/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/ati_fragment_shader/ |
H A D | error03-outside.c | 73 glColorFragmentOp3ATI(GL_MAD_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE, in piglit_init() 88 glAlphaFragmentOp3ATI(GL_MAD_ATI, GL_REG_0_ATI, GL_NONE, in piglit_init()
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H A D | error13-invalidarg.c | 88 GL_MAD_ATI,
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H A D | error12-invalidsrc.c | 96 GL_MAD_ATI,
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H A D | error11-invaliddst.c | 103 GL_MAD_ATI,
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/dports/multimedia/mencoder/mplayer-export-2021-12-29/libvo/ |
H A D | gl_compat.h | 269 #ifndef GL_MAD_ATI 270 #define GL_MAD_ATI 0x8968 macro
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/dports/multimedia/mplayer/mplayer-export-2021-12-29/libvo/ |
H A D | gl_compat.h | 269 #ifndef GL_MAD_ATI 270 #define GL_MAD_ATI 0x8968 macro
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/tests/ |
H A D | afsmultiarb.c | 335 glColorFragmentOp3ATI(GL_MAD_ATI, in Init() 386 glColorFragmentOp3ATI(GL_MAD_ATI, in Init()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/tests/ |
H A D | afsmultiarb.c | 335 glColorFragmentOp3ATI(GL_MAD_ATI, in Init() 386 glColorFragmentOp3ATI(GL_MAD_ATI, in Init()
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ATI_fragment_shader.java | 113 int GL_MAD_ATI = 0x8968; field
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ATI_fragment_shader | 38 GL_MAD_ATI 0x8968
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ATI_fragment_shader | 39 GL_MAD_ATI 0x8968
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_ATI_fragment_shader | 37 GL_MAD_ATI 0x8968
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ATI_fragment_shader | 39 GL_MAD_ATI 0x8968
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ATI_fragment_shader | 39 GL_MAD_ATI 0x8968
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ATI_fragment_shader | 38 GL_MAD_ATI 0x8968
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ATI/ |
H A D | fragment_shader.py | 64 GL_MAD_ATI=_C('GL_MAD_ATI',0x8968) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ATI/ |
H A D | fragment_shader.py | 64 GL_MAD_ATI=_C('GL_MAD_ATI',0x8968) variable
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/dports/games/tenebrae/tenebrae_0/ |
H A D | gl_bumpradeon.c | 378 qglAlphaFragmentOp3ATI(GL_MAD_ATI, in GL_CreateShadersRadeon() 499 qglAlphaFragmentOp3ATI(GL_MAD_ATI, in GL_CreateShadersRadeon()
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/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GL/ |
H A D | ati.h | 121 #define GL_MAD_ATI 0x8968 macro
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/mesa/swrast/ |
H A D | s_atifragshader.c | 398 case GL_MAD_ATI: in execute_shader()
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/dports/lang/clover/mesa-21.3.6/src/mesa/swrast/ |
H A D | s_atifragshader.c | 398 case GL_MAD_ATI: in execute_shader()
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/dports/graphics/libosmesa/mesa-21.3.6/src/mesa/swrast/ |
H A D | s_atifragshader.c | 398 case GL_MAD_ATI: in execute_shader()
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/dports/graphics/mesa-libs/mesa-21.3.6/src/mesa/swrast/ |
H A D | s_atifragshader.c | 398 case GL_MAD_ATI: in execute_shader()
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/mesa/swrast/ |
H A D | s_atifragshader.c | 398 case GL_MAD_ATI: in execute_shader()
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/mesa/swrast/ |
H A D | s_atifragshader.c | 398 case GL_MAD_ATI: in execute_shader()
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