/dports/astro/openuniverse/openuniverse-1.0beta3/src/ |
H A D | glext.h | 1729 #ifndef GL_SGIX_texture_select 1730 #define GL_SGIX_texture_select 1 macro
|
/dports/games/cube/cube_source/include/GL/ |
H A D | glext.h | 2036 #ifndef GL_SGIX_texture_select 2037 #define GL_SGIX_texture_select 1 macro
|
/dports/games/q2p/Q2P-0.2-2006-12-31/win32/include/ |
H A D | glext.h | 1975 #ifndef GL_SGIX_texture_select 1976 #define GL_SGIX_texture_select 1 macro
|
/dports/graphics/sage/sage-0.2.0/sage/ |
H A D | sage.h | 5630 #ifndef GL_SGIX_texture_select 5631 #define GL_SGIX_texture_select 1 macro
|
/dports/graphics/sharpconstruct/sharpconstruct-0.11/include/ |
H A D | glext.h | 9167 #ifndef GL_SGIX_texture_select 9169 #define GL_SGIX_texture_select 1 macro
|
/dports/games/q2pro/q2pro/win32-libs-vc8/include/GL/ |
H A D | glext.h | 3049 #ifndef GL_SGIX_texture_select 3050 #define GL_SGIX_texture_select 1 macro
|
/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/include/GL/ |
H A D | glext.h | 3034 #ifndef GL_SGIX_texture_select 3035 #define GL_SGIX_texture_select 1 macro
|
/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/mingw32/include/GL/ |
H A D | glext.h | 3034 #ifndef GL_SGIX_texture_select 3035 #define GL_SGIX_texture_select 1 macro
|
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/GL/ |
H A D | glext.h | 3034 #ifndef GL_SGIX_texture_select 3035 #define GL_SGIX_texture_select 1 macro
|
/dports/lang/erlang-runtime23/otp-OTP-23.3.4.10/lib/wx/include/ |
H A D | gl.hrl | 4156 -define(GL_SGIX_texture_select, 1). macro
|
/dports/lang/erlang-runtime21/otp-OTP-21.3.8.24/lib/wx/include/ |
H A D | gl.hrl | 4156 -define(GL_SGIX_texture_select, 1). macro
|
/dports/lang/erlang-runtime22/otp-OTP-22.3.4.24/lib/wx/include/ |
H A D | gl.hrl | 4156 -define(GL_SGIX_texture_select, 1). macro
|
/dports/games/cake/cake_src/cake/glsetup/ |
H A D | gl_NV_ext.h | 3650 #ifndef GL_SGIX_texture_select 3651 #define GL_SGIX_texture_select 1 macro
|
/dports/games/memonix/MemonixSourceCode/src/ |
H A D | GLext.h | 3650 #ifndef GL_SGIX_texture_select 3651 #define GL_SGIX_texture_select 1 macro
|
/dports/x11-toolkits/gtkglext/gtkglext-1.2.0/gdk/glext/ |
H A D | glext.h | 3650 #ifndef GL_SGIX_texture_select 3651 #define GL_SGIX_texture_select 1 macro
|
/dports/games/r1q2/r1q2-8012_5/ref_gl/ |
H A D | glext.h | 4083 #ifndef GL_SGIX_texture_select 4084 #define GL_SGIX_texture_select 1 macro
|
/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_opengl.h | 4551 #ifndef GL_SGIX_texture_select 4552 #define GL_SGIX_texture_select 1 macro
|
/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_opengl.h | 4551 #ifndef GL_SGIX_texture_select 4552 #define GL_SGIX_texture_select 1 macro
|
/dports/devel/sdl12/SDL-1.2.15/include/ |
H A D | SDL_opengl.h | 4569 #ifndef GL_SGIX_texture_select 4570 #define GL_SGIX_texture_select 1 macro
|
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/ |
H A D | SDL_opengl.h | 4555 #ifndef GL_SGIX_texture_select 4556 #define GL_SGIX_texture_select 1 macro
|
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/ |
H A D | SDL_opengl.h | 4047 #ifndef GL_SGIX_texture_select 4048 #define GL_SGIX_texture_select 1 macro
|
/dports/cad/ldview/ldview-4.4/include/GL/ |
H A D | glext.h | 4496 #ifndef GL_SGIX_texture_select 4497 #define GL_SGIX_texture_select 1 macro
|
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/ |
H A D | SDL_opengl.h | 4551 #ifndef GL_SGIX_texture_select 4552 #define GL_SGIX_texture_select 1 macro
|
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/ |
H A D | SDL_opengl.h | 4551 #ifndef GL_SGIX_texture_select 4552 #define GL_SGIX_texture_select 1 macro
|
/dports/games/bloodfrontier/bloodfrontier/src/include/ |
H A D | SDL_opengl.h | 4555 #ifndef GL_SGIX_texture_select 4556 #define GL_SGIX_texture_select 1 macro
|