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Searched refs:GL_CONSTANT_ARB (Results 1 – 25 of 337) sorted by relevance

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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osg/
H A DTexEnvCombine.cpp26 _source2_RGB(GL_CONSTANT_ARB), in TexEnvCombine()
29 _source2_Alpha(GL_CONSTANT_ARB), in TexEnvCombine()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osg/
H A DTexEnvCombine.cpp26 _source2_RGB(GL_CONSTANT_ARB), in TexEnvCombine()
29 _source2_Alpha(GL_CONSTANT_ARB), in TexEnvCombine()
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DARB_texture_env_combine.java60 int GL_CONSTANT_ARB = 0x8576; field
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_ARB_texture_env_combine11 GL_CONSTANT_ARB 0x8576
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_ARB_texture_env_combine12 GL_CONSTANT_ARB 0x8576
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_ARB_texture_env_combine11 GL_CONSTANT_ARB 0x8576
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_texture_env_combine12 GL_CONSTANT_ARB 0x8576
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_ARB_texture_env_combine10 GL_CONSTANT_ARB 0x8576
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_texture_env_combine12 GL_CONSTANT_ARB 0x8576
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/
H A Dtexture_env_combine.py18 GL_CONSTANT_ARB=_C('GL_CONSTANT_ARB',0x8576) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/
H A Dtexture_env_combine.py18 GL_CONSTANT_ARB=_C('GL_CONSTANT_ARB',0x8576) variable
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osg/
H A DTexEnvCombine43 #define GL_CONSTANT_ARB 0x8576
146 CONSTANT = GL_CONSTANT_ARB,
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/include/osg/
H A DTexEnvCombine43 #define GL_CONSTANT_ARB 0x8576
146 CONSTANT = GL_CONSTANT_ARB,
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/redbook/
H A Dcombiner.c231 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE2_RGB_ARB, GL_CONSTANT_ARB); in display()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/redbook/
H A Dcombiner.c231 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE2_RGB_ARB, GL_CONSTANT_ARB); in display()
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/
H A Dtexture.cpp684 …{ GL_MODULATE, { GL_TEXTURE, GL_PREVIOUS_ARB, GL_CONSTANT_ARB }, { GL_SRC_COLOR, GL_SRC_COLOR, GL_…
685 …{ GL_MODULATE, { GL_TEXTURE, GL_PREVIOUS_ARB, GL_CONSTANT_ARB }, { GL_SRC_ALPHA, GL_SRC_ALPHA, GL_…
707 case 'k': f.sources[++arg] = GL_CONSTANT_ARB; f.ops[arg] = GL_SRC_COLOR; break; in parsetmufunc()
/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dselect.cpp268 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_CONSTANT_ARB); in reset_under_the_mouse()
H A Dshadows.c576 glTexEnvi(GL_TEXTURE_ENV,GL_SOURCE1_RGB_ARB,GL_CONSTANT_ARB); in setup_shadow_mapping()
/dports/games/spring/spring_98.0/rts/Map/SM3/terrain/
H A DTerrainTexEnvCombine.cpp236 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_CONSTANT_ARB); in SetupShader()
/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GL/
H A Dextensions.h173 # define GL_CONSTANT_ARB 0x8576 macro
/dports/games/egl/egl-0.3.1_9/renderer/
H A Dr_local.h516 #define GL_CONSTANT_ARB 0x8576 macro
/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/
H A Ddraw_common.cpp917 qglTexEnvi( GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_CONSTANT_ARB ); in RB_STD_T_RenderShaderPasses()
924 qglTexEnvi( GL_TEXTURE_ENV, GL_SOURCE1_ALPHA_ARB, GL_CONSTANT_ARB ); in RB_STD_T_RenderShaderPasses()
/dports/games/bloodfrontier/bloodfrontier/src/engine/
H A Dshader.cpp1653 …{ GL_MODULATE, { GL_TEXTURE, GL_PREVIOUS_ARB, GL_CONSTANT_ARB, GL_ZERO }, { GL_SRC_COLOR, GL_SRC_C…
1654 …{ GL_MODULATE, { GL_TEXTURE, GL_PREVIOUS_ARB, GL_CONSTANT_ARB, GL_ZERO }, { GL_SRC_ALPHA, GL_SRC_A…
1683 case 'k': f.sources[++arg] = GL_CONSTANT_ARB; f.ops[arg] = GL_SRC_COLOR; break; in parsetmufunc()
/dports/games/spring/spring_98.0/rts/Rendering/
H A DUnitDrawer.cpp1214 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_CONSTANT_ARB); in SetupBasicS3OTexture0()
1267 glTexEnvi(GL_TEXTURE_ENV,GL_SOURCE2_RGB_ARB, GL_CONSTANT_ARB); in CleanupBasicS3OTexture0()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgDB/
H A DObjectWrapper.cpp456 glTable.add( "CONSTANT", GL_CONSTANT_ARB ); in ObjectWrapperManager()

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