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Searched refs:GL_DOT3_RGB_ARB (Results 1 – 25 of 334) sorted by relevance

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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DARB_texture_env_dot3.java35 int GL_DOT3_RGB_ARB = 0x86AE; field
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_ARB_texture_env_dot34 GL_DOT3_RGB_ARB 0x86AE
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_ARB_texture_env_dot35 GL_DOT3_RGB_ARB 0x86AE
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_ARB_texture_env_dot34 GL_DOT3_RGB_ARB 0x86AE
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_texture_env_dot35 GL_DOT3_RGB_ARB 0x86AE
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_texture_env_dot35 GL_DOT3_RGB_ARB 0x86AE
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_ARB_texture_env_dot33 GL_DOT3_RGB_ARB 0x86AE
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/
H A Dtexture_env_dot3.py15 GL_DOT3_RGB_ARB=_C('GL_DOT3_RGB_ARB',0x86AE) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/
H A Dtexture_env_dot3.py15 GL_DOT3_RGB_ARB=_C('GL_DOT3_RGB_ARB',0x86AE) variable
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osg/
H A DTexEnvCombine49 #define GL_DOT3_RGB_ARB 0x86AE
134 DOT3_RGB = GL_DOT3_RGB_ARB,
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/include/osg/
H A DTexEnvCombine49 #define GL_DOT3_RGB_ARB 0x86AE
134 DOT3_RGB = GL_DOT3_RGB_ARB,
/dports/games/spring/spring_98.0/rts/Map/SM3/terrain/
H A DTerrainTexEnvCombine.cpp288 glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_DOT3_RGB_ARB); in SetupShader()
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dglquake.h436 #ifndef GL_DOT3_RGB_ARB
437 #define GL_DOT3_RGB_ARB 0x86AE macro
/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GL/
H A Dextensions.h191 # define GL_DOT3_RGB_ARB 0x86AE macro
/dports/games/egl/egl-0.3.1_9/renderer/
H A Dr_local.h304 #define GL_DOT3_RGB_ARB 0x86AE macro
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgDB/
H A DObjectWrapper.cpp453 glTable.add( "DOT3_RGB", GL_DOT3_RGB_ARB ); in ObjectWrapperManager()
/dports/games/spring/spring_98.0/rts/Rendering/Env/
H A DBasicSky.cpp160 glTexEnvi(GL_TEXTURE_ENV,GL_COMBINE_RGB_ARB,GL_DOT3_RGB_ARB); in CreateSkyDomeList()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgDB/
H A DObjectWrapper.cpp524 glTable.add( "DOT3_RGB", GL_DOT3_RGB_ARB ); in ObjectWrapperManager()
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/
H A Dtexture.cpp717 case '.': f.combine = GL_DOT3_RGB_ARB; break; in parsetmufunc()
/dports/games/tenebrae/tenebrae_0/
H A Dglquake.h587 #define GL_DOT3_RGB_ARB 0x86AE macro
H A DglATI.h341 #define GL_DOT3_RGB_ARB 0x86AE macro
/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/
H A Dgl-enums.h1887 #ifndef GL_DOT3_RGB_ARB
1888 #define GL_DOT3_RGB_ARB 0x86AE macro
/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/
H A Dglext.h706 #define GL_DOT3_RGB_ARB 0x86AE macro
/dports/astro/celestia/celestia-1.6.1/src/celengine/
H A Dglext.h706 #define GL_DOT3_RGB_ARB 0x86AE macro
/dports/science/medit/medit-2012.02.05_5/sources/GL.old/
H A Dglext.h1514 #define GL_DOT3_RGB_ARB 0x86AE macro

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