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Searched refs:FRAME_stand01 (Results 1 – 25 of 387) sorted by relevance

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/dports/games/alienarena/alienarena-7.66/source/game/
H A Dg_deathray.c61 mmove_t deathray_move_stand = {FRAME_stand01, FRAME_stand06, deathray_frames_stand, NULL};
77 mmove_t deathray_move_run1 = {FRAME_stand01, FRAME_stand06, deathray_frames_run1, NULL};
234 mmove_t deathray_move_attack_shoot = {FRAME_stand01, FRAME_stand06, deathray_frames_attack_shoot, d…
258 mmove_t deathray_move_pain1 = {FRAME_stand01, FRAME_stand06, deathray_frames_pain1, deathray_run};
295 mmove_t deathray_move_death1 = {FRAME_stand01, FRAME_stand05, deathray_frames_death1, deathray_dead…
H A Dg_deathray.h2 #define FRAME_stand01 0 macro
H A Dg_spider.h2 #define FRAME_stand01 0 macro
H A Dcow.h13 #define FRAME_stand01 12 macro
/dports/games/alienarena-data/alienarena-7.66/source/game/
H A Dg_deathray.c61 mmove_t deathray_move_stand = {FRAME_stand01, FRAME_stand06, deathray_frames_stand, NULL};
77 mmove_t deathray_move_run1 = {FRAME_stand01, FRAME_stand06, deathray_frames_run1, NULL};
234 mmove_t deathray_move_attack_shoot = {FRAME_stand01, FRAME_stand06, deathray_frames_attack_shoot, d…
258 mmove_t deathray_move_pain1 = {FRAME_stand01, FRAME_stand06, deathray_frames_pain1, deathray_run};
295 mmove_t deathray_move_death1 = {FRAME_stand01, FRAME_stand05, deathray_frames_death1, deathray_dead…
H A Dg_deathray.h2 #define FRAME_stand01 0 macro
H A Dg_spider.h2 #define FRAME_stand01 0 macro
H A Dcow.h13 #define FRAME_stand01 12 macro
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dm_turret.h5 #define FRAME_stand01 0 macro
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dm_turret.h5 #define FRAME_stand01 0 macro
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dm_parasite.h107 #define FRAME_stand01 83 macro
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dm_parasite.h107 #define FRAME_stand01 83 macro
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dm_parasite.h107 #define FRAME_stand01 83 macro
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dm_parasite.h88 #define FRAME_stand01 83 macro
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dm_parasite.h88 #define FRAME_stand01 83 macro
/dports/games/quake2-psychomod/psychomod/src/
H A Dm_parasite.h88 #define FRAME_stand01 83 macro
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dm_parasite.h88 #define FRAME_stand01 83 macro
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dm_parasite.h88 #define FRAME_stand01 83 macro
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dm_parasite.h107 #define FRAME_stand01 83 macro
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dm_parasite.h107 #define FRAME_stand01 83 macro
/dports/games/q2pro/q2pro/game/
H A Dm_parasite.h107 #define FRAME_stand01 83 macro
/dports/games/egl/egl-0.3.1_9/game/
H A Dm_parasite.h107 #define FRAME_stand01 83 macro
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dm_parasite.h107 #define FRAME_stand01 83 macro
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dm_parasite.h88 #define FRAME_stand01 83 macro
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dm_parasite.h107 #define FRAME_stand01 83 macro

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