/dports/devel/raylib/raylib-3.7.0/templates/advance_game/screens/ |
H A D | screen_logo.c | 168 DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, Fade(BLACK, alpha)); in DrawLogoScreen() 169 … DrawRectangle(logoPositionX, logoPositionY + 16, 16, leftSideRecHeight - 32, Fade(BLACK, alpha)); in DrawLogoScreen() 171 …DrawRectangle(logoPositionX + 240, logoPositionY + 16, 16, rightSideRecHeight - 32, Fade(BLACK, al… in DrawLogoScreen() 172 … DrawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, Fade(BLACK, alpha)); in DrawLogoScreen() 174 …DrawRectangle(GetScreenWidth()/2 - 112, GetScreenHeight()/2 - 112, 224, 224, Fade(RAYWHITE, alpha)… in DrawLogoScreen() 176 DrawText(raylib, GetScreenWidth()/2 - 44, GetScreenHeight()/2 + 48, 50, Fade(BLACK, alpha)); in DrawLogoScreen() 180 DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, Fade(BLACK, alpha)); in DrawLogoScreen() 181 … DrawRectangle(logoPositionX, logoPositionY + 16, 16, leftSideRecHeight - 32, Fade(BLACK, alpha)); in DrawLogoScreen() 184 … DrawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, Fade(BLACK, alpha)); in DrawLogoScreen() 186 …DrawRectangle(GetScreenWidth()/2 - 112, GetScreenHeight()/2 - 112, 224, 224, Fade(RAYWHITE, alpha)… in DrawLogoScreen() [all …]
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/dports/games/irrlamb/irrlamb-1.0.1/src/ |
H A D | fader.cpp | 32 Fade = 0.0f; in Init() 66 Fade += Speed * TimeStep; in Update() 67 if(Fade <= 0.0f) { in Update() 68 Fade = 0.0f; in Update() 71 else if(Fade >= 1.0f) { in Update() 72 Fade = 1.0f; in Update() 77 Audio.SetGain(Fade); in Update() 86 …, irrDriver->getScreenSize().Height), 0, video::SColor((uint32_t)((1.0f - Fade) * 255), 255, 255, … in Draw()
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/dports/games/lander/lander-0.6.6/src/ |
H A D | Fade.cpp | 23 const float Fade::DEFAULT_FADE_SPEED(0.05f); 25 Fade::Fade(float s) in Fade() function in Fade 31 void Fade::BeginFadeIn() in BeginFadeIn() 39 void Fade::BeginFadeOut() in BeginFadeOut() 47 bool Fade::Process() in Process() 71 void Fade::Display() in Display()
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/dports/devel/raylib/raylib-3.7.0/examples/shapes/ |
H A D | raygui.h | 997 …unds, GuiGetStyle(BUTTON, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(BUTTON, BORDER + (state*3))), g… in GuiButton() 1069 …unds, GuiGetStyle(BUTTON, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(BUTTON, BORDER + (state*3))), g… in GuiImageButtonEx() 2386 …DrawRectangleGradientEx(bounds, Fade(colWhite, guiAlpha), Fade(colWhite, guiAlpha), Fade(maxHueCol… in GuiColorPanelEx() 2387 …DrawRectangleGradientEx(bounds, Fade(colBlack, 0), Fade(colBlack, guiAlpha), Fade(colBlack, guiAlp… in GuiColorPanelEx() 2391 GuiDrawRectangle(selector, 0, BLANK, Fade(colWhite, guiAlpha)); in GuiColorPanelEx() 2395 …Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(Fade(col… in GuiColorPanelEx() 2456 …eck, 0, BLANK, ((x + y)%2)? Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0… in GuiColorBarAlpha() 2462 …Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COL… in GuiColorBarAlpha() 2527 …y, bounds.width, bounds.height, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)),… in GuiColorBarHue() 3366 …GuiDrawRectangle(tooltipBounds, 1, Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), guiAlpha), Fad… in GuiDrawTooltip() [all …]
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H A D | shapes_logo_raylib_anim.c | 135 … DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, Fade(BLACK, alpha)); in main() 136 … DrawRectangle(logoPositionX, logoPositionY + 16, 16, leftSideRecHeight - 32, Fade(BLACK, alpha)); in main() 138 …ectangle(logoPositionX + 240, logoPositionY + 16, 16, rightSideRecHeight - 32, Fade(BLACK, alpha)); in main() 139 … DrawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, Fade(BLACK, alpha)); in main() 141 … DrawRectangle(screenWidth/2 - 112, screenHeight/2 - 112, 224, 224, Fade(RAYWHITE, alpha)); in main() 143 …btext("raylib", 0, lettersCount), screenWidth/2 - 44, screenHeight/2 + 48, 50, Fade(BLACK, alpha)); in main()
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H A D | shapes_draw_rectangle_rounded.c | 55 DrawLine(560, 0, 560, GetScreenHeight(), Fade(LIGHTGRAY, 0.6f)); in main() 56 DrawRectangle(560, 0, GetScreenWidth() - 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.3f)); in main() 58 if (drawRect) DrawRectangleRec(rec, Fade(GOLD, 0.6)); in main() 59 if (drawRoundedRect) DrawRectangleRounded(rec, roundness, segments, Fade(MAROON, 0.2)); in main() 60 …drawRoundedLines) DrawRectangleRoundedLines(rec,roundness, segments, lineThick, Fade(MAROON, 0.4)); in main()
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H A D | shapes_draw_ring.c | 59 DrawLine(500, 0, 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.6f)); in main() 60 DrawRectangle(500, 0, GetScreenWidth() - 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.3f)); in main() 62 …ing) DrawRing(center, innerRadius, outerRadius, startAngle, endAngle, segments, Fade(MAROON, 0.3)); in main() 63 … DrawRingLines(center, innerRadius, outerRadius, startAngle, endAngle, segments, Fade(BLACK, 0.4)); in main() 64 …ines) DrawCircleSectorLines(center, outerRadius, startAngle, endAngle, segments, Fade(BLACK, 0.4)); in main()
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H A D | shapes_draw_circle_sector.c | 53 DrawLine(500, 0, 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.6f)); in main() 54 DrawRectangle(500, 0, GetScreenWidth() - 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.3f)); in main() 56 … DrawCircleSector(center, outerRadius, startAngle, endAngle, segments, Fade(MAROON, 0.3)); in main() 57 … DrawCircleSectorLines(center, outerRadius, startAngle, endAngle, segments, Fade(MAROON, 0.6)); in main()
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/dports/games/vavoom/vavoom-1.33/source/ |
H A D | r_things.cpp | 130 spr.Fade = Fade; in DrawTranslucentPoly() 145 DrawEntityModel(spr.Ent, spr.light, spr.Fade, spr.Alpha, in DrawTranslucentPoly() 152 ColourMap, spr.light, spr.Fade, spr.normal, spr.pdist, in DrawTranslucentPoly() 175 spr.Fade = Fade; in DrawTranslucentPoly() 201 vuint32 Fade, float Alpha, bool Additive) in RenderSprite() argument 418 Fade, -sprforward, DotProduct(sprorigin, -sprforward), in RenderSprite() 447 spr.Fade = Fade; in RenderTranslucentAliasModel() 484 spr.Fade = Fade; in RenderTranslucentAliasModel() 629 RenderSprite(mobj, light, Fade, Alpha, Additive); in RenderThing() 811 0, ColourMap, light, Fade, -viewforward, in RenderPSprite() [all …]
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H A D | gl_poly.cpp | 129 SetFade(surf->Fade); in WorldDrawing() 177 SetFade(surf->Fade); in WorldDrawing() 230 SetFade(surf->Fade); in WorldDrawing() 368 if (surf->Fade) in WorldDrawingShaders() 448 if (surf->Fade) in WorldDrawingShaders() 723 if (!surf->Fade) in DrawWorldFogPass() 835 if (Surf->Fade) in DoHorizonPolygon() 921 SetFade(surf->Fade); in DrawSkyPolygon() 1096 if (surf->Fade) in DrawMaskedPolygon() 1235 if (Fade) in DrawSpritePolygon() [all …]
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/dports/graphics/lazpaint/lazpaint-7.1.6/bgracontrols/test/test_extra/effect_fading/ |
H A D | unit1.pas | 38 Fade: TFading; 59 Bitmap.BlendImageOver(0, 0, Image, boLinearBlend, Fade.Alpha); 65 Fade.Mode := StrToTFadingMode(cbFadingMode.Caption); 67 Fade.Reset; 88 Fade.Step := seFadingStep.Value; 114 Fade.Duration := seDuration.Value; 120 Fade.Step := seFadingStep.Value; 134 Label3.Caption := concat('FadingAlpha: ', IntToStr(Fade.Execute));
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/dports/games/spacejunk/spacejunk-1.0.5/src/ |
H A D | screens.cpp | 273 Fade fade; in mainScreen() 379 Fade f; in fallenScreen() 430 Fade f; in lastLevelScreen() 518 Fade f; in scoreScreen() 616 Fade f; in enterScoreScreen() 694 Fade f; in storyScreen() 763 Fade f; in creditsScreen() 814 Fade f; in giveUpScreen() 848 Fade f; in missionFailedScreen() 974 Fade f; in sumaryScreen() [all …]
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H A D | fade.cpp | 25 bool Fade::step() { in step() 47 void Fade::setMode(FadeMode fm,int delta) { in setMode() 61 void Fade::dark_fade_end() { in dark_fade_end() 71 void Fade::light_fade_end() { in light_fade_end() 78 void Fade::fade(float f) { in fade() 94 bool Fade::fade_in(int max,int delta) { in fade_in() 102 bool Fade::fade_out(int max,int delta) { in fade_out()
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/dports/x11-wm/compiz/compiz-0.8.8/metadata/ |
H A D | fade.xml.in | 4 <_long>Fade in windows when mapped and fade out windows when unmapped</_long> 22 <_short>Fade Mode</_short> 37 <_short>Fade Speed</_short> 45 <_short>Fade Time</_short> 52 <_short>Fade windows</_short> 58 <_long>Fade effect on system beep</_long> 67 <_short>Fade On Minimize/Open/Close</_short> 68 <_long>Fade effect on minimize/open/close window events</_long>
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/dports/devel/flex-sdk/flex-sdk-4.6.0.23201/frameworks/projects/framework/src/mx/effects/ |
H A D | Fade.as | 17 [Alternative(replacement="spark.effects.Fade", since="4.0")] 20 * The Fade effect animates the <code>alpha</code> property of a component, 23 * <p>If you specify the Fade effect for the <code>showEffect</code> 31 * <p><b>Note:</b> To use the Fade effect with text, 36 * <p>The <code><mx:Fade></code> tag 41 * <mx:Fade 57 public class Fade extends TweenEffect class 88 public function Fade(target:Object = null) method in Fade
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/dports/editors/libreoffice/libreoffice-7.2.6.2/offapi/com/sun/star/presentation/ |
H A D | FadeEffect.idl | 37 /** use the fade effect "Fade from Left". 42 /** use the fade effect "Fade from Top". 47 /** use the fade effect "Fade from Right". 52 /** use the fade effect "Fade from Bottom". 57 /** use the fade effect "Fade to Center". 62 /** use the fade effect "Fade from Center". 127 /** use the fade effect "Fade from Upper Left". 132 /** use the fade effect "Fade from Upper Right". 137 /** use the fade effect "Fade from Lower Left". 142 /** use the fade effect "Fade from Lower Right".
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/dports/editors/libreoffice6/libreoffice-6.4.7.2/offapi/com/sun/star/presentation/ |
H A D | FadeEffect.idl | 37 /** use the fade effect "Fade from Left". 42 /** use the fade effect "Fade from Top". 47 /** use the fade effect "Fade from Right". 52 /** use the fade effect "Fade from Bottom". 57 /** use the fade effect "Fade to Center". 62 /** use the fade effect "Fade from Center". 127 /** use the fade effect "Fade from Upper Left". 132 /** use the fade effect "Fade from Upper Right". 137 /** use the fade effect "Fade from Lower Left". 142 /** use the fade effect "Fade from Lower Right".
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/dports/games/quadra/quadra-1.3.0/skelton/svgalib/ |
H A D | palette.cpp | 60 Fade::Fade(const Palette& dst, const Palette& src, int frame) { in Fade() function in Fade 70 void Fade::setdest(const Palette& dst) { in setdest() 82 void Fade::newdest(const Palette& dst, int frame) { in newdest() 98 int Fade::step() { in step() 109 void Fade::set() { in set()
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/dports/devel/flex-sdk35/flex-sdk3-3.5.0.12683_1/frameworks/projects/framework/src/mx/effects/ |
H A D | Fade.as | 18 * The Fade effect animates the <code>alpha</code> property of a component, 21 * <p>If you specify the Fade effect for the <code>showEffect</code> 29 * <p><b>Note:</b> To use the Fade effect with text, 34 * <p>The <code><mx:Fade></code> tag 39 * <mx:Fade 50 public class Fade extends TweenEffect class 76 public function Fade(target:Object = null) method in Fade
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/dports/graphics/lazpaint/lazpaint-7.1.6/bgracontrols/test/test_bcfilters/ |
H A D | unit1.pas | 40 Fade: TFading; 66 Fade.Mode := fmFadeOut; 67 Fade.Step := 15; 68 Fade.Reset; 119 Bitmap.FillRect(0, 0, vs1.Width, vs1.Height, BGRA(0, 0, 0, Fade.Execute), dmFastBlend);
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/dports/multimedia/lives/lives-3.2.0/lives-plugins/plugins/effects/RFXscripts/ |
H A D | fade_in_out.script | 20 Fade video to or from color|Fading video|2|1| 28 fcol|Fade _colour|colRGB24|0|0|0| 29 fin|Fade _in|bool|1|1| 30 fout|Fade _out|bool|0|1|
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/dports/graphics/wings/wings-8d019ebe48/plugins_src/import_export/ |
H A D | wpc_pov_fr.lang | 52 {33,"Fog Fade"}, 90 {3,"Fade Power"}, 91 {4,"Fade Distance"}, 132 {21,"Fade Dist."}, 133 {22,"Fade Power"}, 134 {23,"Fade Color"},
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H A D | wpc_pov_ko.lang | 90 {3,"Fade Power"}, 91 {4,"Fade Distance"}, 132 {21,"Fade Dist."}, 133 {22,"Fade Power"}, 134 {23,"Fade Color"},
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/dports/games/zdoom/zdoom-2.8.1/src/r_data/ |
H A D | colormaps.cpp | 194 fade == colormap->Fade && in GetSpecialLights() 205 colormap->Fade = fade; in GetSpecialLights() 290 Fade.r, Fade.g, Fade.b, l * (256 / NUMCOLORMAPS)); in BuildLights() 338 if (fadecolor != Fade) in ChangeFade() 340 Fade = fadecolor; in ChangeFade() 353 if (lightcolor != Color || fadecolor != Fade) in ChangeColorFade() 356 Fade = fadecolor; in ChangeColorFade() 410 foo.Fade = 0; in R_SetDefaultColormap() 552 NormalLight.Fade = 0; in R_InitColormaps()
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/r_data/ |
H A D | colormaps.cpp | 197 fade == colormap->Fade && in GetSpecialLights() 208 colormap->Fade = fade; in GetSpecialLights() 293 Fade.r, Fade.g, Fade.b, l * (256 / NUMCOLORMAPS)); in BuildLights() 341 if (fadecolor != Fade) in ChangeFade() 343 Fade = fadecolor; in ChangeFade() 356 if (lightcolor != Color || fadecolor != Fade) in ChangeColorFade() 359 Fade = fadecolor; in ChangeColorFade() 411 foo.Fade = 0; in R_SetDefaultColormap() 588 NormalLight.Fade = 0; in R_InitColormaps()
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