/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_texture_env_dot3.java | 35 int GL_DOT3_RGB_ARB = 0x86AE; field
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_texture_env_dot3 | 4 GL_DOT3_RGB_ARB 0x86AE
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ARB_texture_env_dot3 | 5 GL_DOT3_RGB_ARB 0x86AE
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_texture_env_dot3 | 4 GL_DOT3_RGB_ARB 0x86AE
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_texture_env_dot3 | 5 GL_DOT3_RGB_ARB 0x86AE
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_texture_env_dot3 | 5 GL_DOT3_RGB_ARB 0x86AE
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_ARB_texture_env_dot3 | 3 GL_DOT3_RGB_ARB 0x86AE
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/ |
H A D | texture_env_dot3.py | 15 GL_DOT3_RGB_ARB=_C('GL_DOT3_RGB_ARB',0x86AE) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/ |
H A D | texture_env_dot3.py | 15 GL_DOT3_RGB_ARB=_C('GL_DOT3_RGB_ARB',0x86AE) variable
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osg/ |
H A D | TexEnvCombine | 49 #define GL_DOT3_RGB_ARB 0x86AE 134 DOT3_RGB = GL_DOT3_RGB_ARB,
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/include/osg/ |
H A D | TexEnvCombine | 49 #define GL_DOT3_RGB_ARB 0x86AE 134 DOT3_RGB = GL_DOT3_RGB_ARB,
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/dports/games/spring/spring_98.0/rts/Map/SM3/terrain/ |
H A D | TerrainTexEnvCombine.cpp | 288 glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_DOT3_RGB_ARB); in SetupShader()
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | glquake.h | 436 #ifndef GL_DOT3_RGB_ARB 437 #define GL_DOT3_RGB_ARB 0x86AE macro
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/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GL/ |
H A D | extensions.h | 191 # define GL_DOT3_RGB_ARB 0x86AE macro
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/dports/games/egl/egl-0.3.1_9/renderer/ |
H A D | r_local.h | 304 #define GL_DOT3_RGB_ARB 0x86AE macro
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgDB/ |
H A D | ObjectWrapper.cpp | 453 glTable.add( "DOT3_RGB", GL_DOT3_RGB_ARB ); in ObjectWrapperManager()
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/dports/games/spring/spring_98.0/rts/Rendering/Env/ |
H A D | BasicSky.cpp | 160 glTexEnvi(GL_TEXTURE_ENV,GL_COMBINE_RGB_ARB,GL_DOT3_RGB_ARB); in CreateSkyDomeList()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgDB/ |
H A D | ObjectWrapper.cpp | 524 glTable.add( "DOT3_RGB", GL_DOT3_RGB_ARB ); in ObjectWrapperManager()
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/ |
H A D | texture.cpp | 717 case '.': f.combine = GL_DOT3_RGB_ARB; break; in parsetmufunc()
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/dports/games/tenebrae/tenebrae_0/ |
H A D | glquake.h | 587 #define GL_DOT3_RGB_ARB 0x86AE macro
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H A D | glATI.h | 341 #define GL_DOT3_RGB_ARB 0x86AE macro
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/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/ |
H A D | gl-enums.h | 1887 #ifndef GL_DOT3_RGB_ARB 1888 #define GL_DOT3_RGB_ARB 0x86AE macro
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/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/ |
H A D | glext.h | 706 #define GL_DOT3_RGB_ARB 0x86AE macro
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/dports/astro/celestia/celestia-1.6.1/src/celengine/ |
H A D | glext.h | 706 #define GL_DOT3_RGB_ARB 0x86AE macro
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/dports/science/medit/medit-2012.02.05_5/sources/GL.old/ |
H A D | glext.h | 1514 #define GL_DOT3_RGB_ARB 0x86AE macro
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