/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ATI_fragment_shader | 1 GL_ATI_fragment_shader 3 GL_ATI_fragment_shader
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ATI_fragment_shader | 1 GL_ATI_fragment_shader 3 GL_ATI_fragment_shader
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ATI_fragment_shader | 1 GL_ATI_fragment_shader 3 GL_ATI_fragment_shader
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ATI_fragment_shader | 1 GL_ATI_fragment_shader 3 GL_ATI_fragment_shader
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ATI_fragment_shader | 1 GL_ATI_fragment_shader 3 GL_ATI_fragment_shader
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/bin/ |
H A D | update_ext.sh | 50 cat >> $1/GL_ATI_fragment_shader <<EOT
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_ATI_fragment_shader | 1 GL_ATI_fragment_shader
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/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GL/ |
H A D | ati.h | 47 #ifndef GL_ATI_fragment_shader 48 #define GL_ATI_fragment_shader 1 macro
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/dports/graphics/jogamp-jogl/jogl/make/config/jogl/ |
H A D | gl-common-extensions.cfg | 31 IgnoreExtension GL_ATI_fragment_shader
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/dports/games/tenebrae/tenebrae_0/ |
H A D | glATI.h | 561 #ifndef GL_ATI_fragment_shader 670 #if !defined (GL_ATI_fragment_shader) || defined (__APPLE__) || defined (MACOSX) 671 #if !defined (GL_ATI_fragment_shader) 672 #define GL_ATI_fragment_shader 1 macro
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/bin/ |
H A D | update_ext.sh | 96 cat >> $1/GL_ATI_fragment_shader <<EOT
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/bin/ |
H A D | update_ext.sh | 96 cat >> $1/GL_ATI_fragment_shader <<EOT
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/bin/ |
H A D | filter_gl_ext.sh | 86 cat >> $1/GL_ATI_fragment_shader <<EOT
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/dports/graphics/glew-wayland/glew-2.2.0/auto/bin/ |
H A D | filter_gl_ext.sh | 83 cat >> $1/GL_ATI_fragment_shader <<EOT
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/dports/graphics/glew/glew-2.2.0/auto/bin/ |
H A D | filter_gl_ext.sh | 83 cat >> $1/GL_ATI_fragment_shader <<EOT
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/dports/games/lwjgl/lwjgl-2df01dd/eclipse-update/org.lwjgl.info/src/java/org/lwjgl/info/ |
H A D | LWJGLInfoView.java | 384 capInfos.put("ATI fragment shader", caps.GL_ATI_fragment_shader); in gatherCapabilities()
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/dports/security/ridl/ridl-11b3240/nuklear/demo/sfml_opengl3/ |
H A D | Readme.md | 7 …GL_ATI_element_array&extensions=GL_ATI_envmap_bumpmap&extensions=GL_ATI_fragment_shader&extensions…
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/dports/audio/moony-lv2/moony-0.36.0/subprojects/nk_pugl/nuklear/demo/sfml_opengl3/ |
H A D | Readme.md | 7 …GL_ATI_element_array&extensions=GL_ATI_envmap_bumpmap&extensions=GL_ATI_fragment_shader&extensions…
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/dports/audio/midi-matrix-lv2/midi-matrix-0.28.0/subprojects/nk_pugl/nuklear/demo/sfml_opengl3/ |
H A D | Readme.md | 7 …GL_ATI_element_array&extensions=GL_ATI_envmap_bumpmap&extensions=GL_ATI_fragment_shader&extensions…
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/dports/audio/vm-lv2/vm-0.14.0/subprojects/nk_pugl/nuklear/demo/sfml_opengl3/ |
H A D | Readme.md | 7 …GL_ATI_element_array&extensions=GL_ATI_envmap_bumpmap&extensions=GL_ATI_fragment_shader&extensions…
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/dports/audio/sherlock-lv2/sherlock.lv2-0.28.0/subprojects/nk_pugl/nuklear/demo/sfml_opengl3/ |
H A D | Readme.md | 7 …GL_ATI_element_array&extensions=GL_ATI_envmap_bumpmap&extensions=GL_ATI_fragment_shader&extensions…
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/dports/audio/synthpod-lv2/synthpod-01aad91/nuklear/demo/sfml_opengl3/ |
H A D | Readme.md | 7 …GL_ATI_element_array&extensions=GL_ATI_envmap_bumpmap&extensions=GL_ATI_fragment_shader&extensions…
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/dports/x11-toolkits/nuklear/Nuklear-4.09.1/demo/sfml_opengl3/ |
H A D | Readme.md | 7 …GL_ATI_element_array&extensions=GL_ATI_envmap_bumpmap&extensions=GL_ATI_fragment_shader&extensions…
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/dports/games/cake/cake_src/cake/glsetup/ |
H A D | gl_ATI_ext.h | 755 #ifndef GL_ATI_fragment_shader 756 #define GL_ATI_fragment_shader 1 macro
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H A D | glATI.h | 755 #ifndef GL_ATI_fragment_shader 756 #define GL_ATI_fragment_shader 1 macro
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