/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | NV_texture_shader2.java | 39 int GL_DSDT_MAG_VIB_NV = 0x86F7; field
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H A D | NV_texture_shader.java | 103 int GL_DSDT_MAG_VIB_NV = 0x86F7; field
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_NV_texture_shader2 | 11 GL_DSDT_MAG_VIB_NV 0x86F7
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H A D | GL_NV_texture_shader | 35 GL_DSDT_MAG_VIB_NV 0x86F7
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_NV_texture_shader2 | 12 GL_DSDT_MAG_VIB_NV 0x86F7
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H A D | GL_NV_texture_shader | 36 GL_DSDT_MAG_VIB_NV 0x86F7
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_NV_texture_shader2 | 11 GL_DSDT_MAG_VIB_NV 0x86F7
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H A D | GL_NV_texture_shader | 35 GL_DSDT_MAG_VIB_NV 0x86F7
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_NV_texture_shader2 | 12 GL_DSDT_MAG_VIB_NV 0x86F7
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H A D | GL_NV_texture_shader | 36 GL_DSDT_MAG_VIB_NV 0x86F7
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_NV_texture_shader2 | 12 GL_DSDT_MAG_VIB_NV 0x86F7
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H A D | GL_NV_texture_shader | 36 GL_DSDT_MAG_VIB_NV 0x86F7
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_NV_texture_shader2 | 10 GL_DSDT_MAG_VIB_NV 0x86F7
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H A D | GL_NV_texture_shader | 34 GL_DSDT_MAG_VIB_NV 0x86F7
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/NV/ |
H A D | texture_shader.py | 32 GL_DSDT_MAG_VIB_NV=_C('GL_DSDT_MAG_VIB_NV',0x86F7) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/NV/ |
H A D | texture_shader.py | 32 GL_DSDT_MAG_VIB_NV=_C('GL_DSDT_MAG_VIB_NV',0x86F7) variable
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/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/system/ |
H A D | gl.h | 847 #ifndef GL_DSDT_MAG_VIB_NV 848 #define GL_DSDT_MAG_VIB_NV 0x86F7 macro
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/dports/games/egl/egl-0.3.1_9/renderer/ |
H A D | r_local.h | 456 #define GL_DSDT_MAG_VIB_NV 0x86F7 macro
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/dports/devel/apitrace/apitrace-9.0/helpers/ |
H A D | glsize.hpp | 576 case GL_DSDT_MAG_VIB_NV: // (ds, dt, magnitude, vibrance) in _gl_format_channels()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osg/ |
H A D | Image.cpp | 594 case(GL_DSDT_MAG_VIB_NV): return 4; in computeNumComponents()
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/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/ |
H A D | gl-enums.h | 2121 #ifndef GL_DSDT_MAG_VIB_NV 2122 #define GL_DSDT_MAG_VIB_NV 0x86F7 macro
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/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/ |
H A D | glext.h | 377 #define GL_DSDT_MAG_VIB_NV 0x86F7 macro
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/dports/astro/celestia/celestia-1.6.1/src/celengine/ |
H A D | glext.h | 377 #define GL_DSDT_MAG_VIB_NV 0x86F7 macro
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osg/ |
H A D | Image.cpp | 666 case(GL_DSDT_MAG_VIB_NV): return 4; in computeNumComponents()
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/dports/games/gltron/gltron-0.70/nebu/include/video/ |
H A D | nebu_extgl.h | 1355 #define GL_DSDT_MAG_VIB_NV 0x86F7 macro 1772 #define GL_DSDT_MAG_VIB_NV 0x86F7 macro
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