/dports/games/ufoai/ufoai-2.5-source/src/ports/android/ |
H A D | r_gles_android.h | 35 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES macro
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/dports/games/ufoai/ufoai-2.5-source/src/client/renderer/ |
H A D | r_error.h | 44 GL_ERROR_TRANSLATE(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT) in R_TranslateError()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_experimental/edit_kinect/ |
H A D | shader_basic.h | 60 if (fboStatus == GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT) in Check()
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/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/common/gal/opengl/ |
H A D | utils.cpp | 76 case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: in checkGlError()
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H A D | opengl_compositor.cpp | 219 case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: in CreateBuffer()
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_EXT_framebuffer_object | 14 GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_EXT_framebuffer_object | 15 GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_EXT_framebuffer_object | 13 GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_EXT_framebuffer_object | 15 GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_EXT_framebuffer_object | 15 GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_EXT_framebuffer_object | 14 GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/render_radiance_scaling/ |
H A D | framebufferObject.cpp | 120 case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: in isValid()
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | EXT_framebuffer_object.java | 115 int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6; field
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/dports/multimedia/bino/bino-1.6.5/src/ |
H A D | NvSDIout.cpp | 165 case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: in init()
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/EXT/ |
H A D | framebuffer_object.py | 39 GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT=_C('GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT',0x8CD6) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/EXT/ |
H A D | framebuffer_object.py | 39 GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT=_C('GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT',0x8CD6) variable
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/dports/games/libretro-2048/libretro-2048-35a299c/cairo/src/ |
H A D | cairo-gl-device.c | 277 case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: str= "incomplete attachment"; break; in _cairo_gl_ensure_framebuffer()
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/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/system/ |
H A D | gl.h | 1694 #ifndef GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 1695 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 macro
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/dports/graphics/colmap/colmap-3.6/lib/SiftGPU/ |
H A D | GlobalUtil.cpp | 256 case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: in CheckFramebufferStatus()
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/dports/games/el/Eternal-Lands-1.9.5.9-1/ |
H A D | framebuffer.c | 245 case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: in print_fbo_errors()
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/dports/devel/raknet/raknet-3.9.2_10,1/DependentExtensions/DXTCompressor/Src/ |
H A D | FrameBufferRenderBuffer.hpp | 411 case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: in IsValid()
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/dports/games/scorched3d/scorched/src/client/GLEXT/ |
H A D | GLMissingExt.h | 67 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 macro
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/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/graphics/opengl/ |
H A D | glframebuffer.cpp | 438 case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: in Create()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/edit_virtual_scan/vs/ |
H A D | utils.h | 426 case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: in isOk()
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/dports/games/spring/spring_98.0/rts/Rendering/GL/ |
H A D | FBO.cpp | 347 case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: in CheckStatus()
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