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Searched refs:GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT (Results 1 – 25 of 366) sorted by relevance

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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DEXT_geometry_shader4.java76 int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8; field
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_EXT_geometry_shader21 GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
H A DGL_EXT_geometry_point_size21 GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
H A DGL_EXT_geometry_shader421 GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_EXT_geometry_point_size21 GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
H A DGL_EXT_geometry_shader21 GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
H A DGL_EXT_geometry_shader421 GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_EXT_geometry_shader420 GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
/dports/graphics/glew-wayland/glew-2.2.0/auto/core/gl/
H A DGL_EXT_geometry_shader421 GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_EXT_geometry_shader421 GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/core/gl/
H A DGL_EXT_geometry_shader421 GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
/dports/graphics/glew/glew-2.2.0/auto/core/gl/
H A DGL_EXT_geometry_shader421 GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_EXT_geometry_shader420 GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/core/
H A DGL_EXT_geometry_shader420 GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/EXT/
H A Dgeometry_shader4.py17 GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT=_C('GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT',0x8DA8) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/EXT/
H A Dgeometry_shader4.py17 GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT=_C('GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT',0x8DA8) variable
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/core/
H A DGL_EXT_geometry_shader419 GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_EXT_geometry_shader419 GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GLES2/EXT/
H A Dgeometry_shader.py17 GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT=_C('GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT',0x8DA8) variable
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/NV/
H A Dgeometry_program4.py17 GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT=_C('GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT',0x8DA8) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/NV/
H A Dgeometry_program4.py17 GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT=_C('GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT',0x8DA8) variable
/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/common/gal/opengl/
H A Dutils.cpp102 case GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT: in checkGlError()
H A Dopengl_compositor.cpp241 case GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT: in CreateBuffer()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/gl_tests/
H A DGeometryShaderTest.cpp758 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT, status1); in TEST_P()
767 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT, status2); in TEST_P()
776 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT, status3); in TEST_P()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/common/
H A DglcExtTokens.cpp180 FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT; in init()

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