/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_texture_rectangle.java | 76 int GL_SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64; field
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H A D | ARB_shader_objects.java | 84 int GL_SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64; field
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengles/ |
H A D | ARB_texture_rectangle.java | 76 int GL_SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64; field
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_texture_rectangle | 9 GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
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H A D | GL_ARB_shader_objects | 28 GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ARB_texture_rectangle | 10 GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
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H A D | GL_ARB_shader_objects | 29 GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_texture_rectangle | 9 GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
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H A D | GL_ARB_shader_objects | 28 GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_texture_rectangle | 10 GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
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H A D | GL_ARB_shader_objects | 29 GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_ARB_texture_rectangle | 8 GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
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H A D | GL_ARB_shader_objects | 27 GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_texture_rectangle | 10 GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
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H A D | GL_ARB_shader_objects | 29 GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
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/dports/graphics/Coin/coin-Coin-4.0.0/src/shaders/ |
H A D | SoGLSLShaderParameter.cpp | 317 case GL_SAMPLER_2D_RECT_SHADOW_ARB: in isValid()
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H A D | ChangeLog | 75 GL_SAMPLER_2D_RECT_SHADOW_ARB
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/GLSL/src/ |
H A D | OgreGLSLLinkProgramManager.cpp | 223 case GL_SAMPLER_2D_RECT_SHADOW_ARB: in convertGLUniformtoOgreType()
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/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/system/ |
H A D | gl.h | 1601 #ifndef GL_SAMPLER_2D_RECT_SHADOW_ARB 1602 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 macro
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_experimental/filter_ouput_optical_flow/GPU/ |
H A D | Shader.cpp | 124 if( type<GL_SAMPLER_1D_ARB || type>GL_SAMPLER_2D_RECT_SHADOW_ARB ) in RecoverActiveUniforms()
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/ |
H A D | shader_objects.py | 43 GL_SAMPLER_2D_RECT_SHADOW_ARB=_C('GL_SAMPLER_2D_RECT_SHADOW_ARB',0x8B64) variable
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/dports/graphics/electricsheep/electricsheep-37ba0fd692d6581f8fe009ed11c9650cd8174123/client_generic/DisplayOutput/OpenGL/ |
H A D | ShaderGL.cpp | 200 if( type >= GL_SAMPLER_1D && type <= GL_SAMPLER_2D_RECT_SHADOW_ARB ) in Build()
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/ |
H A D | shader_objects.py | 43 GL_SAMPLER_2D_RECT_SHADOW_ARB=_C('GL_SAMPLER_2D_RECT_SHADOW_ARB',0x8B64) variable
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/GLSL/src/ |
H A D | OgreGLSLLinkProgramManager.cpp | 232 case GL_SAMPLER_2D_RECT_SHADOW_ARB: in completeDefInfo()
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | glquake.h | 422 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 macro 813 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 macro
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