/dports/games/tenebrae/tenebrae_0/ |
H A D | gl_bumpradeon.c | 386 qglColorFragmentOp2ATI(GL_MUL_ATI, in GL_CreateShadersRadeon() 393 qglAlphaFragmentOp2ATI(GL_MUL_ATI, in GL_CreateShadersRadeon() 400 qglColorFragmentOp2ATI(GL_MUL_ATI, in GL_CreateShadersRadeon() 407 qglAlphaFragmentOp2ATI(GL_MUL_ATI, in GL_CreateShadersRadeon() 414 qglColorFragmentOp2ATI(GL_MUL_ATI, in GL_CreateShadersRadeon() 421 qglAlphaFragmentOp2ATI(GL_MUL_ATI, in GL_CreateShadersRadeon() 435 qglColorFragmentOp2ATI(GL_MUL_ATI, in GL_CreateShadersRadeon() 507 qglColorFragmentOp2ATI(GL_MUL_ATI, in GL_CreateShadersRadeon() 514 qglAlphaFragmentOp2ATI(GL_MUL_ATI, in GL_CreateShadersRadeon() 521 qglColorFragmentOp2ATI(GL_MUL_ATI, in GL_CreateShadersRadeon() [all …]
|
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/ati_fragment_shader/ |
H A D | render-sources.c | 134 glColorFragmentOp2ATI(GL_MUL_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE, in piglit_init() 150 glColorFragmentOp2ATI(GL_MUL_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE, in piglit_init()
|
H A D | error13-invalidarg.c | 84 GL_MUL_ATI,
|
H A D | error12-invalidsrc.c | 92 GL_MUL_ATI,
|
H A D | error11-invaliddst.c | 99 GL_MUL_ATI,
|
H A D | error10-dotx.c | 129 glAlphaFragmentOp2ATI(GL_MUL_ATI, GL_REG_0_ATI, GL_NONE, in piglit_init()
|
/dports/multimedia/mencoder/mplayer-export-2021-12-29/libvo/ |
H A D | gl_compat.h | 266 #ifndef GL_MUL_ATI 267 #define GL_MUL_ATI 0x8964 macro
|
/dports/multimedia/mplayer/mplayer-export-2021-12-29/libvo/ |
H A D | gl_compat.h | 266 #ifndef GL_MUL_ATI 267 #define GL_MUL_ATI 0x8964 macro
|
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/tests/ |
H A D | afsmultiarb.c | 328 glColorFragmentOp2ATI(GL_MUL_ATI, in Init() 379 glColorFragmentOp2ATI(GL_MUL_ATI, in Init() 415 glColorFragmentOp2ATI(GL_MUL_ATI, in Init()
|
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/tests/ |
H A D | afsmultiarb.c | 328 glColorFragmentOp2ATI(GL_MUL_ATI, in Init() 379 glColorFragmentOp2ATI(GL_MUL_ATI, in Init() 415 glColorFragmentOp2ATI(GL_MUL_ATI, in Init()
|
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ATI_fragment_shader.java | 109 int GL_MUL_ATI = 0x8964; field
|
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ATI_fragment_shader | 34 GL_MUL_ATI 0x8964
|
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ATI_fragment_shader | 35 GL_MUL_ATI 0x8964
|
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_ATI_fragment_shader | 33 GL_MUL_ATI 0x8964
|
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ATI_fragment_shader | 35 GL_MUL_ATI 0x8964
|
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ATI_fragment_shader | 35 GL_MUL_ATI 0x8964
|
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ATI_fragment_shader | 34 GL_MUL_ATI 0x8964
|
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/atifs/src/ |
H A D | ps_1_4.cpp | 72 SYMDEF sid_MUL, GL_MUL_ATI, ckp_PS_BASE 2050 …mi_COLOROP2, GL_MUL_ATI, GL_REG_0_ATI, RGB_BITS, GL_NONE, GL_REG_0_ATI, GL_NONE, GL_NONE, GL_CON_0… 2051 …mi_ALPHAOP2, GL_MUL_ATI, GL_REG_0_ATI, GL_NONE, GL_REG_0_ATI, GL_NONE, GL_NONE, GL_CON_0_ATI, GL_N… 2058 …mi_COLOROP2, GL_MUL_ATI, GL_REG_0_ATI, RGB_BITS, GL_NONE, GL_REG_0_ATI, GL_NONE, GL_NONE, GL_REG_1… 2060 …mi_ALPHAOP2, GL_MUL_ATI, GL_REG_0_ATI, GL_NONE, GL_REG_0_ATI, GL_NONE, GL_NONE, GL_REG_1_ATI, GL_N…
|
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/atifs/src/ |
H A D | ps_1_4.cpp | 72 SYMDEF sid_MUL, GL_MUL_ATI, ckp_PS_BASE 2050 …mi_COLOROP2, GL_MUL_ATI, GL_REG_0_ATI, RGB_BITS, GL_NONE, GL_REG_0_ATI, GL_NONE, GL_NONE, GL_CON_0… 2051 …mi_ALPHAOP2, GL_MUL_ATI, GL_REG_0_ATI, GL_NONE, GL_REG_0_ATI, GL_NONE, GL_NONE, GL_CON_0_ATI, GL_N… 2058 …mi_COLOROP2, GL_MUL_ATI, GL_REG_0_ATI, RGB_BITS, GL_NONE, GL_REG_0_ATI, GL_NONE, GL_NONE, GL_REG_1… 2060 …mi_ALPHAOP2, GL_MUL_ATI, GL_REG_0_ATI, GL_NONE, GL_REG_0_ATI, GL_NONE, GL_NONE, GL_REG_1_ATI, GL_N…
|
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ATI/ |
H A D | fragment_shader.py | 66 GL_MUL_ATI=_C('GL_MUL_ATI',0x8964) variable
|
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ATI/ |
H A D | fragment_shader.py | 66 GL_MUL_ATI=_C('GL_MUL_ATI',0x8964) variable
|
/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GL/ |
H A D | ati.h | 117 #define GL_MUL_ATI 0x8964 macro
|
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/mesa/swrast/ |
H A D | s_atifragshader.c | 389 case GL_MUL_ATI: in execute_shader()
|
/dports/lang/clover/mesa-21.3.6/src/mesa/swrast/ |
H A D | s_atifragshader.c | 389 case GL_MUL_ATI: in execute_shader()
|
/dports/graphics/libosmesa/mesa-21.3.6/src/mesa/swrast/ |
H A D | s_atifragshader.c | 389 case GL_MUL_ATI: in execute_shader()
|