Searched refs:GENERIC_HIT_PRONE (Results 1 – 5 of 5) sorted by relevance
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/externalized/internals/ |
H A D | enums.cc | 127 case GENERIC_HIT_PRONE: return "GENERIC_HIT_PRONE"; in getAnimationName()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/ |
H A D | Animation_Control.h | 159 GENERIC_HIT_PRONE, enumerator
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H A D | Animation_Control.cc | 526 gubAnimSurfaceIndex[REGMALE][GENERIC_HIT_PRONE] = RGMHITPRONE; in InitAnimationSurfacesPerBodytype() 887 gubAnimSurfaceIndex[BIGMALE][GENERIC_HIT_PRONE] = BGMHITPRONE; in InitAnimationSurfacesPerBodytype() 1249 gubAnimSurfaceIndex[STOCKYMALE][GENERIC_HIT_PRONE] = RGMHITPRONE; in InitAnimationSurfacesPerBodytype() 1608 gubAnimSurfaceIndex[REGFEMALE][GENERIC_HIT_PRONE] = RGFHITPRONE; in InitAnimationSurfacesPerBodytype()
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H A D | Soldier_Control.cc | 3153 EVENT_InitNewSoldierAnim( pSoldier, GENERIC_HIT_PRONE, 0 , FALSE ); in DoGenericHit() 3395 EVENT_InitNewSoldierAnim( pSoldier, GENERIC_HIT_PRONE, 0 , FALSE ); in SoldierGotHitBlade() 3430 EVENT_InitNewSoldierAnim( pSoldier, GENERIC_HIT_PRONE, 0 , FALSE ); in SoldierGotHitPunch()
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H A D | Soldier_Ani.cc | 3182 case GENERIC_HIT_PRONE: state = PRONE_LAY_FROMHIT; break; in CheckForAndHandleSoldierIncompacitated()
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