/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/source/Irrlicht/ |
H A D | COpenGLMaterialRenderer.h | 93 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); in OnSetMaterial() 150 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); in OnUnsetMaterial() 200 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); in OnSetMaterial() 289 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); in OnSetMaterial() 346 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); in OnSetMaterial() 474 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); in OnSetMaterial() 560 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); in OnSetMaterial() 642 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); in OnSetMaterial() 696 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); in OnSetMaterial() 714 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); in OnSetMaterial()
|
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/ |
H A D | COpenGLMaterialRenderer.h | 92 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); in OnSetMaterial() 149 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); in OnUnsetMaterial() 199 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); in OnSetMaterial() 288 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); in OnSetMaterial() 345 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); in OnSetMaterial() 473 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); in OnSetMaterial() 559 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); in OnSetMaterial() 641 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); in OnSetMaterial() 695 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); in OnSetMaterial() 713 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); in OnSetMaterial()
|
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/ext_texture_env_combine/ |
H A D | combine.c | 153 {GL_SOURCE1_RGB_EXT, {GL_TEXTURE, GL_CONSTANT_EXT, GL_PREVIOUS_EXT, 0}}, 169 {GL_SOURCE1_RGB_EXT, {GL_TEXTURE, GL_CONSTANT_EXT, GL_PRIMARY_COLOR_EXT, GL_PREVIOUS_EXT, 0}}, 185 {GL_SOURCE1_RGB_EXT, {GL_TEXTURE, GL_CONSTANT_EXT, GL_PRIMARY_COLOR_EXT, GL_PREVIOUS_EXT, 0}}, 201 {GL_SOURCE1_RGB_EXT, {GL_TEXTURE, GL_CONSTANT_EXT, GL_PRIMARY_COLOR_EXT, GL_PREVIOUS_EXT, 0}}, 221 {GL_SOURCE1_RGB_EXT, {GL_TEXTURE, GL_CONSTANT_EXT, GL_PRIMARY_COLOR_EXT, GL_PREVIOUS_EXT, 0}}, 237 {GL_SOURCE1_RGB_EXT, {GL_TEXTURE, GL_CONSTANT_EXT, GL_PRIMARY_COLOR_EXT, GL_PREVIOUS_EXT, 0}}, 253 {GL_SOURCE1_RGB_EXT, {GL_TEXTURE, GL_CONSTANT_EXT, GL_PRIMARY_COLOR_EXT, GL_PREVIOUS_EXT, 0}}, 904 case GL_SOURCE1_RGB_EXT: in tex_env() 1079 tex_env(u, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); in run_multi_texture_test() 1167 tex_env(unit, GL_SOURCE1_RGB_EXT, in run_crossbar_test() [all …]
|
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | EXT_texture_env_combine.java | 39 int GL_SOURCE1_RGB_EXT = 0x8581; field
|
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_EXT_texture_env_combine | 14 GL_SOURCE1_RGB_EXT 0x8581
|
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_EXT_texture_env_combine | 15 GL_SOURCE1_RGB_EXT 0x8581
|
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_EXT_texture_env_combine | 14 GL_SOURCE1_RGB_EXT 0x8581
|
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_EXT_texture_env_combine | 15 GL_SOURCE1_RGB_EXT 0x8581
|
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_EXT_texture_env_combine | 15 GL_SOURCE1_RGB_EXT 0x8581
|
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_EXT_texture_env_combine | 13 GL_SOURCE1_RGB_EXT 0x8581
|
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/EXT/ |
H A D | texture_env_combine.py | 32 GL_SOURCE1_RGB_EXT=_C('GL_SOURCE1_RGB_EXT',0x8581) variable
|
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/EXT/ |
H A D | texture_env_combine.py | 32 GL_SOURCE1_RGB_EXT=_C('GL_SOURCE1_RGB_EXT',0x8581) variable
|
/dports/games/memonix/MemonixSourceCode/src/Core/RendererInterface/ |
H A D | OGL_Texture.cpp | 121 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); in vw_SetTextureV() 134 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); in vw_SetTextureV()
|
/dports/games/cake/cake_src/cake/glsetup/ |
H A D | glext.h | 164 #define GL_SOURCE1_RGB_EXT 0x8581 macro
|
/dports/games/cube/cube_source/src/ |
H A D | rendergl.cpp | 196 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PRIMARY_COLOR_EXT); in setupworld()
|
/dports/graphics/opencsg/OpenCSG-1.4.2/src/ |
H A D | channelManager.cpp | 512 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PRIMARY_COLOR); in setupTexEnv()
|
/dports/games/qudos/QuDos-0.40.1-src/src/ref_gl/ |
H A D | gl_rsurf.c | 1277 qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); in R_DrawBrushModel() 1530 qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); in R_DrawWorld()
|
/dports/multimedia/gpac-libgpac/gpac-1.0.0/src/compositor/ |
H A D | gl_inc.h | 293 #define GL_SOURCE1_RGB_EXT 0x8581 macro
|
/dports/games/el/Eternal-Lands-1.9.5.9-1/ |
H A D | shadows.c | 589 glTexEnvi(GL_TEXTURE_ENV,GL_SOURCE1_RGB_EXT,GL_CONSTANT_EXT); in setup_shadow_mapping()
|
/dports/multimedia/gpac-mp4box/gpac-1.0.0/src/compositor/ |
H A D | gl_inc.h | 293 #define GL_SOURCE1_RGB_EXT 0x8581 macro
|
/dports/games/q2p/Q2P-0.2-2006-12-31/ref_gl/ |
H A D | gl_rsurf.c | 1209 qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); in R_DrawBrushModel() 1484 qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); in R_DrawWorld()
|
/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/ |
H A D | render.cpp | 5136 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_TEXTURE); in setupNightTextureCombine() 5154 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_TEXTURE); in setupBumpTexenv() 5163 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); in setupBumpTexenv() 5190 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_TEXTURE); 5200 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_CONSTANT_EXT); 5211 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_TEXTURE); 5239 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_CONSTANT_EXT); in setupTexenvAmbient() 5251 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_TEXTURE); in setupTexenvGlossMapAlpha() 6540 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_TEXTURE); in renderEclipseShadows() 6552 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_TEXTURE); in renderEclipseShadows() [all …]
|
/dports/astro/celestia/celestia-1.6.1/src/celengine/ |
H A D | render.cpp | 5136 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_TEXTURE); in setupNightTextureCombine() 5154 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_TEXTURE); in setupBumpTexenv() 5163 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); in setupBumpTexenv() 5190 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_TEXTURE); 5200 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_CONSTANT_EXT); 5211 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_TEXTURE); 5239 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_CONSTANT_EXT); in setupTexenvAmbient() 5251 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_TEXTURE); in setupTexenvGlossMapAlpha() 6540 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_TEXTURE); in renderEclipseShadows() 6552 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_TEXTURE); in renderEclipseShadows() [all …]
|
/dports/games/glaxium/glaxium_0.5/ |
H A D | scene.cpp | 588 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PRIMARY_COLOR_EXT); in drawFloor() 596 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); in drawFloor()
|
/dports/games/quake2max/Quake2maX_0.45-src_unix/ref_gl/ |
H A D | qgl.h | 504 #define GL_SOURCE1_RGB_EXT 0x8581 macro
|