Searched refs:GFX_ARGB32_OFFSET_A (Results 1 – 13 of 13) sorted by relevance
16 # define GFX_ARGB32_OFFSET_A 0 macro21 # define GFX_ARGB32_OFFSET_A 3 macro63 vtst_u8(argb.val[GFX_ARGB32_OFFSET_A], fullBitVector); in ComputesRGBLuminanceMask_NEON()74 if (sourcePixel[GFX_ARGB32_OFFSET_A] > 0) { in ComputesRGBLuminanceMask_NEON()
29 # define GFX_ARGB32_OFFSET_A 0 macro34 # define GFX_ARGB32_OFFSET_A 384 uint8_t a = sourcePixel[GFX_ARGB32_OFFSET_A]; in ComputesRGBLuminanceMask()115 uint8_t a = sourcePixel[GFX_ARGB32_OFFSET_A]; in ComputeLinearRGBLuminanceMask()
28 # define GFX_ARGB32_OFFSET_A 0 macro33 # define GFX_ARGB32_OFFSET_A 383 uint8_t a = sourcePixel[GFX_ARGB32_OFFSET_A]; in ComputesRGBLuminanceMask()114 uint8_t a = sourcePixel[GFX_ARGB32_OFFSET_A]; in ComputeLinearRGBLuminanceMask()
16 #define GFX_ARGB32_OFFSET_A 0 macro21 #define GFX_ARGB32_OFFSET_A 3 macro63 vtst_u8(argb.val[GFX_ARGB32_OFFSET_A], fullBitVector); in ComputesRGBLuminanceMask_NEON()74 if (sourcePixel[GFX_ARGB32_OFFSET_A] > 0) { in ComputesRGBLuminanceMask_NEON()
25 #define GFX_ARGB32_OFFSET_A 0 macro30 #define GFX_ARGB32_OFFSET_A 380 uint8_t a = sourcePixel[GFX_ARGB32_OFFSET_A]; in ComputesRGBLuminanceMask()111 uint8_t a = sourcePixel[GFX_ARGB32_OFFSET_A]; in ComputeLinearRGBLuminanceMask()
23 #define GFX_ARGB32_OFFSET_A 0 macro28 #define GFX_ARGB32_OFFSET_A 3 macro
48 uint8x8_t alphaVector = vtst_u8(argb.val[GFX_ARGB32_OFFSET_A], fullBitVector); in ComputesRGBLuminanceMask_NEON()59 if (sourcePixel[GFX_ARGB32_OFFSET_A] > 0) { in ComputesRGBLuminanceMask_NEON()
89 uint8_t a = sourcePixel[GFX_ARGB32_OFFSET_A]; in ComputesRGBLuminanceMask()124 uint8_t a = sourcePixel[GFX_ARGB32_OFFSET_A]; in ComputeLinearRGBLuminanceMask()183 *destPixel = sourcePixel[GFX_ARGB32_OFFSET_A] * aOpacity; in ComputeAlphaMask()