/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/system/ |
H A D | gl.h | 1239 #ifndef GL_CURRENT_MATRIX_STACK_DEPTH_ARB 1240 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 macro 1482 #ifndef GL_CURRENT_MATRIX_STACK_DEPTH_ARB 1483 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 macro
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/mesa/main/ |
H A D | glthread_get.c | 76 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB: in _mesa_marshal_GetIntegerv()
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/dports/lang/clover/mesa-21.3.6/src/mesa/main/ |
H A D | glthread_get.c | 76 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB: in _mesa_marshal_GetIntegerv()
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/dports/graphics/libosmesa/mesa-21.3.6/src/mesa/main/ |
H A D | glthread_get.c | 76 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB: in _mesa_marshal_GetIntegerv()
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/dports/graphics/mesa-libs/mesa-21.3.6/src/mesa/main/ |
H A D | glthread_get.c | 76 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB: in _mesa_marshal_GetIntegerv()
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/mesa/main/ |
H A D | glthread_get.c | 76 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB: in _mesa_marshal_GetIntegerv()
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/mesa/main/ |
H A D | glthread_get.c | 76 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB: in _mesa_marshal_GetIntegerv()
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/mesa/main/ |
H A D | glthread_get.c | 76 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB: in _mesa_marshal_GetIntegerv()
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/mesa/main/ |
H A D | glthread_get.c | 76 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB: in _mesa_marshal_GetIntegerv()
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/dports/graphics/mesa-dri/mesa-21.3.6/src/mesa/main/ |
H A D | glthread_get.c | 76 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB: in _mesa_marshal_GetIntegerv()
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/mesa/main/ |
H A D | glthread_get.c | 84 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB: in _mesa_marshal_GetIntegerv()
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_program.java | 80 int GL_CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640; field
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/ |
H A D | fragment_program.py | 15 GL_CURRENT_MATRIX_STACK_DEPTH_ARB=_C('GL_CURRENT_MATRIX_STACK_DEPTH_ARB',0x8640) variable
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H A D | vertex_program.py | 16 GL_CURRENT_MATRIX_STACK_DEPTH_ARB=_C('GL_CURRENT_MATRIX_STACK_DEPTH_ARB',0x8640) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/ |
H A D | fragment_program.py | 15 GL_CURRENT_MATRIX_STACK_DEPTH_ARB=_C('GL_CURRENT_MATRIX_STACK_DEPTH_ARB',0x8640) variable
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_vertex_program | 15 GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_vertex_program | 16 GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_ARB_vertex_program | 14 GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ARB_vertex_program | 16 GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_vertex_program | 16 GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_vertex_program | 15 GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/include/osg/ |
H A D | VertexProgram | 70 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
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H A D | FragmentProgram | 68 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osg/ |
H A D | FragmentProgram | 68 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
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H A D | VertexProgram | 70 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
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