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Searched refs:GENERIC_HIT_CROUCH (Results 1 – 5 of 5) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/externalized/internals/
H A Denums.cc121 case GENERIC_HIT_CROUCH: return "GENERIC_HIT_CROUCH"; in getAnimationName()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DAnimation_Control.h153 GENERIC_HIT_CROUCH, enumerator
H A DAnimation_Control.cc518 gubAnimSurfaceIndex[REGMALE][GENERIC_HIT_CROUCH] = RGMHITCROUCH; in InitAnimationSurfacesPerBodytype()
879 gubAnimSurfaceIndex[BIGMALE][GENERIC_HIT_CROUCH] = BGMHITCROUCH; in InitAnimationSurfacesPerBodytype()
1241 gubAnimSurfaceIndex[STOCKYMALE][GENERIC_HIT_CROUCH] = RGMHITCROUCH; in InitAnimationSurfacesPerBodytype()
1600 gubAnimSurfaceIndex[REGFEMALE][GENERIC_HIT_CROUCH] = RGFHITCROUCH; in InitAnimationSurfacesPerBodytype()
H A DSoldier_Control.cc1645 case GENERIC_HIT_CROUCH: in EVENT_InitNewSoldierAnim()
3157 EVENT_InitNewSoldierAnim( pSoldier, GENERIC_HIT_CROUCH, 0 , FALSE ); in DoGenericHit()
3391 EVENT_InitNewSoldierAnim( pSoldier, GENERIC_HIT_CROUCH, 0 , FALSE ); in SoldierGotHitBlade()
3426 EVENT_InitNewSoldierAnim( pSoldier, GENERIC_HIT_CROUCH, 0 , FALSE ); in SoldierGotHitPunch()
H A DSoldier_Ani.cc3177 case GENERIC_HIT_CROUCH: in CheckForAndHandleSoldierIncompacitated()