/dports/games/alienarena/alienarena-7.66/source/game/ |
H A D | g_deathray.c | 61 mmove_t deathray_move_stand = {FRAME_stand01, FRAME_stand06, deathray_frames_stand, NULL}; 77 mmove_t deathray_move_run1 = {FRAME_stand01, FRAME_stand06, deathray_frames_run1, NULL}; 234 mmove_t deathray_move_attack_shoot = {FRAME_stand01, FRAME_stand06, deathray_frames_attack_shoot, d… 258 mmove_t deathray_move_pain1 = {FRAME_stand01, FRAME_stand06, deathray_frames_pain1, deathray_run}; 295 mmove_t deathray_move_death1 = {FRAME_stand01, FRAME_stand05, deathray_frames_death1, deathray_dead…
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H A D | g_deathray.h | 2 #define FRAME_stand01 0 macro
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H A D | g_spider.h | 2 #define FRAME_stand01 0 macro
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H A D | cow.h | 13 #define FRAME_stand01 12 macro
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/dports/games/alienarena-data/alienarena-7.66/source/game/ |
H A D | g_deathray.c | 61 mmove_t deathray_move_stand = {FRAME_stand01, FRAME_stand06, deathray_frames_stand, NULL}; 77 mmove_t deathray_move_run1 = {FRAME_stand01, FRAME_stand06, deathray_frames_run1, NULL}; 234 mmove_t deathray_move_attack_shoot = {FRAME_stand01, FRAME_stand06, deathray_frames_attack_shoot, d… 258 mmove_t deathray_move_pain1 = {FRAME_stand01, FRAME_stand06, deathray_frames_pain1, deathray_run}; 295 mmove_t deathray_move_death1 = {FRAME_stand01, FRAME_stand05, deathray_frames_death1, deathray_dead…
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H A D | g_deathray.h | 2 #define FRAME_stand01 0 macro
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H A D | g_spider.h | 2 #define FRAME_stand01 0 macro
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H A D | cow.h | 13 #define FRAME_stand01 12 macro
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | m_turret.h | 5 #define FRAME_stand01 0 macro
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ |
H A D | m_turret.h | 5 #define FRAME_stand01 0 macro
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | m_parasite.h | 107 #define FRAME_stand01 83 macro
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | m_parasite.h | 107 #define FRAME_stand01 83 macro
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | m_parasite.h | 107 #define FRAME_stand01 83 macro
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | m_parasite.h | 88 #define FRAME_stand01 83 macro
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | m_parasite.h | 88 #define FRAME_stand01 83 macro
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/dports/games/quake2-psychomod/psychomod/src/ |
H A D | m_parasite.h | 88 #define FRAME_stand01 83 macro
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/ |
H A D | m_parasite.h | 88 #define FRAME_stand01 83 macro
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ |
H A D | m_parasite.h | 88 #define FRAME_stand01 83 macro
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/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | m_parasite.h | 107 #define FRAME_stand01 83 macro
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | m_parasite.h | 107 #define FRAME_stand01 83 macro
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/dports/games/q2pro/q2pro/game/ |
H A D | m_parasite.h | 107 #define FRAME_stand01 83 macro
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | m_parasite.h | 107 #define FRAME_stand01 83 macro
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | m_parasite.h | 107 #define FRAME_stand01 83 macro
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | m_parasite.h | 88 #define FRAME_stand01 83 macro
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | m_parasite.h | 107 #define FRAME_stand01 83 macro
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