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Searched refs:GL_DSDT_NV (Results 1 – 25 of 336) sorted by relevance

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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DNV_texture_shader2.java37 int GL_DSDT_NV = 0x86F5; field
H A DNV_texture_shader.java101 int GL_DSDT_NV = 0x86F5; field
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_NV_texture_shader29 GL_DSDT_NV 0x86F5
H A DGL_NV_texture_shader33 GL_DSDT_NV 0x86F5
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_NV_texture_shader210 GL_DSDT_NV 0x86F5
H A DGL_NV_texture_shader34 GL_DSDT_NV 0x86F5
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_NV_texture_shader29 GL_DSDT_NV 0x86F5
H A DGL_NV_texture_shader33 GL_DSDT_NV 0x86F5
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_NV_texture_shader210 GL_DSDT_NV 0x86F5
H A DGL_NV_texture_shader34 GL_DSDT_NV 0x86F5
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_NV_texture_shader210 GL_DSDT_NV 0x86F5
H A DGL_NV_texture_shader34 GL_DSDT_NV 0x86F5
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_NV_texture_shader28 GL_DSDT_NV 0x86F5
H A DGL_NV_texture_shader32 GL_DSDT_NV 0x86F5
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/NV/
H A Dtexture_shader.py33 GL_DSDT_NV=_C('GL_DSDT_NV',0x86F5) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/NV/
H A Dtexture_shader.py33 GL_DSDT_NV=_C('GL_DSDT_NV',0x86F5) variable
/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/system/
H A Dgl.h841 #ifndef GL_DSDT_NV
842 #define GL_DSDT_NV 0x86F5 macro
/dports/astro/celestia/celestia-1.6.1/src/celengine/
H A Dimage.cpp108 case GL_DSDT_NV: in formatComponents()
H A Dtexture.cpp177 case GL_DSDT_NV: in getInternalFormat()
/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/
H A Dimage.cpp108 case GL_DSDT_NV: in formatComponents()
H A Dtexture.cpp177 case GL_DSDT_NV: in getInternalFormat()
/dports/games/egl/egl-0.3.1_9/renderer/
H A Dr_local.h454 #define GL_DSDT_NV 0x86F5 macro
/dports/games/qudos/QuDos-0.40.1-src/src/ref_gl/
H A Dgl_warp.c223 qglTexImage2D(GL_TEXTURE_2D, 0, GL_DSDT8_NV, DST_SIZE, DST_SIZE, 0, GL_DSDT_NV, in CreateDSTTex()
/dports/devel/apitrace/apitrace-9.0/helpers/
H A Dglsize.hpp558 case GL_DSDT_NV: // (ds, dt) in _gl_format_channels()
/dports/games/quake2max/Quake2maX_0.45-src_unix/ref_gl/
H A Dgl_warp.c230 qglTexImage2D(GL_TEXTURE_2D, 0, GL_DSDT8_NV, DST_SIZE, DST_SIZE, 0, GL_DSDT_NV, in CreateDSTTex()

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