/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/redbook/ |
H A D | combiner.c | 188 glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, GL_SRC_COLOR); in display() 230 glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, GL_SRC_COLOR); in display() 331 glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, GL_SRC_COLOR); in display()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/redbook/ |
H A D | combiner.c | 188 glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, GL_SRC_COLOR); in display() 230 glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, GL_SRC_COLOR); in display() 331 glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, GL_SRC_COLOR); in display()
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_texture_env_combine.java | 48 int GL_OPERAND1_RGB_ARB = 0x8591; field
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_texture_env_combine | 21 GL_OPERAND1_RGB_ARB 0x8591
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ARB_texture_env_combine | 22 GL_OPERAND1_RGB_ARB 0x8591
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_texture_env_combine | 21 GL_OPERAND1_RGB_ARB 0x8591
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_texture_env_combine | 22 GL_OPERAND1_RGB_ARB 0x8591
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_ARB_texture_env_combine | 20 GL_OPERAND1_RGB_ARB 0x8591
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_texture_env_combine | 22 GL_OPERAND1_RGB_ARB 0x8591
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/ |
H A D | texture_env_combine.py | 23 GL_OPERAND1_RGB_ARB=_C('GL_OPERAND1_RGB_ARB',0x8591) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/ |
H A D | texture_env_combine.py | 23 GL_OPERAND1_RGB_ARB=_C('GL_OPERAND1_RGB_ARB',0x8591) variable
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/dports/games/0ad/0ad-0.0.23b-alpha/source/renderer/ |
H A D | TerrainRenderer.cpp | 270 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, GL_SRC_COLOR); in RenderTerrain() 318 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, GL_SRC_COLOR); in RenderTerrain() 339 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, GL_SRC_ALPHA); in RenderTerrain() 876 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, GL_SRC_COLOR); in RenderSimpleWater() 896 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, GL_SRC_ALPHA); in RenderSimpleWater()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osg/ |
H A D | TexEnvCombine.cpp | 89 glTexEnvi( GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, _operand1_RGB); in apply()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osg/ |
H A D | TexEnvCombine.cpp | 89 glTexEnvi( GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, _operand1_RGB); in apply()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/ |
H A D | gropengltnl.cpp | 1076 glTexEnvf( GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, GL_SRC_COLOR ); in opengl_render_pipeline_fixed() 1083 glTexEnvf( GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, GL_SRC_COLOR ); in opengl_render_pipeline_fixed() 1103 glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, GL_SRC_COLOR); in opengl_render_pipeline_fixed() 1205 glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, GL_SRC_COLOR); in opengl_render_pipeline_fixed() 1242 glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, GL_SRC_COLOR); in opengl_render_pipeline_fixed() 1248 glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, GL_SRC_COLOR); in opengl_render_pipeline_fixed()
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/dports/games/0ad/0ad-0.0.23b-alpha/source/graphics/ |
H A D | ShaderProgramFFP.cpp | 258 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, GL_SRC_COLOR); in Bind() 296 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, GL_SRC_ALPHA); in Bind() 887 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, GL_SRC_ALPHA); in Bind()
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/dports/games/egl/egl-0.3.1_9/renderer/ |
H A D | rb_render.c | 1973 qglTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, GL_SRC_COLOR); in RB_RenderCombine() 1995 qglTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, GL_ONE_MINUS_SRC_COLOR); in RB_RenderCombine() 2001 qglTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, GL_SRC_COLOR); in RB_RenderCombine() 2007 qglTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, GL_SRC_COLOR); in RB_RenderCombine() 2013 qglTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, GL_ONE_MINUS_SRC_COLOR); in RB_RenderCombine() 2019 qglTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, GL_SRC_ALPHA); in RB_RenderCombine() 2025 qglTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, GL_ONE_MINUS_SRC_ALPHA); in RB_RenderCombine() 2032 qglTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, GL_SRC_ALPHA); in RB_RenderCombine() 2038 qglTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, GL_ONE_MINUS_SRC_ALPHA); in RB_RenderCombine()
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H A D | r_local.h | 507 #define GL_OPERAND1_RGB_ARB 0x8591 macro
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/dports/games/spring/spring_98.0/rts/Map/SM3/terrain/ |
H A D | TerrainTexEnvCombine.cpp | 231 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, GL_SRC_COLOR); in SetupShader()
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/dports/games/tenebrae/tenebrae_0/ |
H A D | gl_bumpmap.c | 154 glTexEnvf (GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, GL_SRC_ALPHA); in GL_EnableColorShader() 166 glTexEnvf (GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, GL_SRC_COLOR); in GL_DisableColorShader()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osg/ |
H A D | TexEnvCombine | 34 #define GL_OPERAND1_RGB_ARB 0x8591
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/include/osg/ |
H A D | TexEnvCombine | 34 #define GL_OPERAND1_RGB_ARB 0x8591
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/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GL/ |
H A D | extensions.h | 183 # define GL_OPERAND1_RGB_ARB 0x8591 macro
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/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/ |
H A D | draw_common.cpp | 901 qglTexEnvi( GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, GL_ONE_MINUS_SRC_COLOR ); in RB_STD_T_RenderShaderPasses() 919 qglTexEnvi( GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, GL_SRC_COLOR ); in RB_STD_T_RenderShaderPasses()
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/dports/games/el/Eternal-Lands-1.9.5.9-1/ |
H A D | shadows.c | 578 glTexEnvi(GL_TEXTURE_ENV,GL_OPERAND1_RGB_ARB,GL_SRC_COLOR); in setup_shadow_mapping()
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