/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_program.java | 90 int GL_MATRIX2_ARB = 0x88C2; field
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/ |
H A D | fragment_program.py | 39 GL_MATRIX2_ARB=_C('GL_MATRIX2_ARB',0x88C2) variable
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H A D | vertex_program.py | 40 GL_MATRIX2_ARB=_C('GL_MATRIX2_ARB',0x88C2) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/ |
H A D | fragment_program.py | 39 GL_MATRIX2_ARB=_C('GL_MATRIX2_ARB',0x88C2) variable
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H A D | vertex_program.py | 40 GL_MATRIX2_ARB=_C('GL_MATRIX2_ARB',0x88C2) variable
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/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/system/ |
H A D | gl.h | 1263 #ifndef GL_MATRIX2_ARB 1264 #define GL_MATRIX2_ARB 0x88C2 macro
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_vertex_program | 53 GL_MATRIX2_ARB 0x88C2
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_vertex_program | 54 GL_MATRIX2_ARB 0x88C2
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_ARB_vertex_program | 52 GL_MATRIX2_ARB 0x88C2
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ARB_vertex_program | 54 GL_MATRIX2_ARB 0x88C2
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_vertex_program | 54 GL_MATRIX2_ARB 0x88C2
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_vertex_program | 53 GL_MATRIX2_ARB 0x88C2
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/include/osg/ |
H A D | VertexProgram | 77 #define GL_MATRIX2_ARB 0x88C2
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H A D | FragmentProgram | 76 #define GL_MATRIX2_ARB 0x88C2
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osg/ |
H A D | FragmentProgram | 76 #define GL_MATRIX2_ARB 0x88C2
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H A D | VertexProgram | 77 #define GL_MATRIX2_ARB 0x88C2
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/dports/games/egl/egl-0.3.1_9/renderer/ |
H A D | r_local.h | 107 #define GL_MATRIX2_ARB 0x88C2 macro
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/dports/games/tenebrae/tenebrae_0/ |
H A D | gl_bumparb.c | 230 #define GL_MATRIX2_ARB 0x88C2 macro
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/dports/lang/clover/mesa-21.3.6/src/mesa/main/ |
H A D | matrix.c | 77 case GL_MATRIX2_ARB: in get_named_matrix_stack()
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/mesa/main/ |
H A D | matrix.c | 77 case GL_MATRIX2_ARB: in get_named_matrix_stack()
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/dports/graphics/libosmesa/mesa-21.3.6/src/mesa/main/ |
H A D | matrix.c | 77 case GL_MATRIX2_ARB: in get_named_matrix_stack()
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/dports/graphics/mesa-libs/mesa-21.3.6/src/mesa/main/ |
H A D | matrix.c | 77 case GL_MATRIX2_ARB: in get_named_matrix_stack()
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/mesa/main/ |
H A D | matrix.c | 77 case GL_MATRIX2_ARB: in get_named_matrix_stack()
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/mesa/main/ |
H A D | matrix.c | 77 case GL_MATRIX2_ARB: in get_named_matrix_stack()
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/mesa/main/ |
H A D | matrix.c | 77 case GL_MATRIX2_ARB: in get_named_matrix_stack()
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