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Searched refs:GL_RGB4_S3TC (Results 1 – 25 of 392) sorted by relevance

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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_S3_s3tc5 GL_RGB4_S3TC 0x83A1
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_S3_s3tc6 GL_RGB4_S3TC 0x83A1
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_S3_s3tc5 GL_RGB4_S3TC 0x83A1
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_S3_s3tc6 GL_RGB4_S3TC 0x83A1
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_S3_s3tc4 GL_RGB4_S3TC 0x83A1
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_S3_s3tc6 GL_RGB4_S3TC 0x83A1
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/S3/
H A Ds3tc.py14 GL_RGB4_S3TC=_C('GL_RGB4_S3TC',0x83A1) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/S3/
H A Ds3tc.py14 GL_RGB4_S3TC=_C('GL_RGB4_S3TC',0x83A1) variable
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/tests/
H A Dtexcmp.c62 case GL_RGB4_S3TC: in TextureName()
369 if (s3tc) ReInit(GL_RGB4_S3TC, Tx); in Key()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/tests/
H A Dtexcmp.c62 case GL_RGB4_S3TC: in TextureName()
369 if (s3tc) ReInit(GL_RGB4_S3TC, Tx); in Key()
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/mesa/main/
H A Dtexcompress.c104 case GL_RGB4_S3TC: in _mesa_gl_compressed_format_base_format()
495 case GL_RGB4_S3TC: in _mesa_glenum_to_compressed_format()
/dports/lang/clover/mesa-21.3.6/src/mesa/main/
H A Dtexcompress.c104 case GL_RGB4_S3TC: in _mesa_gl_compressed_format_base_format()
495 case GL_RGB4_S3TC: in _mesa_glenum_to_compressed_format()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/mesa/main/
H A Dtexcompress.c104 case GL_RGB4_S3TC: in _mesa_gl_compressed_format_base_format()
495 case GL_RGB4_S3TC: in _mesa_glenum_to_compressed_format()
/dports/graphics/libosmesa/mesa-21.3.6/src/mesa/main/
H A Dtexcompress.c104 case GL_RGB4_S3TC: in _mesa_gl_compressed_format_base_format()
495 case GL_RGB4_S3TC: in _mesa_glenum_to_compressed_format()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/mesa/main/
H A Dtexcompress.c104 case GL_RGB4_S3TC: in _mesa_gl_compressed_format_base_format()
495 case GL_RGB4_S3TC: in _mesa_glenum_to_compressed_format()
/dports/graphics/mesa-libs/mesa-21.3.6/src/mesa/main/
H A Dtexcompress.c104 case GL_RGB4_S3TC: in _mesa_gl_compressed_format_base_format()
495 case GL_RGB4_S3TC: in _mesa_glenum_to_compressed_format()
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/mesa/main/
H A Dtexcompress.c104 case GL_RGB4_S3TC: in _mesa_gl_compressed_format_base_format()
495 case GL_RGB4_S3TC: in _mesa_glenum_to_compressed_format()
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/mesa/main/
H A Dtexcompress.c104 case GL_RGB4_S3TC: in _mesa_gl_compressed_format_base_format()
495 case GL_RGB4_S3TC: in _mesa_glenum_to_compressed_format()
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/mesa/main/
H A Dtexcompress.c104 case GL_RGB4_S3TC: in _mesa_gl_compressed_format_base_format()
495 case GL_RGB4_S3TC: in _mesa_glenum_to_compressed_format()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/mesa/main/
H A Dtexcompress.c104 case GL_RGB4_S3TC: in _mesa_gl_compressed_format_base_format()
495 case GL_RGB4_S3TC: in _mesa_glenum_to_compressed_format()
/dports/graphics/mesa-dri/mesa-21.3.6/src/mesa/main/
H A Dtexcompress.c104 case GL_RGB4_S3TC: in _mesa_gl_compressed_format_base_format()
495 case GL_RGB4_S3TC: in _mesa_glenum_to_compressed_format()
/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/
H A Dtr_image.cpp204 case GL_RGB4_S3TC: in R_BytesPerTex()
296 case GL_RGB4_S3TC: in R_ImageList_f()
636 *pformat = GL_RGB4_S3TC; in Upload32()
/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/
H A Dtr_image.cpp175 case GL_RGB4_S3TC: in R_BytesPerTex()
262 case GL_RGB4_S3TC: in R_ImageList_f()
658 *pformat = GL_RGB4_S3TC; in Upload32()
/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/
H A Dtr_image.c184 case GL_RGB4_S3TC: in R_ImageList_f()
612 internalFormat = GL_RGB4_S3TC; in Upload32()
/dports/games/ioquake3/ioquake3-1.36/code/renderer/
H A Dtr_image.c184 case GL_RGB4_S3TC: in R_ImageList_f()
612 internalFormat = GL_RGB4_S3TC; in Upload32()

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