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/dports/devel/raylib/raylib-3.7.0/templates/advance_game/screens/
H A Dscreen_logo.c168 DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, Fade(BLACK, alpha)); in DrawLogoScreen()
169 … DrawRectangle(logoPositionX, logoPositionY + 16, 16, leftSideRecHeight - 32, Fade(BLACK, alpha)); in DrawLogoScreen()
171 …DrawRectangle(logoPositionX + 240, logoPositionY + 16, 16, rightSideRecHeight - 32, Fade(BLACK, al… in DrawLogoScreen()
172 … DrawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, Fade(BLACK, alpha)); in DrawLogoScreen()
174 …DrawRectangle(GetScreenWidth()/2 - 112, GetScreenHeight()/2 - 112, 224, 224, Fade(RAYWHITE, alpha)… in DrawLogoScreen()
176 DrawText(raylib, GetScreenWidth()/2 - 44, GetScreenHeight()/2 + 48, 50, Fade(BLACK, alpha)); in DrawLogoScreen()
180 DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, Fade(BLACK, alpha)); in DrawLogoScreen()
181 … DrawRectangle(logoPositionX, logoPositionY + 16, 16, leftSideRecHeight - 32, Fade(BLACK, alpha)); in DrawLogoScreen()
184 … DrawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, Fade(BLACK, alpha)); in DrawLogoScreen()
186 …DrawRectangle(GetScreenWidth()/2 - 112, GetScreenHeight()/2 - 112, 224, 224, Fade(RAYWHITE, alpha)… in DrawLogoScreen()
[all …]
/dports/games/irrlamb/irrlamb-1.0.1/src/
H A Dfader.cpp32 Fade = 0.0f; in Init()
66 Fade += Speed * TimeStep; in Update()
67 if(Fade <= 0.0f) { in Update()
68 Fade = 0.0f; in Update()
71 else if(Fade >= 1.0f) { in Update()
72 Fade = 1.0f; in Update()
77 Audio.SetGain(Fade); in Update()
86 …, irrDriver->getScreenSize().Height), 0, video::SColor((uint32_t)((1.0f - Fade) * 255), 255, 255, … in Draw()
/dports/games/lander/lander-0.6.6/src/
H A DFade.cpp23 const float Fade::DEFAULT_FADE_SPEED(0.05f);
25 Fade::Fade(float s) in Fade() function in Fade
31 void Fade::BeginFadeIn() in BeginFadeIn()
39 void Fade::BeginFadeOut() in BeginFadeOut()
47 bool Fade::Process() in Process()
71 void Fade::Display() in Display()
/dports/devel/raylib/raylib-3.7.0/examples/shapes/
H A Draygui.h997 …unds, GuiGetStyle(BUTTON, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(BUTTON, BORDER + (state*3))), g… in GuiButton()
1069 …unds, GuiGetStyle(BUTTON, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(BUTTON, BORDER + (state*3))), g… in GuiImageButtonEx()
2386 …DrawRectangleGradientEx(bounds, Fade(colWhite, guiAlpha), Fade(colWhite, guiAlpha), Fade(maxHueCol… in GuiColorPanelEx()
2387 …DrawRectangleGradientEx(bounds, Fade(colBlack, 0), Fade(colBlack, guiAlpha), Fade(colBlack, guiAlp… in GuiColorPanelEx()
2391 GuiDrawRectangle(selector, 0, BLANK, Fade(colWhite, guiAlpha)); in GuiColorPanelEx()
2395Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(Fade(col… in GuiColorPanelEx()
2456 …eck, 0, BLANK, ((x + y)%2)? Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0… in GuiColorBarAlpha()
2462Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COL… in GuiColorBarAlpha()
2527 …y, bounds.width, bounds.height, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)),… in GuiColorBarHue()
3366 …GuiDrawRectangle(tooltipBounds, 1, Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), guiAlpha), Fad… in GuiDrawTooltip()
[all …]
H A Dshapes_logo_raylib_anim.c135 … DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, Fade(BLACK, alpha)); in main()
136 … DrawRectangle(logoPositionX, logoPositionY + 16, 16, leftSideRecHeight - 32, Fade(BLACK, alpha)); in main()
138 …ectangle(logoPositionX + 240, logoPositionY + 16, 16, rightSideRecHeight - 32, Fade(BLACK, alpha)); in main()
139 … DrawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, Fade(BLACK, alpha)); in main()
141 … DrawRectangle(screenWidth/2 - 112, screenHeight/2 - 112, 224, 224, Fade(RAYWHITE, alpha)); in main()
143 …btext("raylib", 0, lettersCount), screenWidth/2 - 44, screenHeight/2 + 48, 50, Fade(BLACK, alpha)); in main()
H A Dshapes_draw_rectangle_rounded.c55 DrawLine(560, 0, 560, GetScreenHeight(), Fade(LIGHTGRAY, 0.6f)); in main()
56 DrawRectangle(560, 0, GetScreenWidth() - 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.3f)); in main()
58 if (drawRect) DrawRectangleRec(rec, Fade(GOLD, 0.6)); in main()
59 if (drawRoundedRect) DrawRectangleRounded(rec, roundness, segments, Fade(MAROON, 0.2)); in main()
60 …drawRoundedLines) DrawRectangleRoundedLines(rec,roundness, segments, lineThick, Fade(MAROON, 0.4)); in main()
H A Dshapes_draw_ring.c59 DrawLine(500, 0, 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.6f)); in main()
60 DrawRectangle(500, 0, GetScreenWidth() - 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.3f)); in main()
62 …ing) DrawRing(center, innerRadius, outerRadius, startAngle, endAngle, segments, Fade(MAROON, 0.3)); in main()
63 … DrawRingLines(center, innerRadius, outerRadius, startAngle, endAngle, segments, Fade(BLACK, 0.4)); in main()
64 …ines) DrawCircleSectorLines(center, outerRadius, startAngle, endAngle, segments, Fade(BLACK, 0.4)); in main()
H A Dshapes_draw_circle_sector.c53 DrawLine(500, 0, 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.6f)); in main()
54 DrawRectangle(500, 0, GetScreenWidth() - 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.3f)); in main()
56 … DrawCircleSector(center, outerRadius, startAngle, endAngle, segments, Fade(MAROON, 0.3)); in main()
57 … DrawCircleSectorLines(center, outerRadius, startAngle, endAngle, segments, Fade(MAROON, 0.6)); in main()
/dports/games/vavoom/vavoom-1.33/source/
H A Dr_things.cpp130 spr.Fade = Fade; in DrawTranslucentPoly()
145 DrawEntityModel(spr.Ent, spr.light, spr.Fade, spr.Alpha, in DrawTranslucentPoly()
152 ColourMap, spr.light, spr.Fade, spr.normal, spr.pdist, in DrawTranslucentPoly()
175 spr.Fade = Fade; in DrawTranslucentPoly()
201 vuint32 Fade, float Alpha, bool Additive) in RenderSprite() argument
418 Fade, -sprforward, DotProduct(sprorigin, -sprforward), in RenderSprite()
447 spr.Fade = Fade; in RenderTranslucentAliasModel()
484 spr.Fade = Fade; in RenderTranslucentAliasModel()
629 RenderSprite(mobj, light, Fade, Alpha, Additive); in RenderThing()
811 0, ColourMap, light, Fade, -viewforward, in RenderPSprite()
[all …]
H A Dgl_poly.cpp129 SetFade(surf->Fade); in WorldDrawing()
177 SetFade(surf->Fade); in WorldDrawing()
230 SetFade(surf->Fade); in WorldDrawing()
368 if (surf->Fade) in WorldDrawingShaders()
448 if (surf->Fade) in WorldDrawingShaders()
723 if (!surf->Fade) in DrawWorldFogPass()
835 if (Surf->Fade) in DoHorizonPolygon()
921 SetFade(surf->Fade); in DrawSkyPolygon()
1096 if (surf->Fade) in DrawMaskedPolygon()
1235 if (Fade) in DrawSpritePolygon()
[all …]
/dports/graphics/lazpaint/lazpaint-7.1.6/bgracontrols/test/test_extra/effect_fading/
H A Dunit1.pas38 Fade: TFading;
59 Bitmap.BlendImageOver(0, 0, Image, boLinearBlend, Fade.Alpha);
65 Fade.Mode := StrToTFadingMode(cbFadingMode.Caption);
67 Fade.Reset;
88 Fade.Step := seFadingStep.Value;
114 Fade.Duration := seDuration.Value;
120 Fade.Step := seFadingStep.Value;
134 Label3.Caption := concat('FadingAlpha: ', IntToStr(Fade.Execute));
/dports/games/spacejunk/spacejunk-1.0.5/src/
H A Dscreens.cpp273 Fade fade; in mainScreen()
379 Fade f; in fallenScreen()
430 Fade f; in lastLevelScreen()
518 Fade f; in scoreScreen()
616 Fade f; in enterScoreScreen()
694 Fade f; in storyScreen()
763 Fade f; in creditsScreen()
814 Fade f; in giveUpScreen()
848 Fade f; in missionFailedScreen()
974 Fade f; in sumaryScreen()
[all …]
H A Dfade.cpp25 bool Fade::step() { in step()
47 void Fade::setMode(FadeMode fm,int delta) { in setMode()
61 void Fade::dark_fade_end() { in dark_fade_end()
71 void Fade::light_fade_end() { in light_fade_end()
78 void Fade::fade(float f) { in fade()
94 bool Fade::fade_in(int max,int delta) { in fade_in()
102 bool Fade::fade_out(int max,int delta) { in fade_out()
/dports/x11-wm/compiz/compiz-0.8.8/metadata/
H A Dfade.xml.in4 <_long>Fade in windows when mapped and fade out windows when unmapped</_long>
22 <_short>Fade Mode</_short>
37 <_short>Fade Speed</_short>
45 <_short>Fade Time</_short>
52 <_short>Fade windows</_short>
58 <_long>Fade effect on system beep</_long>
67 <_short>Fade On Minimize/Open/Close</_short>
68 <_long>Fade effect on minimize/open/close window events</_long>
/dports/devel/flex-sdk/flex-sdk-4.6.0.23201/frameworks/projects/framework/src/mx/effects/
H A DFade.as17 [Alternative(replacement="spark.effects.Fade", since="4.0")]
20 * The Fade effect animates the <code>alpha</code> property of a component,
23 * <p>If you specify the Fade effect for the <code>showEffect</code>
31 * <p><b>Note:</b> To use the Fade effect with text,
36 * <p>The <code>&lt;mx:Fade&gt;</code> tag
41 * &lt;mx:Fade
57 public class Fade extends TweenEffect class
88 public function Fade(target:Object = null) method in Fade
/dports/editors/libreoffice/libreoffice-7.2.6.2/offapi/com/sun/star/presentation/
H A DFadeEffect.idl37 /** use the fade effect "Fade from Left".
42 /** use the fade effect "Fade from Top".
47 /** use the fade effect "Fade from Right".
52 /** use the fade effect "Fade from Bottom".
57 /** use the fade effect "Fade to Center".
62 /** use the fade effect "Fade from Center".
127 /** use the fade effect "Fade from Upper Left".
132 /** use the fade effect "Fade from Upper Right".
137 /** use the fade effect "Fade from Lower Left".
142 /** use the fade effect "Fade from Lower Right".
/dports/editors/libreoffice6/libreoffice-6.4.7.2/offapi/com/sun/star/presentation/
H A DFadeEffect.idl37 /** use the fade effect "Fade from Left".
42 /** use the fade effect "Fade from Top".
47 /** use the fade effect "Fade from Right".
52 /** use the fade effect "Fade from Bottom".
57 /** use the fade effect "Fade to Center".
62 /** use the fade effect "Fade from Center".
127 /** use the fade effect "Fade from Upper Left".
132 /** use the fade effect "Fade from Upper Right".
137 /** use the fade effect "Fade from Lower Left".
142 /** use the fade effect "Fade from Lower Right".
/dports/games/quadra/quadra-1.3.0/skelton/svgalib/
H A Dpalette.cpp60 Fade::Fade(const Palette& dst, const Palette& src, int frame) { in Fade() function in Fade
70 void Fade::setdest(const Palette& dst) { in setdest()
82 void Fade::newdest(const Palette& dst, int frame) { in newdest()
98 int Fade::step() { in step()
109 void Fade::set() { in set()
/dports/devel/flex-sdk35/flex-sdk3-3.5.0.12683_1/frameworks/projects/framework/src/mx/effects/
H A DFade.as18 * The Fade effect animates the <code>alpha</code> property of a component,
21 * <p>If you specify the Fade effect for the <code>showEffect</code>
29 * <p><b>Note:</b> To use the Fade effect with text,
34 * <p>The <code>&lt;mx:Fade&gt;</code> tag
39 * &lt;mx:Fade
50 public class Fade extends TweenEffect class
76 public function Fade(target:Object = null) method in Fade
/dports/graphics/lazpaint/lazpaint-7.1.6/bgracontrols/test/test_bcfilters/
H A Dunit1.pas40 Fade: TFading;
66 Fade.Mode := fmFadeOut;
67 Fade.Step := 15;
68 Fade.Reset;
119 Bitmap.FillRect(0, 0, vs1.Width, vs1.Height, BGRA(0, 0, 0, Fade.Execute), dmFastBlend);
/dports/multimedia/lives/lives-3.2.0/lives-plugins/plugins/effects/RFXscripts/
H A Dfade_in_out.script20 Fade video to or from color|Fading video|2|1|
28 fcol|Fade _colour|colRGB24|0|0|0|
29 fin|Fade _in|bool|1|1|
30 fout|Fade _out|bool|0|1|
/dports/graphics/wings/wings-8d019ebe48/plugins_src/import_export/
H A Dwpc_pov_fr.lang52 {33,"Fog Fade"},
90 {3,"Fade Power"},
91 {4,"Fade Distance"},
132 {21,"Fade Dist."},
133 {22,"Fade Power"},
134 {23,"Fade Color"},
H A Dwpc_pov_ko.lang90 {3,"Fade Power"},
91 {4,"Fade Distance"},
132 {21,"Fade Dist."},
133 {22,"Fade Power"},
134 {23,"Fade Color"},
/dports/games/zdoom/zdoom-2.8.1/src/r_data/
H A Dcolormaps.cpp194 fade == colormap->Fade && in GetSpecialLights()
205 colormap->Fade = fade; in GetSpecialLights()
290 Fade.r, Fade.g, Fade.b, l * (256 / NUMCOLORMAPS)); in BuildLights()
338 if (fadecolor != Fade) in ChangeFade()
340 Fade = fadecolor; in ChangeFade()
353 if (lightcolor != Color || fadecolor != Fade) in ChangeColorFade()
356 Fade = fadecolor; in ChangeColorFade()
410 foo.Fade = 0; in R_SetDefaultColormap()
552 NormalLight.Fade = 0; in R_InitColormaps()
/dports/games/ecwolf/ecwolf-1.3.3-src/src/r_data/
H A Dcolormaps.cpp197 fade == colormap->Fade && in GetSpecialLights()
208 colormap->Fade = fade; in GetSpecialLights()
293 Fade.r, Fade.g, Fade.b, l * (256 / NUMCOLORMAPS)); in BuildLights()
341 if (fadecolor != Fade) in ChangeFade()
343 Fade = fadecolor; in ChangeFade()
356 if (lightcolor != Color || fadecolor != Fade) in ChangeColorFade()
359 Fade = fadecolor; in ChangeColorFade()
411 foo.Fade = 0; in R_SetDefaultColormap()
588 NormalLight.Fade = 0; in R_InitColormaps()

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