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Searched refs:GLConversion (Results 1 – 7 of 7) sorted by relevance

/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/render/backends/gl/
H A Dqssgrenderbackendgles2.cpp221 GLenum glTarget = GLConversion::fromTextureTargetToGL(target); in setTextureData3D()
262 GLenum glTarget = GLConversion::fromTextureTargetToGL(target); in setTextureData2D()
326 GLenum glTarget = GLConversion::fromTextureTargetToGL(target); in updateSampler()
345 GLenum glTarget = GLConversion::fromTextureTargetToGL(target); in updateTextureObject()
396 GLenum glTarget = GLConversion::fromTextureTargetToGL(target); in generateMipMaps()
568 GLenum glTarget = GLConversion::fromTextureTargetToGL(target); in copyFramebufferTexture()
597 GLenum glAttach = GLConversion::fromFramebufferAttachmentsToGL(attachment); in renderTargetAttach()
612 GLenum glAttach = GLConversion::fromFramebufferAttachmentsToGL(attachment); in renderTargetAttach()
613 GLenum glTarget = GLConversion::fromTextureTargetToGL(target); in renderTargetAttach()
670 qCCritical(RENDER_GL_ERROR, "%s", GLConversion::processGLError(error)); in createRenderbuffer()
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H A Dqssgrenderbackendglbase.cpp514 return GLConversion::fromGLToBoolOp(value); in getDepthFunc()
809 GLenum glTarget = GLConversion::fromTextureTargetToGL(target); in renderTargetAttach()
968 GLenum glTarget = GLConversion::fromTextureTargetToGL(target); in setTextureData2D()
1010 GLenum glTarget = GLConversion::fromTextureTargetToGL(target); in setTextureDataCubeFace()
1065 GLenum glTarget = GLConversion::fromTextureTargetToGL(target); in setTextureSubData2D()
1089 GLenum glTarget = GLConversion::fromTextureTargetToGL(target); in setCompressedTextureData2D()
1109 GLenum glTarget = GLConversion::fromTextureTargetToGL(target); in setCompressedTextureDataCubeFace()
1131 GLenum glTarget = GLConversion::fromTextureTargetToGL(target); in setCompressedTextureSubData2D()
1162 GLenum glTarget = GLConversion::fromTextureTargetToGL(target); in generateMipMaps()
1166 GLenum glValue = GLConversion::fromHintToGL(genType); in generateMipMaps()
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H A Dqssgrenderbackendgl3.cpp200 GLenum glTarget = GLConversion::fromTextureTargetToGL(target); in setMultisampledTextureData2D()
233 GLenum glTarget = GLConversion::fromTextureTargetToGL(target); in setTextureData3D()
251 glInternalFormat = GLConversion::fromCompressedTextureFormatToGL(internalFormat); in setTextureData3D()
285 GLenum glTarget = GLConversion::fromTextureTargetToGL(target); in updateSampler()
309 GLenum glTarget = GLConversion::fromTextureTargetToGL(target); in updateTextureObject()
322 GLenum glTarget = GLConversion::fromTextureTargetToGL(target); in updateTextureSwizzle()
323 GLConversion::NVRenderConvertSwizzleModeToGL(swizzleMode, glSwizzle); in updateTextureSwizzle()
359 GLenum glTarget = GLConversion::fromTextureTargetToGL(target); in generateMipMaps()
562 GLenum glAttach = GLConversion::fromFramebufferAttachmentsToGL(attachment); in renderTargetAttach()
607 GLenum glTarget = GLConversion::fromTextureTargetToGL(target); in copyFramebufferTexture()
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H A Dqssgrenderbackendgl4.cpp222 GLenum glTarget = GLConversion::fromTextureTargetToGL(target); in createTextureStorage2D()
230GLConversion::fromUncompressedTextureFormatToGL(getRenderContextType(), internalFormat, glformat, … in createTextureStorage2D()
246 GLenum glTarget = GLConversion::fromTextureTargetToGL(target); in setMultisampledTextureData2D()
251 …internalFormat = GLConversion::replaceDeprecatedTextureFormat(getRenderContextType(), internalForm… in setMultisampledTextureData2D()
256GLConversion::fromUncompressedTextureFormatToGL(getRenderContextType(), internalFormat, glformat, … in setMultisampledTextureData2D()
258GLConversion::fromDepthTextureFormatToGL(getRenderContextType(), internalFormat, glformat, gltype,… in setMultisampledTextureData2D()
441 GLenum glType = GLConversion::fromPropertyDataTypesToShaderGL(type); in setConstantValue()
H A Dqssgrenderbackendglbase_p.h480 GLConversion m_conversion; ///< Class for conversion from base type to GL types
496 …qCCritical(RENDER_GL_ERROR) << GLConversion::processGLError(error) << " " << function << " " << fi… in checkGLError()
505 qCCritical(RENDER_GL_ERROR, "GL Error: %s", GLConversion::processGLError(error)); in checkGLError()
H A Dqssgopenglutil_p.h68 struct GLConversion struct
70 GLConversion() {} in GLConversion() function
/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/runtimerender/resourcemanager/
H A Dqssgrenderbuffermanager.cpp201 …auto format = GLConversion::fromGLtoTextureFormat(inLoadedImage->compressedData.glInternalFormat()… in loadRenderImage()