/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osg/ |
H A D | TexGen | 34 #ifndef GL_REFLECTION_MAP_ARB 35 #define GL_REFLECTION_MAP_ARB 0x8512 105 REFLECTION_MAP = GL_REFLECTION_MAP_ARB
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/include/osg/ |
H A D | TexGen | 34 #ifndef GL_REFLECTION_MAP_ARB 35 #define GL_REFLECTION_MAP_ARB 0x8512 105 REFLECTION_MAP = GL_REFLECTION_MAP_ARB
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_texture_cube_map.java | 36 int GL_REFLECTION_MAP_ARB = 0x8512; field
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_texture_cube_map | 5 GL_REFLECTION_MAP_ARB 0x8512
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ARB_texture_cube_map | 6 GL_REFLECTION_MAP_ARB 0x8512
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_texture_cube_map | 5 GL_REFLECTION_MAP_ARB 0x8512
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_ARB_texture_cube_map | 4 GL_REFLECTION_MAP_ARB 0x8512
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_texture_cube_map | 6 GL_REFLECTION_MAP_ARB 0x8512
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_texture_cube_map | 6 GL_REFLECTION_MAP_ARB 0x8512
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/dports/games/criticalmass/CriticalMass-1.5/utilsgl/ |
H A D | GLTextureCubeMap.hpp | 23 #define GL_REFLECTION_MAP_ARB 0x8512 macro
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/ |
H A D | texture_cube_map.py | 17 GL_REFLECTION_MAP_ARB=_C('GL_REFLECTION_MAP_ARB',0x8512) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/ |
H A D | texture_cube_map.py | 17 GL_REFLECTION_MAP_ARB=_C('GL_REFLECTION_MAP_ARB',0x8512) variable
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/demos/ |
H A D | cuberender.c | 164 glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB); in DrawShinySphere() 165 glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB); in DrawShinySphere() 166 glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB); in DrawShinySphere()
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H A D | cubemap.c | 316 glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB); in set_mode() 317 glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB); in set_mode() 318 glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB); in set_mode()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/demos/ |
H A D | cuberender.c | 164 glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB); in DrawShinySphere() 165 glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB); in DrawShinySphere() 166 glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB); in DrawShinySphere()
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H A D | cubemap.c | 316 glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB); in set_mode() 317 glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB); in set_mode() 318 glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB); in set_mode()
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/dports/games/foobillard/foobillard-3.0a/src/ |
H A D | options.h | 204 #define GL_REFLECTION_MAP_ARB GL_REFLECTION_MAP macro
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H A D | ball.c | 1765 glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB); in draw_balls() 1766 glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB); in draw_balls() 1767 glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB); in draw_balls()
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/dports/games/glaxium/glaxium_0.5/ |
H A D | myship.cpp | 366 glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB); in initList() 367 glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB); in initList()
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/dports/games/egl/egl-0.3.1_9/renderer/ |
H A D | rb_render.c | 754 qglTexGeni (GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB); in RB_VertexTCBaseGeneric() 755 qglTexGeni (GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB); in RB_VertexTCBaseGeneric() 756 qglTexGeni (GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB); in RB_VertexTCBaseGeneric() 1127 qglTexGeni (GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB); in RB_VertexTCBaseMatrix() 1128 qglTexGeni (GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB); in RB_VertexTCBaseMatrix() 1129 qglTexGeni (GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB); in RB_VertexTCBaseMatrix()
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H A D | r_local.h | 309 #define GL_REFLECTION_MAP_ARB 0x8512 macro
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/dports/games/bloodfrontier/bloodfrontier/src/engine/ |
H A D | animmodel.h | 355 glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB); in bind() 356 glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB); in bind() 357 glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB); in bind()
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/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GL/ |
H A D | extensions.h | 151 # define GL_REFLECTION_MAP_ARB 0x8512 macro
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/dports/x11-clocks/glclock/glclock-6.0b6.0/ |
H A D | GLextensions.H | 582 #define GL_REFLECTION_MAP_ARB GL_REFLECTION_MAP macro
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/dports/games/evq3/evq3/code/renderer/ |
H A D | qgl.h | 76 #define GL_REFLECTION_MAP_ARB 0x8512 macro
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