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Searched refs:GL_COMPRESSED_LUMINANCE (Results 1 – 25 of 539) sorted by relevance

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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_clear_buffer_object/
H A Dinvalid-internal-format.c104 {GL_COMPRESSED_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE},
/dports/games/redeclipse16/base-1.6.0/src/shared/
H A Dglexts.h35 #ifndef GL_COMPRESSED_LUMINANCE
36 #define GL_COMPRESSED_LUMINANCE 0x84EA macro
/dports/games/sauerbraten/sauerbraten/src/shared/
H A Dglexts.h35 #ifndef GL_COMPRESSED_LUMINANCE
36 #define GL_COMPRESSED_LUMINANCE 0x84EA macro
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_internalformat_query2/
H A Dsamples-pnames.c58 GL_COMPRESSED_LUMINANCE,
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_internalformat_query/
H A Dapi-errors.c90 GL_COMPRESSED_LUMINANCE,
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_texture_compression/
H A Dinternal-format-query.c93 {GL_COMPRESSED_LUMINANCE, GL_LUMINANCE},
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/fbo/
H A Dfbo-storage-formats.c140 GL_COMPRESSED_LUMINANCE,
H A Dfbo-formats.h135 { GL_COMPRESSED_LUMINANCE, GL_LUMINANCE, 0 },
/dports/x11-clocks/glclock/glclock-6.0b6.0/
H A DGLextensions.H655 #define GL_COMPRESSED_LUMINANCE ((GLenum)0x84EA) macro
667 #define GL_COMPRESSED_LUMINANCE_ARB GL_COMPRESSED_LUMINANCE
H A DGLextensions.cpp1476 …ESSED_LUMINANCE" || str == "GL_COMPRESSED_LUMINANCE_ARB") format = GL_COMPRESSED_LUMINANCE ; in InternalFormat()
1642 case GL_COMPRESSED_LUMINANCE: str = "GL_COMPRESSED_LUMINANCE" ; break ; in InternalFormatString()
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DGL13.java99 int GL_COMPRESSED_LUMINANCE = 0x84EA; field
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_texture_view/
H A Dformats.c169 GL_COMPRESSED_LUMINANCE, in test_format_errors()
/dports/graphics/glew/glew-2.2.0/auto/core/gl/
H A DGL_VERSION_1_353 GL_COMPRESSED_LUMINANCE 0x84EA
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/core/
H A DGL_VERSION_1_350 GL_COMPRESSED_LUMINANCE 0x84EA
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/core/gl/
H A DGL_VERSION_1_353 GL_COMPRESSED_LUMINANCE 0x84EA
/dports/graphics/glew-wayland/glew-2.2.0/auto/core/gl/
H A DGL_VERSION_1_353 GL_COMPRESSED_LUMINANCE 0x84EA
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/core/
H A DGL_VERSION_1_352 GL_COMPRESSED_LUMINANCE 0x84EA
/dports/games/redeclipse/base-2.0.0/src/shared/
H A Dglexts.h35 #ifndef GL_COMPRESSED_LUMINANCE
36 #define GL_COMPRESSED_LUMINANCE 0x84EA macro
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Common/GL/GLExtensions/
H A Dgl_1_3.h77 #define GL_COMPRESSED_LUMINANCE 0x84EA macro
/dports/games/megaglest/megaglest-source-3.13.0/source/shared_lib/sources/graphics/gl/
H A Dtexture_gl.cpp89 case GL_COMPRESSED_LUMINANCE: in getSupportCompressedTextureFormatString()
354 return GL_COMPRESSED_LUMINANCE; in toCompressionFormatGl()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_direct_state_access/
H A Dtexture-storage.c482 GL_COMPRESSED_LUMINANCE, in test_internal_formats()
/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/libretro/libretro-common/include/glsym/switch/
H A Dnx_gl.h750 #define GL_COMPRESSED_LUMINANCE 0x84EA macro
/dports/games/libretro-vecx/libretro-vecx-9af0702/libretro-common/include/glsym/switch/
H A Dnx_gl.h750 #define GL_COMPRESSED_LUMINANCE 0x84EA macro
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/libretro/libretro-common/include/glsym/switch/
H A Dnx_gl.h750 #define GL_COMPRESSED_LUMINANCE 0x84EA macro
/dports/games/retroarch/RetroArch-1.9.7/libretro-common/include/glsym/switch/
H A Dnx_gl.h750 #define GL_COMPRESSED_LUMINANCE 0x84EA macro

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