/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/nv_fog_distance/ |
H A D | simple-draw.c | 38 static GLenum distance_mode = GL_EYE_RADIAL_NV; 59 case GL_EYE_RADIAL_NV: in piglit_display() 103 case GL_EYE_RADIAL_NV: in piglit_display() 132 { "radial", GL_EYE_RADIAL_NV }, in piglit_init()
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H A D | coverage.c | 92 if (values.f != (float)GL_EYE_RADIAL_NV && in check_initial_state() 114 if (values.i != GL_EYE_RADIAL_NV && in check_initial_state() 165 GL_EYE_RADIAL_NV, in check_setting_state()
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H A D | fog-coord.c | 99 glFogi(GL_FOG_DISTANCE_MODE_NV, GL_EYE_RADIAL_NV); in piglit_init()
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | NV_fog_distance.java | 36 int GL_EYE_RADIAL_NV = 0x855B; field
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_NV_fog_distance | 5 GL_EYE_RADIAL_NV 0x855B
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_NV_fog_distance | 6 GL_EYE_RADIAL_NV 0x855B
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_NV_fog_distance | 5 GL_EYE_RADIAL_NV 0x855B
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_NV_fog_distance | 6 GL_EYE_RADIAL_NV 0x855B
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_NV_fog_distance | 4 GL_EYE_RADIAL_NV 0x855B
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_NV_fog_distance | 6 GL_EYE_RADIAL_NV 0x855B
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/NV/ |
H A D | fog_distance.py | 16 GL_EYE_RADIAL_NV=_C('GL_EYE_RADIAL_NV',0x855B) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/NV/ |
H A D | fog_distance.py | 16 GL_EYE_RADIAL_NV=_C('GL_EYE_RADIAL_NV',0x855B) variable
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osg/ |
H A D | Fog.cpp | 65 glFogf(GL_FOG_DISTANCE_MODE_NV, GL_EYE_RADIAL_NV); in apply()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osg/ |
H A D | Fog.cpp | 65 glFogf(GL_FOG_DISTANCE_MODE_NV, GL_EYE_RADIAL_NV); in apply()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osg/ |
H A D | Fog | 26 #ifndef GL_EYE_RADIAL_NV 27 #define GL_EYE_RADIAL_NV 0x855B
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/include/osg/ |
H A D | Fog | 26 #ifndef GL_EYE_RADIAL_NV 27 #define GL_EYE_RADIAL_NV 0x855B
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/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/ |
H A D | tr_cmds.c | 439 glConfig.NVFogMode = (int)GL_EYE_RADIAL_NV; in RE_BeginFrame() 442 glConfig.NVFogMode = (int)GL_EYE_RADIAL_NV; in RE_BeginFrame()
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/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/ |
H A D | tr_cmds.c | 452 glConfig.NVFogMode = (int)GL_EYE_RADIAL_NV; in RE_BeginFrame() 455 glConfig.NVFogMode = (int)GL_EYE_RADIAL_NV; in RE_BeginFrame()
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/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/ |
H A D | tr_cmds.c | 492 glConfig.NVFogMode = (int)GL_EYE_RADIAL_NV; in RE_BeginFrame() 495 glConfig.NVFogMode = (int)GL_EYE_RADIAL_NV; in RE_BeginFrame()
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/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/ |
H A D | tr_cmds.c | 480 glConfig.NVFogMode = (int)GL_EYE_RADIAL_NV; in RE_BeginFrame() 483 glConfig.NVFogMode = (int)GL_EYE_RADIAL_NV; in RE_BeginFrame()
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/mesa/main/ |
H A D | fog.c | 173 (p != GL_EYE_RADIAL_NV && p != GL_EYE_PLANE && p != GL_EYE_PLANE_ABSOLUTE_NV)) { in _mesa_Fogfv()
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/dports/lang/clover/mesa-21.3.6/src/mesa/main/ |
H A D | fog.c | 173 (p != GL_EYE_RADIAL_NV && p != GL_EYE_PLANE && p != GL_EYE_PLANE_ABSOLUTE_NV)) { in _mesa_Fogfv()
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/dports/graphics/libosmesa/mesa-21.3.6/src/mesa/main/ |
H A D | fog.c | 173 (p != GL_EYE_RADIAL_NV && p != GL_EYE_PLANE && p != GL_EYE_PLANE_ABSOLUTE_NV)) { in _mesa_Fogfv()
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/mesa/main/ |
H A D | fog.c | 173 (p != GL_EYE_RADIAL_NV && p != GL_EYE_PLANE && p != GL_EYE_PLANE_ABSOLUTE_NV)) { in _mesa_Fogfv()
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/dports/graphics/mesa-libs/mesa-21.3.6/src/mesa/main/ |
H A D | fog.c | 173 (p != GL_EYE_RADIAL_NV && p != GL_EYE_PLANE && p != GL_EYE_PLANE_ABSOLUTE_NV)) { in _mesa_Fogfv()
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