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Searched refs:GL_INTENSITY16 (Results 1 – 25 of 366) sorted by relevance

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/dports/math/vtk6/VTK-6.2.0/Rendering/VolumeOpenGLNew/
H A DvtkOpenGLGPUVolumeRayCastMapper.cxx460 internalFormat = GL_INTENSITY16; in LoadVolume()
496 internalFormat = GL_INTENSITY16; in LoadVolume()
516 internalFormat=GL_INTENSITY16; in LoadVolume()
524 internalFormat = GL_INTENSITY16; in LoadVolume()
536 internalFormat = GL_INTENSITY16; in LoadVolume()
546 internalFormat = GL_INTENSITY16; in LoadVolume()
/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/src/
H A Dtexture.c54 F(GL_INTENSITY16); in __allegro_gl_get_format_description()
126 case GL_INTENSITY16: in __allegro_gl_get_num_channels()
527 || allegro_gl_opengl_internal_texture_format == GL_INTENSITY16 in __allegro_gl_convert_flags()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgPlugins/OpenFlight/
H A DPaletteRecords.cpp41 #define GL_INTENSITY16 0x804D macro
47 #define GL_INTENSITY16 0x804D macro
436 texture->setInternalFormat(GL_INTENSITY16); in readTexture()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgPlugins/OpenFlight/
H A DPaletteRecords.cpp41 #define GL_INTENSITY16 0x804D macro
47 #define GL_INTENSITY16 0x804D macro
441 texture->setInternalFormat(GL_INTENSITY16); in readTexture()
/dports/graphics/electricsheep/electricsheep-37ba0fd692d6581f8fe009ed11c9650cd8174123/client_generic/DisplayOutput/OpenGL/
H A DTextureFlatGL.cpp44 GL_INTENSITY16,
/dports/math/vtk6/VTK-6.2.0/Rendering/VolumeOpenGL2/
H A DvtkOpenGLGPUVolumeRayCastMapper.cxx517 internalFormat = GL_INTENSITY16; in LoadVolume()
553 internalFormat = GL_INTENSITY16; in LoadVolume()
573 internalFormat=GL_INTENSITY16; in LoadVolume()
581 internalFormat = GL_INTENSITY16; in LoadVolume()
593 internalFormat = GL_INTENSITY16; in LoadVolume()
603 internalFormat = GL_INTENSITY16; in LoadVolume()
/dports/x11-clocks/glclock/glclock-6.0b6.0/
H A DGLextensions.H96 #undef GL_INTENSITY16
147 #define GL_INTENSITY16 0x804D macro
H A DGLextensions.cpp1518 else if (str == "GL_INTENSITY16") format = GL_INTENSITY16 ; in InternalFormat()
1620 case GL_INTENSITY16: str = "GL_INTENSITY16" ; break ; in InternalFormatString()
/dports/math/vtk6/VTK-6.2.0/Rendering/VolumeOpenGL/
H A DvtkOpenGLGPUVolumeRayCastMapper.cxx694 internalFormat=GL_INTENSITY16; in Update()
729 internalFormat=GL_INTENSITY16; in Update()
759 internalFormat=GL_INTENSITY16; in Update()
771 internalFormat=GL_INTENSITY16; in Update()
780 internalFormat=GL_INTENSITY16; in Update()
2992 *internalFormat=GL_INTENSITY16; in GetTextureFormat()
3020 *internalFormat=GL_INTENSITY16; in GetTextureFormat()
3037 *internalFormat=GL_INTENSITY16; in GetTextureFormat()
3043 *internalFormat=GL_INTENSITY16; in GetTextureFormat()
3052 *internalFormat=GL_INTENSITY16; in GetTextureFormat()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_clear_buffer_object/
H A Dformats.c61 {GL_INTENSITY16, GL_RED, GL_UNSIGNED_SHORT, 2, false, {NULL, NULL, NULL}},
/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GL/
H A Ddefines.h597 #define GL_INTENSITY16 0x804D macro
/dports/games/gracer/gracer-0.1.5/src/
H A Dglhash.h494 {"intensity16", GL_INTENSITY16},
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/VERSION/
H A DGL_1_1.py47 GL_INTENSITY16=_C('GL_INTENSITY16',0x804D) variable
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/fbo/
H A Dfbo-formats.h80 { GL_INTENSITY16, GL_INTENSITY, 16 },
/dports/math/vtk6/VTK-6.2.0/Rendering/OpenGL/Testing/Cxx/
H A DTestFBOImplementation.cxx525 case GL_INTENSITY16: in InternalTextureFormatToString()
1202 GL_INTENSITY16,
1361 case GL_INTENSITY16: in FromTextureSizedInternalFormatsToBaseInternalFormat()
/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/libretro/libretro-common/include/glsym/switch/
H A Dnx_gl.h567 #define GL_INTENSITY16 0x804D macro
/dports/games/libretro-vecx/libretro-vecx-9af0702/libretro-common/include/glsym/switch/
H A Dnx_gl.h567 #define GL_INTENSITY16 0x804D macro
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/libretro/libretro-common/include/glsym/switch/
H A Dnx_gl.h567 #define GL_INTENSITY16 0x804D macro
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/gl/
H A Dgl_textures.c132 {"GL_INTENSITY16", GL_INTENSITY16},
/dports/games/retroarch/RetroArch-1.9.7/libretro-common/include/glsym/switch/
H A Dnx_gl.h567 #define GL_INTENSITY16 0x804D macro
/dports/emulators/libretro-vice/vice-libretro-5725415/libretro-common/include/glsym/switch/
H A Dnx_gl.h567 #define GL_INTENSITY16 0x804D macro
/dports/games/mrboom/MrBoom-src-5.2/libretro-common/include/glsym/switch/
H A Dnx_gl.h567 #define GL_INTENSITY16 0x804D macro
/dports/games/libretro-cap32/libretro-cap32-ad7397f/libretro-common/include/glsym/switch/
H A Dnx_gl.h567 #define GL_INTENSITY16 0x804D macro
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/libretro/libretro-common/include/glsym/switch/
H A Dnx_gl.h567 #define GL_INTENSITY16 0x804D macro
/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/libretro-common/include/glsym/switch/
H A Dnx_gl.h567 #define GL_INTENSITY16 0x804D macro

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