/dports/math/vtk6/VTK-6.2.0/Rendering/VolumeOpenGLNew/ |
H A D | vtkOpenGLGPUVolumeRayCastMapper.cxx | 460 internalFormat = GL_INTENSITY16; in LoadVolume() 496 internalFormat = GL_INTENSITY16; in LoadVolume() 516 internalFormat=GL_INTENSITY16; in LoadVolume() 524 internalFormat = GL_INTENSITY16; in LoadVolume() 536 internalFormat = GL_INTENSITY16; in LoadVolume() 546 internalFormat = GL_INTENSITY16; in LoadVolume()
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/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/src/ |
H A D | texture.c | 54 F(GL_INTENSITY16); in __allegro_gl_get_format_description() 126 case GL_INTENSITY16: in __allegro_gl_get_num_channels() 527 || allegro_gl_opengl_internal_texture_format == GL_INTENSITY16 in __allegro_gl_convert_flags()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgPlugins/OpenFlight/ |
H A D | PaletteRecords.cpp | 41 #define GL_INTENSITY16 0x804D macro 47 #define GL_INTENSITY16 0x804D macro 436 texture->setInternalFormat(GL_INTENSITY16); in readTexture()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgPlugins/OpenFlight/ |
H A D | PaletteRecords.cpp | 41 #define GL_INTENSITY16 0x804D macro 47 #define GL_INTENSITY16 0x804D macro 441 texture->setInternalFormat(GL_INTENSITY16); in readTexture()
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/dports/graphics/electricsheep/electricsheep-37ba0fd692d6581f8fe009ed11c9650cd8174123/client_generic/DisplayOutput/OpenGL/ |
H A D | TextureFlatGL.cpp | 44 GL_INTENSITY16,
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/dports/math/vtk6/VTK-6.2.0/Rendering/VolumeOpenGL2/ |
H A D | vtkOpenGLGPUVolumeRayCastMapper.cxx | 517 internalFormat = GL_INTENSITY16; in LoadVolume() 553 internalFormat = GL_INTENSITY16; in LoadVolume() 573 internalFormat=GL_INTENSITY16; in LoadVolume() 581 internalFormat = GL_INTENSITY16; in LoadVolume() 593 internalFormat = GL_INTENSITY16; in LoadVolume() 603 internalFormat = GL_INTENSITY16; in LoadVolume()
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/dports/x11-clocks/glclock/glclock-6.0b6.0/ |
H A D | GLextensions.H | 96 #undef GL_INTENSITY16 147 #define GL_INTENSITY16 0x804D macro
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H A D | GLextensions.cpp | 1518 else if (str == "GL_INTENSITY16") format = GL_INTENSITY16 ; in InternalFormat() 1620 case GL_INTENSITY16: str = "GL_INTENSITY16" ; break ; in InternalFormatString()
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/dports/math/vtk6/VTK-6.2.0/Rendering/VolumeOpenGL/ |
H A D | vtkOpenGLGPUVolumeRayCastMapper.cxx | 694 internalFormat=GL_INTENSITY16; in Update() 729 internalFormat=GL_INTENSITY16; in Update() 759 internalFormat=GL_INTENSITY16; in Update() 771 internalFormat=GL_INTENSITY16; in Update() 780 internalFormat=GL_INTENSITY16; in Update() 2992 *internalFormat=GL_INTENSITY16; in GetTextureFormat() 3020 *internalFormat=GL_INTENSITY16; in GetTextureFormat() 3037 *internalFormat=GL_INTENSITY16; in GetTextureFormat() 3043 *internalFormat=GL_INTENSITY16; in GetTextureFormat() 3052 *internalFormat=GL_INTENSITY16; in GetTextureFormat() [all …]
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_clear_buffer_object/ |
H A D | formats.c | 61 {GL_INTENSITY16, GL_RED, GL_UNSIGNED_SHORT, 2, false, {NULL, NULL, NULL}},
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/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GL/ |
H A D | defines.h | 597 #define GL_INTENSITY16 0x804D macro
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/dports/games/gracer/gracer-0.1.5/src/ |
H A D | glhash.h | 494 {"intensity16", GL_INTENSITY16},
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/VERSION/ |
H A D | GL_1_1.py | 47 GL_INTENSITY16=_C('GL_INTENSITY16',0x804D) variable
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/fbo/ |
H A D | fbo-formats.h | 80 { GL_INTENSITY16, GL_INTENSITY, 16 },
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/dports/math/vtk6/VTK-6.2.0/Rendering/OpenGL/Testing/Cxx/ |
H A D | TestFBOImplementation.cxx | 525 case GL_INTENSITY16: in InternalTextureFormatToString() 1202 GL_INTENSITY16, 1361 case GL_INTENSITY16: in FromTextureSizedInternalFormatsToBaseInternalFormat()
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/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/libretro/libretro-common/include/glsym/switch/ |
H A D | nx_gl.h | 567 #define GL_INTENSITY16 0x804D macro
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/dports/games/libretro-vecx/libretro-vecx-9af0702/libretro-common/include/glsym/switch/ |
H A D | nx_gl.h | 567 #define GL_INTENSITY16 0x804D macro
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/libretro/libretro-common/include/glsym/switch/ |
H A D | nx_gl.h | 567 #define GL_INTENSITY16 0x804D macro
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/gl/ |
H A D | gl_textures.c | 132 {"GL_INTENSITY16", GL_INTENSITY16},
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/dports/games/retroarch/RetroArch-1.9.7/libretro-common/include/glsym/switch/ |
H A D | nx_gl.h | 567 #define GL_INTENSITY16 0x804D macro
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/dports/emulators/libretro-vice/vice-libretro-5725415/libretro-common/include/glsym/switch/ |
H A D | nx_gl.h | 567 #define GL_INTENSITY16 0x804D macro
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/dports/games/mrboom/MrBoom-src-5.2/libretro-common/include/glsym/switch/ |
H A D | nx_gl.h | 567 #define GL_INTENSITY16 0x804D macro
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/dports/games/libretro-cap32/libretro-cap32-ad7397f/libretro-common/include/glsym/switch/ |
H A D | nx_gl.h | 567 #define GL_INTENSITY16 0x804D macro
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/libretro/libretro-common/include/glsym/switch/ |
H A D | nx_gl.h | 567 #define GL_INTENSITY16 0x804D macro
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/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/libretro-common/include/glsym/switch/ |
H A D | nx_gl.h | 567 #define GL_INTENSITY16 0x804D macro
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