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Searched refs:GL_SGIX_texture_select (Results 1 – 25 of 97) sorted by relevance

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/dports/astro/openuniverse/openuniverse-1.0beta3/src/
H A Dglext.h1729 #ifndef GL_SGIX_texture_select
1730 #define GL_SGIX_texture_select 1 macro
/dports/games/cube/cube_source/include/GL/
H A Dglext.h2036 #ifndef GL_SGIX_texture_select
2037 #define GL_SGIX_texture_select 1 macro
/dports/games/q2p/Q2P-0.2-2006-12-31/win32/include/
H A Dglext.h1975 #ifndef GL_SGIX_texture_select
1976 #define GL_SGIX_texture_select 1 macro
/dports/graphics/sage/sage-0.2.0/sage/
H A Dsage.h5630 #ifndef GL_SGIX_texture_select
5631 #define GL_SGIX_texture_select 1 macro
/dports/graphics/sharpconstruct/sharpconstruct-0.11/include/
H A Dglext.h9167 #ifndef GL_SGIX_texture_select
9169 #define GL_SGIX_texture_select 1 macro
/dports/games/q2pro/q2pro/win32-libs-vc8/include/GL/
H A Dglext.h3049 #ifndef GL_SGIX_texture_select
3050 #define GL_SGIX_texture_select 1 macro
/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/include/GL/
H A Dglext.h3034 #ifndef GL_SGIX_texture_select
3035 #define GL_SGIX_texture_select 1 macro
/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/mingw32/include/GL/
H A Dglext.h3034 #ifndef GL_SGIX_texture_select
3035 #define GL_SGIX_texture_select 1 macro
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/GL/
H A Dglext.h3034 #ifndef GL_SGIX_texture_select
3035 #define GL_SGIX_texture_select 1 macro
/dports/lang/erlang-runtime23/otp-OTP-23.3.4.10/lib/wx/include/
H A Dgl.hrl4156 -define(GL_SGIX_texture_select, 1). macro
/dports/lang/erlang-runtime21/otp-OTP-21.3.8.24/lib/wx/include/
H A Dgl.hrl4156 -define(GL_SGIX_texture_select, 1). macro
/dports/lang/erlang-runtime22/otp-OTP-22.3.4.24/lib/wx/include/
H A Dgl.hrl4156 -define(GL_SGIX_texture_select, 1). macro
/dports/games/cake/cake_src/cake/glsetup/
H A Dgl_NV_ext.h3650 #ifndef GL_SGIX_texture_select
3651 #define GL_SGIX_texture_select 1 macro
/dports/games/memonix/MemonixSourceCode/src/
H A DGLext.h3650 #ifndef GL_SGIX_texture_select
3651 #define GL_SGIX_texture_select 1 macro
/dports/x11-toolkits/gtkglext/gtkglext-1.2.0/gdk/glext/
H A Dglext.h3650 #ifndef GL_SGIX_texture_select
3651 #define GL_SGIX_texture_select 1 macro
/dports/games/r1q2/r1q2-8012_5/ref_gl/
H A Dglext.h4083 #ifndef GL_SGIX_texture_select
4084 #define GL_SGIX_texture_select 1 macro
/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/
H A DSDL_opengl.h4551 #ifndef GL_SGIX_texture_select
4552 #define GL_SGIX_texture_select 1 macro
/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/
H A DSDL_opengl.h4551 #ifndef GL_SGIX_texture_select
4552 #define GL_SGIX_texture_select 1 macro
/dports/devel/sdl12/SDL-1.2.15/include/
H A DSDL_opengl.h4569 #ifndef GL_SGIX_texture_select
4570 #define GL_SGIX_texture_select 1 macro
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/
H A DSDL_opengl.h4555 #ifndef GL_SGIX_texture_select
4556 #define GL_SGIX_texture_select 1 macro
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/
H A DSDL_opengl.h4047 #ifndef GL_SGIX_texture_select
4048 #define GL_SGIX_texture_select 1 macro
/dports/cad/ldview/ldview-4.4/include/GL/
H A Dglext.h4496 #ifndef GL_SGIX_texture_select
4497 #define GL_SGIX_texture_select 1 macro
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/
H A DSDL_opengl.h4551 #ifndef GL_SGIX_texture_select
4552 #define GL_SGIX_texture_select 1 macro
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/
H A DSDL_opengl.h4551 #ifndef GL_SGIX_texture_select
4552 #define GL_SGIX_texture_select 1 macro
/dports/games/bloodfrontier/bloodfrontier/src/include/
H A DSDL_opengl.h4555 #ifndef GL_SGIX_texture_select
4556 #define GL_SGIX_texture_select 1 macro

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