/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_shader_objects | 35 GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_shader_objects | 36 GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_ARB_shader_objects | 34 GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_shader_objects | 36 GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ARB_shader_objects | 36 GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_shader_objects | 35 GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/GL/ARB/ |
H A D | shader_objects.py | 246 max_index = int(glGetObjectParameterivARB( program, GL_OBJECT_ACTIVE_UNIFORMS_ARB ))
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/GL/ARB/ |
H A D | shader_objects.py | 250 max_index = int(glGetObjectParameterivARB( program, GL_OBJECT_ACTIVE_UNIFORMS_ARB ))
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/dports/graphics/Coin/coin-Coin-4.0.0/src/shaders/ |
H A D | SoGLSLShaderParameter.cpp | 273 g->glGetObjectParameterivARB(pHandle, GL_OBJECT_ACTIVE_UNIFORMS_ARB, &activeUniforms); in isValid()
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/GLSL/src/ |
H A D | OgreGLSLLinkProgramManager.cpp | 339 glGetObjectParameterivARB(programObject, GL_OBJECT_ACTIVE_UNIFORMS_ARB, in extractUniforms()
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/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/system/ |
H A D | gl.h | 1502 #ifndef GL_OBJECT_ACTIVE_UNIFORMS_ARB 1503 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 macro
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_experimental/filter_ouput_optical_flow/GPU/ |
H A D | Shader.cpp | 104 glGetObjectParameterivARB( m_Id, GL_OBJECT_ACTIVE_UNIFORMS_ARB, &count ); in RecoverActiveUniforms()
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_shader_objects.java | 56 int GL_OBJECT_ACTIVE_UNIFORMS_ARB = 0x8B86; field
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/ |
H A D | shader_objects.py | 27 GL_OBJECT_ACTIVE_UNIFORMS_ARB=_C('GL_OBJECT_ACTIVE_UNIFORMS_ARB',0x8B86) variable
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/dports/graphics/electricsheep/electricsheep-37ba0fd692d6581f8fe009ed11c9650cd8174123/client_generic/DisplayOutput/OpenGL/ |
H A D | ShaderGL.cpp | 187 glGetObjectParameterivARB( m_Program, GL_OBJECT_ACTIVE_UNIFORMS_ARB, &uniformCount ); in Build()
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/ |
H A D | shader_objects.py | 27 GL_OBJECT_ACTIVE_UNIFORMS_ARB=_C('GL_OBJECT_ACTIVE_UNIFORMS_ARB',0x8B86) variable
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/ |
H A D | Shader.cpp | 378 glGetObjectParameterivARB(g_programObj, GL_OBJECT_ACTIVE_UNIFORMS_ARB , &numUniforms); in _queryUniforms()
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/GLSL/src/ |
H A D | OgreGLSLLinkProgramManager.cpp | 348 glGetObjectParameterivARB(programObject, GL_OBJECT_ACTIVE_UNIFORMS_ARB, in extractUniforms()
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/GL/VERSION/ |
H A D | GL_2_0.py | 216 from OpenGL.raw.GL.ARB.shader_objects import GL_OBJECT_ACTIVE_UNIFORMS_ARB as GL_OBJECT_ACTIVE_UNIF…
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/GL/VERSION/ |
H A D | GL_2_0.py | 216 from OpenGL.raw.GL.ARB.shader_objects import GL_OBJECT_ACTIVE_UNIFORMS_ARB as GL_OBJECT_ACTIVE_UNIF…
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/source/Irrlicht/ |
H A D | COpenGLSLMaterialRenderer.cpp | 443 Driver->extGlGetObjectParameteriv(Program, GL_OBJECT_ACTIVE_UNIFORMS_ARB, &num); in linkProgram()
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/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/ |
H A D | COpenGLSLMaterialRenderer.cpp | 434 Driver->extGlGetObjectParameteriv(Program, GL_OBJECT_ACTIVE_UNIFORMS_ARB, &num); in linkProgram()
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/dports/games/vavoom/vavoom-1.33/source/ |
H A D | gl_local.h | 156 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 macro
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | glquake.h | 787 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 macro
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/dports/java/java3d/java3d-1.5.2/j3d-core/src/native/ogl/ |
H A D | GLSLShaderProgram.c | 748 GL_OBJECT_ACTIVE_UNIFORMS_ARB, in Java_javax_media_j3d_NativePipeline_lookupGLSLShaderAttrNames()
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