/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osg/ |
H A D | TexEnvCombine.cpp | 26 _source2_RGB(GL_CONSTANT_ARB), in TexEnvCombine() 29 _source2_Alpha(GL_CONSTANT_ARB), in TexEnvCombine()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osg/ |
H A D | TexEnvCombine.cpp | 26 _source2_RGB(GL_CONSTANT_ARB), in TexEnvCombine() 29 _source2_Alpha(GL_CONSTANT_ARB), in TexEnvCombine()
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_texture_env_combine.java | 60 int GL_CONSTANT_ARB = 0x8576; field
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_texture_env_combine | 11 GL_CONSTANT_ARB 0x8576
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ARB_texture_env_combine | 12 GL_CONSTANT_ARB 0x8576
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_texture_env_combine | 11 GL_CONSTANT_ARB 0x8576
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_texture_env_combine | 12 GL_CONSTANT_ARB 0x8576
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_ARB_texture_env_combine | 10 GL_CONSTANT_ARB 0x8576
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_texture_env_combine | 12 GL_CONSTANT_ARB 0x8576
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/ |
H A D | texture_env_combine.py | 18 GL_CONSTANT_ARB=_C('GL_CONSTANT_ARB',0x8576) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/ |
H A D | texture_env_combine.py | 18 GL_CONSTANT_ARB=_C('GL_CONSTANT_ARB',0x8576) variable
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osg/ |
H A D | TexEnvCombine | 43 #define GL_CONSTANT_ARB 0x8576 146 CONSTANT = GL_CONSTANT_ARB,
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/include/osg/ |
H A D | TexEnvCombine | 43 #define GL_CONSTANT_ARB 0x8576 146 CONSTANT = GL_CONSTANT_ARB,
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/redbook/ |
H A D | combiner.c | 231 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE2_RGB_ARB, GL_CONSTANT_ARB); in display()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/redbook/ |
H A D | combiner.c | 231 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE2_RGB_ARB, GL_CONSTANT_ARB); in display()
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/ |
H A D | texture.cpp | 684 …{ GL_MODULATE, { GL_TEXTURE, GL_PREVIOUS_ARB, GL_CONSTANT_ARB }, { GL_SRC_COLOR, GL_SRC_COLOR, GL_… 685 …{ GL_MODULATE, { GL_TEXTURE, GL_PREVIOUS_ARB, GL_CONSTANT_ARB }, { GL_SRC_ALPHA, GL_SRC_ALPHA, GL_… 707 case 'k': f.sources[++arg] = GL_CONSTANT_ARB; f.ops[arg] = GL_SRC_COLOR; break; in parsetmufunc()
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/dports/games/el/Eternal-Lands-1.9.5.9-1/ |
H A D | select.cpp | 268 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_CONSTANT_ARB); in reset_under_the_mouse()
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H A D | shadows.c | 576 glTexEnvi(GL_TEXTURE_ENV,GL_SOURCE1_RGB_ARB,GL_CONSTANT_ARB); in setup_shadow_mapping()
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/dports/games/spring/spring_98.0/rts/Map/SM3/terrain/ |
H A D | TerrainTexEnvCombine.cpp | 236 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_CONSTANT_ARB); in SetupShader()
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/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GL/ |
H A D | extensions.h | 173 # define GL_CONSTANT_ARB 0x8576 macro
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/dports/games/egl/egl-0.3.1_9/renderer/ |
H A D | r_local.h | 516 #define GL_CONSTANT_ARB 0x8576 macro
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/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/ |
H A D | draw_common.cpp | 917 qglTexEnvi( GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_CONSTANT_ARB ); in RB_STD_T_RenderShaderPasses() 924 qglTexEnvi( GL_TEXTURE_ENV, GL_SOURCE1_ALPHA_ARB, GL_CONSTANT_ARB ); in RB_STD_T_RenderShaderPasses()
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/dports/games/bloodfrontier/bloodfrontier/src/engine/ |
H A D | shader.cpp | 1653 …{ GL_MODULATE, { GL_TEXTURE, GL_PREVIOUS_ARB, GL_CONSTANT_ARB, GL_ZERO }, { GL_SRC_COLOR, GL_SRC_C… 1654 …{ GL_MODULATE, { GL_TEXTURE, GL_PREVIOUS_ARB, GL_CONSTANT_ARB, GL_ZERO }, { GL_SRC_ALPHA, GL_SRC_A… 1683 case 'k': f.sources[++arg] = GL_CONSTANT_ARB; f.ops[arg] = GL_SRC_COLOR; break; in parsetmufunc()
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/dports/games/spring/spring_98.0/rts/Rendering/ |
H A D | UnitDrawer.cpp | 1214 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_CONSTANT_ARB); in SetupBasicS3OTexture0() 1267 glTexEnvi(GL_TEXTURE_ENV,GL_SOURCE2_RGB_ARB, GL_CONSTANT_ARB); in CleanupBasicS3OTexture0()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgDB/ |
H A D | ObjectWrapper.cpp | 456 glTable.add( "CONSTANT", GL_CONSTANT_ARB ); in ObjectWrapperManager()
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