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Searched refs:Flammable (Results 1 – 25 of 255) sorted by relevance

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/dports/games/openxcom/OpenXcom-1.0/src/Ruleset/
H A DMapDataSet.cpp139 unsigned char Flammable; in loadData() member
190 …k, (int)mcd.Stop_LOS, (int)mcd.HE_Block, (int)mcd.Block_Smoke, (int)mcd.Flammable, (int)mcd.HE_Blo… in loadData()
193 to->setFlammable((int)mcd.Flammable); in loadData()
/dports/games/powder-toy/The-Powder-Toy-95.0/src/simulation/elements/
H A DFIRE.cpp28 Flammable = 0; in Element_FIRE()
160 …sim->elements[rt].Flammable && RNG::Ref().chance(sim->elements[rt].Flammable + (sim->pv[(y+ry)/CEL… in Element_FIRE_update()
167 …_flt(sim->elements[PT_FIRE].DefaultProperties.temp + (sim->elements[rt].Flammable/2), MIN_TEMP, MA… in Element_FIRE_update()
H A DPROT.cpp27 Flammable = 0; in Element_PROT()
114 …if (parts[i].temp > 273.15f + 500.0f && (sim->elements[utype].Flammable || sim->elements[utype].Ex… in update()
117 parts[uID].temp += restrict_flt(sim->elements[utype].Flammable * 5, MIN_TEMP, MAX_TEMP); in update()
H A DLIGH.cpp27 Flammable = 0; in Element_LIGH()
96 …sim->elements[rt].Flammable && RNG::Ref().chance(sim->elements[rt].Flammable + sim->pv[(y+ry)/CELL… in update()
99 …_flt(sim->elements[PT_FIRE].DefaultProperties.temp + (sim->elements[rt].Flammable/2), MIN_TEMP, MA… in update()
H A DSALT.cpp22 Flammable = 0; in Element_SALT()
H A DWAX.cpp22 Flammable = 0; in Element_WAX()
H A DDYST.cpp22 Flammable = 20; in Element_DYST()
H A DSTNE.cpp22 Flammable = 0; in Element_STNE()
H A DSAND.cpp22 Flammable = 0; in Element_SAND()
H A DDESL.cpp22 Flammable = 2; in Element_DESL()
H A DGUNP.cpp22 Flammable = 600; in Element_GUNP()
H A DCNCT.cpp22 Flammable = 0; in Element_CNCT()
H A DDRIC.cpp22 Flammable = 0; in Element_DRIC()
H A DNICE.cpp22 Flammable = 0; in Element_NICE()
H A DNITR.cpp22 Flammable = 1000; in Element_NITR()
H A DOIL.cpp22 Flammable = 20; in Element_OIL()
H A DTHRM.cpp22 Flammable = 0; in Element_THRM()
H A DLNTG.cpp22 Flammable = 0; in Element_LNTG()
H A DPLEX.cpp22 Flammable = 1000; in Element_PLEX()
H A DBGLA.cpp22 Flammable = 0; in Element_BGLA()
H A DINWR.cpp22 Flammable = 0; in Element_INWR()
H A DRBDM.cpp22 Flammable = 1000; in Element_RBDM()
H A DVOID.cpp22 Flammable = 0; in Element_VOID()
H A DDMND.cpp22 Flammable = 0; in Element_DMND()
H A DE116.cpp22 Flammable = 0; in Element_E116()

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