/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ATI_pn_triangles.java | 42 int GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 0x87F5; field
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ATI_pn_triangles | 9 GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ATI_pn_triangles | 10 GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
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/dports/graphics/glew-wayland/glew-2.2.0/auto/core/gl/ |
H A D | GL_ATI_pn_triangles | 10 GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ATI_pn_triangles | 10 GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/core/gl/ |
H A D | GL_ATI_pn_triangles | 10 GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
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/dports/graphics/glew/glew-2.2.0/auto/core/gl/ |
H A D | GL_ATI_pn_triangles | 10 GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ATI_pn_triangles | 10 GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ATI_pn_triangles | 9 GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/core/ |
H A D | GL_ATI_pn_triangles | 9 GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/core/ |
H A D | GL_ATI_pn_triangles | 8 GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_ATI_pn_triangles | 8 GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ATI/ |
H A D | pn_triangles.py | 21 GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI=_C('GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI',0x87F5) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ATI/ |
H A D | pn_triangles.py | 21 GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI=_C('GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI',0x87F5) variable
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/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/ |
H A D | qgl.h | 76 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x6095 macro 86 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 macro
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/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/ |
H A D | qgl.h | 102 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x6095 macro 112 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 macro
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/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/ |
H A D | qgl.h | 102 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x6095 macro 112 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 macro
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H A D | tr_cmds.c | 410 glConfig.ATIPointMode = (int)GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI; in RE_BeginFrame()
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/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/ |
H A D | qgl.h | 76 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x6095 macro 86 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 macro
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H A D | tr_cmds.c | 450 glConfig.ATIPointMode = (int)GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI; in RE_BeginFrame()
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/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GL/ |
H A D | ati.h | 202 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 macro
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/dports/games/tenebrae/tenebrae_0/ |
H A D | gl_bumparb.c | 39 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 macro
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H A D | glATI.h | 722 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 macro
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/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/ |
H A D | gl-enums.h | 5916 #ifndef GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 5917 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 macro
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/dports/games/cake/cake_src/cake/glsetup/ |
H A D | gl_ATI_ext.h | 943 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 macro
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