Searched refs:GLConversion (Results 1 – 7 of 7) sorted by relevance
/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/render/backends/gl/ |
H A D | qssgrenderbackendgles2.cpp | 221 GLenum glTarget = GLConversion::fromTextureTargetToGL(target); in setTextureData3D() 262 GLenum glTarget = GLConversion::fromTextureTargetToGL(target); in setTextureData2D() 326 GLenum glTarget = GLConversion::fromTextureTargetToGL(target); in updateSampler() 345 GLenum glTarget = GLConversion::fromTextureTargetToGL(target); in updateTextureObject() 396 GLenum glTarget = GLConversion::fromTextureTargetToGL(target); in generateMipMaps() 568 GLenum glTarget = GLConversion::fromTextureTargetToGL(target); in copyFramebufferTexture() 597 GLenum glAttach = GLConversion::fromFramebufferAttachmentsToGL(attachment); in renderTargetAttach() 612 GLenum glAttach = GLConversion::fromFramebufferAttachmentsToGL(attachment); in renderTargetAttach() 613 GLenum glTarget = GLConversion::fromTextureTargetToGL(target); in renderTargetAttach() 670 qCCritical(RENDER_GL_ERROR, "%s", GLConversion::processGLError(error)); in createRenderbuffer() [all …]
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H A D | qssgrenderbackendglbase.cpp | 514 return GLConversion::fromGLToBoolOp(value); in getDepthFunc() 809 GLenum glTarget = GLConversion::fromTextureTargetToGL(target); in renderTargetAttach() 968 GLenum glTarget = GLConversion::fromTextureTargetToGL(target); in setTextureData2D() 1010 GLenum glTarget = GLConversion::fromTextureTargetToGL(target); in setTextureDataCubeFace() 1065 GLenum glTarget = GLConversion::fromTextureTargetToGL(target); in setTextureSubData2D() 1089 GLenum glTarget = GLConversion::fromTextureTargetToGL(target); in setCompressedTextureData2D() 1109 GLenum glTarget = GLConversion::fromTextureTargetToGL(target); in setCompressedTextureDataCubeFace() 1131 GLenum glTarget = GLConversion::fromTextureTargetToGL(target); in setCompressedTextureSubData2D() 1162 GLenum glTarget = GLConversion::fromTextureTargetToGL(target); in generateMipMaps() 1166 GLenum glValue = GLConversion::fromHintToGL(genType); in generateMipMaps() [all …]
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H A D | qssgrenderbackendgl3.cpp | 200 GLenum glTarget = GLConversion::fromTextureTargetToGL(target); in setMultisampledTextureData2D() 233 GLenum glTarget = GLConversion::fromTextureTargetToGL(target); in setTextureData3D() 251 glInternalFormat = GLConversion::fromCompressedTextureFormatToGL(internalFormat); in setTextureData3D() 285 GLenum glTarget = GLConversion::fromTextureTargetToGL(target); in updateSampler() 309 GLenum glTarget = GLConversion::fromTextureTargetToGL(target); in updateTextureObject() 322 GLenum glTarget = GLConversion::fromTextureTargetToGL(target); in updateTextureSwizzle() 323 GLConversion::NVRenderConvertSwizzleModeToGL(swizzleMode, glSwizzle); in updateTextureSwizzle() 359 GLenum glTarget = GLConversion::fromTextureTargetToGL(target); in generateMipMaps() 562 GLenum glAttach = GLConversion::fromFramebufferAttachmentsToGL(attachment); in renderTargetAttach() 607 GLenum glTarget = GLConversion::fromTextureTargetToGL(target); in copyFramebufferTexture() [all …]
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H A D | qssgrenderbackendgl4.cpp | 222 GLenum glTarget = GLConversion::fromTextureTargetToGL(target); in createTextureStorage2D() 230 …GLConversion::fromUncompressedTextureFormatToGL(getRenderContextType(), internalFormat, glformat, … in createTextureStorage2D() 246 GLenum glTarget = GLConversion::fromTextureTargetToGL(target); in setMultisampledTextureData2D() 251 …internalFormat = GLConversion::replaceDeprecatedTextureFormat(getRenderContextType(), internalForm… in setMultisampledTextureData2D() 256 …GLConversion::fromUncompressedTextureFormatToGL(getRenderContextType(), internalFormat, glformat, … in setMultisampledTextureData2D() 258 …GLConversion::fromDepthTextureFormatToGL(getRenderContextType(), internalFormat, glformat, gltype,… in setMultisampledTextureData2D() 441 GLenum glType = GLConversion::fromPropertyDataTypesToShaderGL(type); in setConstantValue()
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H A D | qssgrenderbackendglbase_p.h | 480 GLConversion m_conversion; ///< Class for conversion from base type to GL types 496 …qCCritical(RENDER_GL_ERROR) << GLConversion::processGLError(error) << " " << function << " " << fi… in checkGLError() 505 qCCritical(RENDER_GL_ERROR, "GL Error: %s", GLConversion::processGLError(error)); in checkGLError()
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H A D | qssgopenglutil_p.h | 68 struct GLConversion struct 70 GLConversion() {} in GLConversion() function
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/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/runtimerender/resourcemanager/ |
H A D | qssgrenderbuffermanager.cpp | 201 …auto format = GLConversion::fromGLtoTextureFormat(inLoadedImage->compressedData.glInternalFormat()… in loadRenderImage()
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