/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/slang/ |
H A D | framework.c | 42 else if (type == GL_PROGRAM_OBJECT_ARB) in CheckObjectStatus()
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H A D | sotest.c | 354 endtest1 (glGetHandleARB (GL_PROGRAM_OBJECT_ARB) == prog); in InitScene()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/slang/ |
H A D | framework.c | 42 else if (type == GL_PROGRAM_OBJECT_ARB) in CheckObjectStatus()
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H A D | sotest.c | 354 endtest1 (glGetHandleARB (GL_PROGRAM_OBJECT_ARB) == prog); in InitScene()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_experimental/filter_ouput_optical_flow/GPU/ |
H A D | Shader.cpp | 317 GLuint activeProgBackup = glGetHandleARB( GL_PROGRAM_OBJECT_ARB ); in SetUniform() 351 GLuint activeProgBackup = glGetHandleARB( GL_PROGRAM_OBJECT_ARB ); in SetSampler()
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/dports/emulators/mess/mame-mame0226/src/osd/modules/opengl/ |
H A D | gl_shader_tool.cpp | 152 if( param!=GL_PROGRAM_OBJECT_ARB && param!=GL_SHADER_OBJECT_ARB ) in gl_shader_check_error() 159 if(param==GL_PROGRAM_OBJECT_ARB) in gl_shader_check_error()
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/dports/emulators/mame/mame-mame0226/src/osd/modules/opengl/ |
H A D | gl_shader_tool.cpp | 152 if( param!=GL_PROGRAM_OBJECT_ARB && param!=GL_SHADER_OBJECT_ARB ) in gl_shader_check_error() 159 if(param==GL_PROGRAM_OBJECT_ARB) in gl_shader_check_error()
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/dports/devel/sfml/SFML-2.5.1/src/SFML/Graphics/ |
H A D | GLExtensions.hpp | 241 #define GLEXT_GL_PROGRAM_OBJECT GL_PROGRAM_OBJECT_ARB
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/dports/graphics/anttweakbar/AntTweakBar/src/ |
H A D | TwOpenGL.cpp | 74 #ifndef GL_PROGRAM_OBJECT_ARB 75 # define GL_PROGRAM_OBJECT_ARB 0x8B40 macro 404 m_PrevProgramObjectARB = _glGetHandleARB(GL_PROGRAM_OBJECT_ARB); in BeginDraw()
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_shader_objects | 4 GL_PROGRAM_OBJECT_ARB 0x8B40
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_shader_objects | 5 GL_PROGRAM_OBJECT_ARB 0x8B40
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_ARB_shader_objects | 3 GL_PROGRAM_OBJECT_ARB 0x8B40
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_shader_objects | 5 GL_PROGRAM_OBJECT_ARB 0x8B40
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ARB_shader_objects | 5 GL_PROGRAM_OBJECT_ARB 0x8B40
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_shader_objects | 4 GL_PROGRAM_OBJECT_ARB 0x8B40
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osg/ |
H A D | GLExtensions.cpp | 1103 #ifndef GL_PROGRAM_OBJECT_ARB in getCurrentProgram() 1104 #define GL_PROGRAM_OBJECT_ARB 0x8B40 in getCurrentProgram() macro 1106 return glGetHandleARB( GL_PROGRAM_OBJECT_ARB ); in getCurrentProgram()
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | glquake.h | 731 #ifndef GL_PROGRAM_OBJECT_ARB 777 #ifndef GL_PROGRAM_OBJECT_ARB 778 #define GL_PROGRAM_OBJECT_ARB 0x8B40 macro
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_shader_objects.java | 45 int GL_PROGRAM_OBJECT_ARB = 0x8B40; field
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/ |
H A D | shader_objects.py | 38 GL_PROGRAM_OBJECT_ARB=_C('GL_PROGRAM_OBJECT_ARB',0x8B40) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/ |
H A D | shader_objects.py | 38 GL_PROGRAM_OBJECT_ARB=_C('GL_PROGRAM_OBJECT_ARB',0x8B40) variable
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osg/ |
H A D | GLExtensions.cpp | 1311 #ifndef GL_PROGRAM_OBJECT_ARB in getCurrentProgram() 1312 #define GL_PROGRAM_OBJECT_ARB 0x8B40 in getCurrentProgram() macro 1314 return glGetHandleARB( GL_PROGRAM_OBJECT_ARB ); in getCurrentProgram()
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/dports/games/vavoom/vavoom-1.33/source/ |
H A D | gl_local.h | 125 #define GL_PROGRAM_OBJECT_ARB 0x8B40 macro
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/mesa/main/ |
H A D | shaderapi.c | 565 if (pname == GL_PROGRAM_OBJECT_ARB) { in get_handle() 1793 *params = GL_PROGRAM_OBJECT_ARB; in _mesa_GetObjectParameterivARB()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/ |
H A D | gropengl.h | 267 #define GL_PROGRAM_OBJECT_ARB 0x8B40 macro
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/dports/lang/clover/mesa-21.3.6/src/mesa/main/ |
H A D | shaderapi.c | 607 if (pname == GL_PROGRAM_OBJECT_ARB) { in get_handle() 1834 *params = GL_PROGRAM_OBJECT_ARB; in _mesa_GetObjectParameterivARB()
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