/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Common/GL/GLExtensions/ |
H A D | NV_primitive_restart.h | 26 #define GL_PRIMITIVE_RESTART_NV 0x8558 macro
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/general/ |
H A D | primitive-restart-draw-mode.c | 228 glEnableClientState(GL_PRIMITIVE_RESTART_NV); in draw_pattern() 236 glDisableClientState(GL_PRIMITIVE_RESTART_NV); in draw_pattern()
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H A D | primitive-restart.c | 267 glEnableClientState(GL_PRIMITIVE_RESTART_NV); in enable_restart() 280 glDisableClientState(GL_PRIMITIVE_RESTART_NV); in disable_restart()
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | NV_primitive_restart.java | 46 int GL_PRIMITIVE_RESTART_NV = 0x8558; field
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_NV_primitive_restart | 4 GL_PRIMITIVE_RESTART_NV 0x8558
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_NV_primitive_restart | 5 GL_PRIMITIVE_RESTART_NV 0x8558
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_NV_primitive_restart | 4 GL_PRIMITIVE_RESTART_NV 0x8558
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_NV_primitive_restart | 5 GL_PRIMITIVE_RESTART_NV 0x8558
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_NV_primitive_restart | 5 GL_PRIMITIVE_RESTART_NV 0x8558
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_NV_primitive_restart | 3 GL_PRIMITIVE_RESTART_NV 0x8558
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/NV/ |
H A D | primitive_restart.py | 15 GL_PRIMITIVE_RESTART_NV=_C('GL_PRIMITIVE_RESTART_NV',0x8558) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/NV/ |
H A D | primitive_restart.py | 15 GL_PRIMITIVE_RESTART_NV=_C('GL_PRIMITIVE_RESTART_NV',0x8558) variable
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/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Common/GL/ |
H A D | GLUtil.cpp | 116 glEnableClientState(GL_PRIMITIVE_RESTART_NV); in EnablePrimitiveRestart()
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/dports/games/spring/spring_98.0/rts/Rendering/Models/ |
H A D | S3OParser.cpp | 192 glEnableClientState(GL_PRIMITIVE_RESTART_NV); in DrawForList() 200 glDisableClientState(GL_PRIMITIVE_RESTART_NV); in DrawForList()
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/mesa/main/ |
H A D | glthread_marshal.h | 402 case GL_PRIMITIVE_RESTART_NV: in _mesa_array_to_attrib()
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/dports/lang/clover/mesa-21.3.6/src/mesa/main/ |
H A D | glthread_marshal.h | 412 case GL_PRIMITIVE_RESTART_NV: in _mesa_array_to_attrib()
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/dports/graphics/libosmesa/mesa-21.3.6/src/mesa/main/ |
H A D | glthread_marshal.h | 412 case GL_PRIMITIVE_RESTART_NV: in _mesa_array_to_attrib()
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/mesa/main/ |
H A D | glthread_marshal.h | 412 case GL_PRIMITIVE_RESTART_NV: in _mesa_array_to_attrib()
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/dports/graphics/mesa-libs/mesa-21.3.6/src/mesa/main/ |
H A D | glthread_marshal.h | 412 case GL_PRIMITIVE_RESTART_NV: in _mesa_array_to_attrib()
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/mesa/main/ |
H A D | glthread_marshal.h | 412 case GL_PRIMITIVE_RESTART_NV: in _mesa_array_to_attrib()
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/mesa/main/ |
H A D | glthread_marshal.h | 412 case GL_PRIMITIVE_RESTART_NV: in _mesa_array_to_attrib()
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/mesa/main/ |
H A D | glthread_marshal.h | 412 case GL_PRIMITIVE_RESTART_NV: in _mesa_array_to_attrib()
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/mesa/main/ |
H A D | glthread_marshal.h | 412 case GL_PRIMITIVE_RESTART_NV: in _mesa_array_to_attrib()
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/dports/graphics/mesa-dri/mesa-21.3.6/src/mesa/main/ |
H A D | glthread_marshal.h | 412 case GL_PRIMITIVE_RESTART_NV: in _mesa_array_to_attrib()
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/dports/misc/usd/USD-21.11/pxr/usdImaging/usdImagingGL/ |
H A D | legacyEngine.cpp | 361 glEnableClientState( GL_PRIMITIVE_RESTART_NV ); in Render() 478 glDisableClientState(GL_PRIMITIVE_RESTART_NV); in Render()
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