/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/nvparse/ |
H A D | ts1.0_inst.cpp | 100 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in Invoke() 108 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in Invoke() 116 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in Invoke() 124 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in Invoke() 132 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in Invoke() 140 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in Invoke() 148 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in Invoke() 156 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in Invoke() 164 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in Invoke() 172 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in Invoke() [all …]
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H A D | rc1.0_register.h | 137 case GL_EXPAND_NORMAL_NV: 141 _map = GL_EXPAND_NORMAL_NV; 153 _map = GL_EXPAND_NORMAL_NV;
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H A D | ps1.0_program.cpp | 277 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in operator ()() 292 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in operator ()() 307 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in operator ()() 324 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in operator ()() 360 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in operator ()() 377 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in operator ()() 531 map = GL_EXPAND_NORMAL_NV; in init() 650 glCombinerInputNV(C, GL_RGB, GL_VARIABLE_D_NV, GL_ZERO, GL_EXPAND_NORMAL_NV, GL_RGB); in operator ()() 668 glCombinerInputNV(C, GL_ALPHA, GL_VARIABLE_D_NV, GL_ZERO, GL_EXPAND_NORMAL_NV, GL_ALPHA); in operator ()()
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H A D | rc1.0_grammar.y | 225 reg.Init($3, GL_EXPAND_NORMAL_NV);
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/nvparse/ |
H A D | ts1.0_inst.cpp | 100 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in Invoke() 108 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in Invoke() 116 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in Invoke() 124 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in Invoke() 132 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in Invoke() 140 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in Invoke() 148 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in Invoke() 156 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in Invoke() 164 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in Invoke() 172 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in Invoke() [all …]
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H A D | rc1.0_register.h | 137 case GL_EXPAND_NORMAL_NV: 141 _map = GL_EXPAND_NORMAL_NV; 153 _map = GL_EXPAND_NORMAL_NV;
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H A D | ps1.0_program.cpp | 277 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in operator ()() 292 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in operator ()() 307 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in operator ()() 324 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in operator ()() 360 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in operator ()() 377 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in operator ()() 531 map = GL_EXPAND_NORMAL_NV; in init() 650 … glCombinerInputNV(C, GL_RGB, GL_VARIABLE_D_NV, GL_ZERO, GL_EXPAND_NORMAL_NV, GL_RGB); in operator ()() 668 … glCombinerInputNV(C, GL_ALPHA, GL_VARIABLE_D_NV, GL_ZERO, GL_EXPAND_NORMAL_NV, GL_ALPHA); in operator ()()
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H A D | rc1.0_grammar.y | 225 reg.Init($3, GL_EXPAND_NORMAL_NV);
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/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/ |
H A D | regcombine.cpp | 46 ExpandNormal = GL_EXPAND_NORMAL_NV, 95 GL_EXPAND_NORMAL_NV, GL_RGB); in SetupCombinersBumpMap() 100 GL_EXPAND_NORMAL_NV, GL_RGB); in SetupCombinersBumpMap() 113 GL_TEXTURE1_ARB, GL_EXPAND_NORMAL_NV, GL_BLUE); in SetupCombinersBumpMap() 119 GL_TEXTURE1_ARB, GL_EXPAND_NORMAL_NV, GL_BLUE); in SetupCombinersBumpMap() 190 GL_TEXTURE1_ARB, GL_EXPAND_NORMAL_NV, in SetupCombinersSmooth() 240 GL_EXPAND_NORMAL_NV, GL_RGB); in SetupCombinersDecalAndBumpMap() 249 GL_EXPAND_NORMAL_NV, GL_RGB); in SetupCombinersDecalAndBumpMap() 270 GL_PRIMARY_COLOR_NV, GL_EXPAND_NORMAL_NV, GL_BLUE); in SetupCombinersDecalAndBumpMap() 276 GL_PRIMARY_COLOR_NV, GL_EXPAND_NORMAL_NV, GL_BLUE); in SetupCombinersDecalAndBumpMap()
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/dports/astro/celestia/celestia-1.6.1/src/celengine/ |
H A D | regcombine.cpp | 46 ExpandNormal = GL_EXPAND_NORMAL_NV, 95 GL_EXPAND_NORMAL_NV, GL_RGB); in SetupCombinersBumpMap() 100 GL_EXPAND_NORMAL_NV, GL_RGB); in SetupCombinersBumpMap() 113 GL_TEXTURE1_ARB, GL_EXPAND_NORMAL_NV, GL_BLUE); in SetupCombinersBumpMap() 119 GL_TEXTURE1_ARB, GL_EXPAND_NORMAL_NV, GL_BLUE); in SetupCombinersBumpMap() 190 GL_TEXTURE1_ARB, GL_EXPAND_NORMAL_NV, in SetupCombinersSmooth() 240 GL_EXPAND_NORMAL_NV, GL_RGB); in SetupCombinersDecalAndBumpMap() 249 GL_EXPAND_NORMAL_NV, GL_RGB); in SetupCombinersDecalAndBumpMap() 270 GL_PRIMARY_COLOR_NV, GL_EXPAND_NORMAL_NV, GL_BLUE); in SetupCombinersDecalAndBumpMap() 276 GL_PRIMARY_COLOR_NV, GL_EXPAND_NORMAL_NV, GL_BLUE); in SetupCombinersDecalAndBumpMap()
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/dports/games/foobillard/foobillard-3.0a/src/ |
H A D | bumpref.c | 460 …ilo) glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in bumpref_setup_vp_ts_rc() 464 …ilo) glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in bumpref_setup_vp_ts_rc() 468 …ilo) glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in bumpref_setup_vp_ts_rc() 834 GL_EXPAND_NORMAL_NV, in bump_setup_vp_rc() 840 GL_EXPAND_NORMAL_NV, in bump_setup_vp_rc() 846 GL_EXPAND_NORMAL_NV, in bump_setup_vp_rc() 852 GL_EXPAND_NORMAL_NV, in bump_setup_vp_rc() 870 GL_EXPAND_NORMAL_NV, in bump_setup_vp_rc() 906 GL_EXPAND_NORMAL_NV, in bump_setup_vp_rc() 950 GL_EXPAND_NORMAL_NV, in bump_setup_vp_rc() [all …]
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/dports/games/tenebrae/tenebrae_0/ |
H A D | gl_bumpgf.c | 84 …qglCombinerInputNV(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_A_NV, GL_TEXTURE0_ARB, GL_EXPAND_NORMAL_NV… in GL_EnableDiffuseShaderGF3() 85 …qglCombinerInputNV(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV, GL_TEXTURE1_ARB, GL_EXPAND_NORMAL_NV… in GL_EnableDiffuseShaderGF3() 92 …nputNV(GL_COMBINER0_NV, GL_ALPHA, GL_VARIABLE_A_NV, GL_TEXTURE1_ARB, GL_EXPAND_NORMAL_NV, GL_BLUE); in GL_EnableDiffuseShaderGF3() 218 …qglCombinerInputNV(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_A_NV, GL_TEXTURE0_ARB, GL_EXPAND_NORMAL_NV… in GL_EnableSpecularShaderGF3() 219 …qglCombinerInputNV(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV, GL_TEXTURE1_ARB, GL_EXPAND_NORMAL_NV… in GL_EnableSpecularShaderGF3() 226 …(GL_COMBINER0_NV, GL_ALPHA, GL_VARIABLE_A_NV, GL_SECONDARY_COLOR_NV, GL_EXPAND_NORMAL_NV, GL_BLUE); in GL_EnableSpecularShaderGF3() 228 …(GL_COMBINER0_NV, GL_ALPHA, GL_VARIABLE_C_NV, GL_SECONDARY_COLOR_NV, GL_EXPAND_NORMAL_NV, GL_BLUE); in GL_EnableSpecularShaderGF3() 231 …nputNV(GL_COMBINER0_NV, GL_ALPHA, GL_VARIABLE_A_NV, GL_TEXTURE0_ARB, GL_EXPAND_NORMAL_NV, GL_BLUE); in GL_EnableSpecularShaderGF3() 233 …nputNV(GL_COMBINER0_NV, GL_ALPHA, GL_VARIABLE_C_NV, GL_TEXTURE0_ARB, GL_EXPAND_NORMAL_NV, GL_BLUE); in GL_EnableSpecularShaderGF3()
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H A D | gl_bumpmap.c | 82 …erInputNV(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_A_NV, GL_TEXTURE1_ARB, GL_EXPAND_NORMAL_NV, GL_RGB); in GL_EnableSpecularShader() 83 …erInputNV(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV, GL_TEXTURE0_ARB, GL_EXPAND_NORMAL_NV, GL_RGB); in GL_EnableSpecularShader()
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_NV_register_combiners | 23 GL_EXPAND_NORMAL_NV 0x8538
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_NV_register_combiners | 24 GL_EXPAND_NORMAL_NV 0x8538
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_NV_register_combiners | 22 GL_EXPAND_NORMAL_NV 0x8538
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_NV_register_combiners | 24 GL_EXPAND_NORMAL_NV 0x8538
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_NV_register_combiners | 24 GL_EXPAND_NORMAL_NV 0x8538
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_NV_register_combiners | 23 GL_EXPAND_NORMAL_NV 0x8538
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | NV_register_combiners.java | 66 int GL_EXPAND_NORMAL_NV = 0x8538; field
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/NV/ |
H A D | register_combiners.py | 39 GL_EXPAND_NORMAL_NV=_C('GL_EXPAND_NORMAL_NV',0x8538) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/NV/ |
H A D | register_combiners.py | 39 GL_EXPAND_NORMAL_NV=_C('GL_EXPAND_NORMAL_NV',0x8538) variable
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/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/system/ |
H A D | gl.h | 634 #ifndef GL_EXPAND_NORMAL_NV 635 #define GL_EXPAND_NORMAL_NV 0x8538 macro
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/include/ |
H A D | loadgl.h | 81 #define GL_EXPAND_NORMAL_NV 0x8538 macro
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/dports/games/glaxium/glaxium_0.5/ |
H A D | scene.cpp | 431 …putNV(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_A_NV, GL_PRIMARY_COLOR_NV, GL_EXPAND_NORMAL_NV, GL_RGB); in drawFloor() 432 …glCombinerInputNV(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV, GL_TEXTURE1_ARB, GL_EXPAND_NORMAL_NV,… in drawFloor()
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