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Searched refs:GL_EXPAND_NORMAL_NV (Results 1 – 25 of 341) sorted by relevance

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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/nvparse/
H A Dts1.0_inst.cpp100 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in Invoke()
108 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in Invoke()
116 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in Invoke()
124 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in Invoke()
132 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in Invoke()
140 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in Invoke()
148 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in Invoke()
156 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in Invoke()
164 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in Invoke()
172 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in Invoke()
[all …]
H A Drc1.0_register.h137 case GL_EXPAND_NORMAL_NV:
141 _map = GL_EXPAND_NORMAL_NV;
153 _map = GL_EXPAND_NORMAL_NV;
H A Dps1.0_program.cpp277 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in operator ()()
292 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in operator ()()
307 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in operator ()()
324 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in operator ()()
360 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in operator ()()
377 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in operator ()()
531 map = GL_EXPAND_NORMAL_NV; in init()
650 glCombinerInputNV(C, GL_RGB, GL_VARIABLE_D_NV, GL_ZERO, GL_EXPAND_NORMAL_NV, GL_RGB); in operator ()()
668 glCombinerInputNV(C, GL_ALPHA, GL_VARIABLE_D_NV, GL_ZERO, GL_EXPAND_NORMAL_NV, GL_ALPHA); in operator ()()
H A Drc1.0_grammar.y225 reg.Init($3, GL_EXPAND_NORMAL_NV);
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/nvparse/
H A Dts1.0_inst.cpp100 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in Invoke()
108 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in Invoke()
116 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in Invoke()
124 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in Invoke()
132 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in Invoke()
140 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in Invoke()
148 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in Invoke()
156 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in Invoke()
164 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in Invoke()
172 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in Invoke()
[all …]
H A Drc1.0_register.h137 case GL_EXPAND_NORMAL_NV:
141 _map = GL_EXPAND_NORMAL_NV;
153 _map = GL_EXPAND_NORMAL_NV;
H A Dps1.0_program.cpp277 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in operator ()()
292 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in operator ()()
307 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in operator ()()
324 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in operator ()()
360 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in operator ()()
377 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in operator ()()
531 map = GL_EXPAND_NORMAL_NV; in init()
650 … glCombinerInputNV(C, GL_RGB, GL_VARIABLE_D_NV, GL_ZERO, GL_EXPAND_NORMAL_NV, GL_RGB); in operator ()()
668 … glCombinerInputNV(C, GL_ALPHA, GL_VARIABLE_D_NV, GL_ZERO, GL_EXPAND_NORMAL_NV, GL_ALPHA); in operator ()()
H A Drc1.0_grammar.y225 reg.Init($3, GL_EXPAND_NORMAL_NV);
/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/
H A Dregcombine.cpp46 ExpandNormal = GL_EXPAND_NORMAL_NV,
95 GL_EXPAND_NORMAL_NV, GL_RGB); in SetupCombinersBumpMap()
100 GL_EXPAND_NORMAL_NV, GL_RGB); in SetupCombinersBumpMap()
113 GL_TEXTURE1_ARB, GL_EXPAND_NORMAL_NV, GL_BLUE); in SetupCombinersBumpMap()
119 GL_TEXTURE1_ARB, GL_EXPAND_NORMAL_NV, GL_BLUE); in SetupCombinersBumpMap()
190 GL_TEXTURE1_ARB, GL_EXPAND_NORMAL_NV, in SetupCombinersSmooth()
240 GL_EXPAND_NORMAL_NV, GL_RGB); in SetupCombinersDecalAndBumpMap()
249 GL_EXPAND_NORMAL_NV, GL_RGB); in SetupCombinersDecalAndBumpMap()
270 GL_PRIMARY_COLOR_NV, GL_EXPAND_NORMAL_NV, GL_BLUE); in SetupCombinersDecalAndBumpMap()
276 GL_PRIMARY_COLOR_NV, GL_EXPAND_NORMAL_NV, GL_BLUE); in SetupCombinersDecalAndBumpMap()
/dports/astro/celestia/celestia-1.6.1/src/celengine/
H A Dregcombine.cpp46 ExpandNormal = GL_EXPAND_NORMAL_NV,
95 GL_EXPAND_NORMAL_NV, GL_RGB); in SetupCombinersBumpMap()
100 GL_EXPAND_NORMAL_NV, GL_RGB); in SetupCombinersBumpMap()
113 GL_TEXTURE1_ARB, GL_EXPAND_NORMAL_NV, GL_BLUE); in SetupCombinersBumpMap()
119 GL_TEXTURE1_ARB, GL_EXPAND_NORMAL_NV, GL_BLUE); in SetupCombinersBumpMap()
190 GL_TEXTURE1_ARB, GL_EXPAND_NORMAL_NV, in SetupCombinersSmooth()
240 GL_EXPAND_NORMAL_NV, GL_RGB); in SetupCombinersDecalAndBumpMap()
249 GL_EXPAND_NORMAL_NV, GL_RGB); in SetupCombinersDecalAndBumpMap()
270 GL_PRIMARY_COLOR_NV, GL_EXPAND_NORMAL_NV, GL_BLUE); in SetupCombinersDecalAndBumpMap()
276 GL_PRIMARY_COLOR_NV, GL_EXPAND_NORMAL_NV, GL_BLUE); in SetupCombinersDecalAndBumpMap()
/dports/games/foobillard/foobillard-3.0a/src/
H A Dbumpref.c460 …ilo) glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in bumpref_setup_vp_ts_rc()
464 …ilo) glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in bumpref_setup_vp_ts_rc()
468 …ilo) glTexEnvi(GL_TEXTURE_SHADER_NV, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_EXPAND_NORMAL_NV); in bumpref_setup_vp_ts_rc()
834 GL_EXPAND_NORMAL_NV, in bump_setup_vp_rc()
840 GL_EXPAND_NORMAL_NV, in bump_setup_vp_rc()
846 GL_EXPAND_NORMAL_NV, in bump_setup_vp_rc()
852 GL_EXPAND_NORMAL_NV, in bump_setup_vp_rc()
870 GL_EXPAND_NORMAL_NV, in bump_setup_vp_rc()
906 GL_EXPAND_NORMAL_NV, in bump_setup_vp_rc()
950 GL_EXPAND_NORMAL_NV, in bump_setup_vp_rc()
[all …]
/dports/games/tenebrae/tenebrae_0/
H A Dgl_bumpgf.c84 …qglCombinerInputNV(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_A_NV, GL_TEXTURE0_ARB, GL_EXPAND_NORMAL_NV in GL_EnableDiffuseShaderGF3()
85 …qglCombinerInputNV(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV, GL_TEXTURE1_ARB, GL_EXPAND_NORMAL_NV in GL_EnableDiffuseShaderGF3()
92 …nputNV(GL_COMBINER0_NV, GL_ALPHA, GL_VARIABLE_A_NV, GL_TEXTURE1_ARB, GL_EXPAND_NORMAL_NV, GL_BLUE); in GL_EnableDiffuseShaderGF3()
218 …qglCombinerInputNV(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_A_NV, GL_TEXTURE0_ARB, GL_EXPAND_NORMAL_NV in GL_EnableSpecularShaderGF3()
219 …qglCombinerInputNV(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV, GL_TEXTURE1_ARB, GL_EXPAND_NORMAL_NV in GL_EnableSpecularShaderGF3()
226 …(GL_COMBINER0_NV, GL_ALPHA, GL_VARIABLE_A_NV, GL_SECONDARY_COLOR_NV, GL_EXPAND_NORMAL_NV, GL_BLUE); in GL_EnableSpecularShaderGF3()
228 …(GL_COMBINER0_NV, GL_ALPHA, GL_VARIABLE_C_NV, GL_SECONDARY_COLOR_NV, GL_EXPAND_NORMAL_NV, GL_BLUE); in GL_EnableSpecularShaderGF3()
231 …nputNV(GL_COMBINER0_NV, GL_ALPHA, GL_VARIABLE_A_NV, GL_TEXTURE0_ARB, GL_EXPAND_NORMAL_NV, GL_BLUE); in GL_EnableSpecularShaderGF3()
233 …nputNV(GL_COMBINER0_NV, GL_ALPHA, GL_VARIABLE_C_NV, GL_TEXTURE0_ARB, GL_EXPAND_NORMAL_NV, GL_BLUE); in GL_EnableSpecularShaderGF3()
H A Dgl_bumpmap.c82 …erInputNV(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_A_NV, GL_TEXTURE1_ARB, GL_EXPAND_NORMAL_NV, GL_RGB); in GL_EnableSpecularShader()
83 …erInputNV(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV, GL_TEXTURE0_ARB, GL_EXPAND_NORMAL_NV, GL_RGB); in GL_EnableSpecularShader()
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_NV_register_combiners23 GL_EXPAND_NORMAL_NV 0x8538
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_NV_register_combiners24 GL_EXPAND_NORMAL_NV 0x8538
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_NV_register_combiners22 GL_EXPAND_NORMAL_NV 0x8538
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_NV_register_combiners24 GL_EXPAND_NORMAL_NV 0x8538
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_NV_register_combiners24 GL_EXPAND_NORMAL_NV 0x8538
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_NV_register_combiners23 GL_EXPAND_NORMAL_NV 0x8538
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DNV_register_combiners.java66 int GL_EXPAND_NORMAL_NV = 0x8538; field
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/NV/
H A Dregister_combiners.py39 GL_EXPAND_NORMAL_NV=_C('GL_EXPAND_NORMAL_NV',0x8538) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/NV/
H A Dregister_combiners.py39 GL_EXPAND_NORMAL_NV=_C('GL_EXPAND_NORMAL_NV',0x8538) variable
/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/system/
H A Dgl.h634 #ifndef GL_EXPAND_NORMAL_NV
635 #define GL_EXPAND_NORMAL_NV 0x8538 macro
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/include/
H A Dloadgl.h81 #define GL_EXPAND_NORMAL_NV 0x8538 macro
/dports/games/glaxium/glaxium_0.5/
H A Dscene.cpp431 …putNV(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_A_NV, GL_PRIMARY_COLOR_NV, GL_EXPAND_NORMAL_NV, GL_RGB); in drawFloor()
432 …glCombinerInputNV(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV, GL_TEXTURE1_ARB, GL_EXPAND_NORMAL_NV,… in drawFloor()

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