1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
3 /* This Source Code Form is subject to the terms of the Mozilla Public
4  * License, v. 2.0. If a copy of the MPL was not distributed with this
5  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 
7 #include <arm_neon.h>
8 #include "LuminanceNEON.h"
9 
10 using namespace mozilla::gfx;
11 
12 /**
13  * Byte offsets of channels in a native packed gfxColor or cairo image surface.
14  */
15 #ifdef IS_BIG_ENDIAN
16 #  define GFX_ARGB32_OFFSET_A 0
17 #  define GFX_ARGB32_OFFSET_R 1
18 #  define GFX_ARGB32_OFFSET_G 2
19 #  define GFX_ARGB32_OFFSET_B 3
20 #else
21 #  define GFX_ARGB32_OFFSET_A 3
22 #  define GFX_ARGB32_OFFSET_R 2
23 #  define GFX_ARGB32_OFFSET_G 1
24 #  define GFX_ARGB32_OFFSET_B 0
25 #endif
26 
ComputesRGBLuminanceMask_NEON(const uint8_t * aSourceData,int32_t aSourceStride,uint8_t * aDestData,int32_t aDestStride,const IntSize & aSize,float aOpacity)27 void ComputesRGBLuminanceMask_NEON(const uint8_t* aSourceData,
28                                    int32_t aSourceStride, uint8_t* aDestData,
29                                    int32_t aDestStride, const IntSize& aSize,
30                                    float aOpacity) {
31   int32_t redFactor = 55 * aOpacity;     // 255 * 0.2125 * opacity
32   int32_t greenFactor = 183 * aOpacity;  // 255 * 0.7154 * opacity
33   int32_t blueFactor = 18 * aOpacity;    // 255 * 0.0721
34   const uint8_t* sourcePixel = aSourceData;
35   int32_t sourceOffset = aSourceStride - 4 * aSize.width;
36   uint8_t* destPixel = aDestData;
37   int32_t destOffset = aDestStride - aSize.width;
38 
39   sourcePixel = aSourceData;
40   int32_t remainderWidth = aSize.width % 8;
41   int32_t roundedWidth = aSize.width - remainderWidth;
42   uint16x8_t temp;
43   uint8x8_t gray;
44   uint8x8_t redVector = vdup_n_u8(redFactor);
45   uint8x8_t greenVector = vdup_n_u8(greenFactor);
46   uint8x8_t blueVector = vdup_n_u8(blueFactor);
47   uint8x8_t fullBitVector = vdup_n_u8(255);
48   uint8x8_t oneVector = vdup_n_u8(1);
49   for (int32_t y = 0; y < aSize.height; y++) {
50     // Calculate luminance by neon with 8 pixels per loop
51     for (int32_t x = 0; x < roundedWidth; x += 8) {
52       uint8x8x4_t argb = vld4_u8(sourcePixel);
53       temp = vmull_u8(argb.val[GFX_ARGB32_OFFSET_R],
54                       redVector);  // temp = red * redFactor
55       temp = vmlal_u8(temp, argb.val[GFX_ARGB32_OFFSET_G],
56                       greenVector);  // temp += green * greenFactor
57       temp = vmlal_u8(temp, argb.val[GFX_ARGB32_OFFSET_B],
58                       blueVector);  // temp += blue * blueFactor
59       gray = vshrn_n_u16(temp, 8);  // gray = temp >> 8
60 
61       // Check alpha value
62       uint8x8_t alphaVector =
63           vtst_u8(argb.val[GFX_ARGB32_OFFSET_A], fullBitVector);
64       gray = vmul_u8(gray, vand_u8(alphaVector, oneVector));
65 
66       // Put the result to the 8 pixels
67       vst1_u8(destPixel, gray);
68       sourcePixel += 8 * 4;
69       destPixel += 8;
70     }
71 
72     // Calculate the rest pixels of the line by cpu
73     for (int32_t x = 0; x < remainderWidth; x++) {
74       if (sourcePixel[GFX_ARGB32_OFFSET_A] > 0) {
75         *destPixel = (redFactor * sourcePixel[GFX_ARGB32_OFFSET_R] +
76                       greenFactor * sourcePixel[GFX_ARGB32_OFFSET_G] +
77                       blueFactor * sourcePixel[GFX_ARGB32_OFFSET_B]) >>
78                      8;
79       } else {
80         *destPixel = 0;
81       }
82       sourcePixel += 4;
83       destPixel++;
84     }
85     sourcePixel += sourceOffset;
86     destPixel += destOffset;
87   }
88 }
89