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Searched refs:GL_SOURCE1_RGB_EXT (Results 1 – 25 of 352) sorted by relevance

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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/source/Irrlicht/
H A DCOpenGLMaterialRenderer.h93 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); in OnSetMaterial()
150 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); in OnUnsetMaterial()
200 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); in OnSetMaterial()
289 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); in OnSetMaterial()
346 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); in OnSetMaterial()
474 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); in OnSetMaterial()
560 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); in OnSetMaterial()
642 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); in OnSetMaterial()
696 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); in OnSetMaterial()
714 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); in OnSetMaterial()
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/
H A DCOpenGLMaterialRenderer.h92 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); in OnSetMaterial()
149 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); in OnUnsetMaterial()
199 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); in OnSetMaterial()
288 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); in OnSetMaterial()
345 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); in OnSetMaterial()
473 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); in OnSetMaterial()
559 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); in OnSetMaterial()
641 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); in OnSetMaterial()
695 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); in OnSetMaterial()
713 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); in OnSetMaterial()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/ext_texture_env_combine/
H A Dcombine.c153 {GL_SOURCE1_RGB_EXT, {GL_TEXTURE, GL_CONSTANT_EXT, GL_PREVIOUS_EXT, 0}},
169 {GL_SOURCE1_RGB_EXT, {GL_TEXTURE, GL_CONSTANT_EXT, GL_PRIMARY_COLOR_EXT, GL_PREVIOUS_EXT, 0}},
185 {GL_SOURCE1_RGB_EXT, {GL_TEXTURE, GL_CONSTANT_EXT, GL_PRIMARY_COLOR_EXT, GL_PREVIOUS_EXT, 0}},
201 {GL_SOURCE1_RGB_EXT, {GL_TEXTURE, GL_CONSTANT_EXT, GL_PRIMARY_COLOR_EXT, GL_PREVIOUS_EXT, 0}},
221 {GL_SOURCE1_RGB_EXT, {GL_TEXTURE, GL_CONSTANT_EXT, GL_PRIMARY_COLOR_EXT, GL_PREVIOUS_EXT, 0}},
237 {GL_SOURCE1_RGB_EXT, {GL_TEXTURE, GL_CONSTANT_EXT, GL_PRIMARY_COLOR_EXT, GL_PREVIOUS_EXT, 0}},
253 {GL_SOURCE1_RGB_EXT, {GL_TEXTURE, GL_CONSTANT_EXT, GL_PRIMARY_COLOR_EXT, GL_PREVIOUS_EXT, 0}},
904 case GL_SOURCE1_RGB_EXT: in tex_env()
1079 tex_env(u, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); in run_multi_texture_test()
1167 tex_env(unit, GL_SOURCE1_RGB_EXT, in run_crossbar_test()
[all …]
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DEXT_texture_env_combine.java39 int GL_SOURCE1_RGB_EXT = 0x8581; field
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_EXT_texture_env_combine14 GL_SOURCE1_RGB_EXT 0x8581
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_EXT_texture_env_combine15 GL_SOURCE1_RGB_EXT 0x8581
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_EXT_texture_env_combine14 GL_SOURCE1_RGB_EXT 0x8581
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_EXT_texture_env_combine15 GL_SOURCE1_RGB_EXT 0x8581
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_EXT_texture_env_combine15 GL_SOURCE1_RGB_EXT 0x8581
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_EXT_texture_env_combine13 GL_SOURCE1_RGB_EXT 0x8581
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/EXT/
H A Dtexture_env_combine.py32 GL_SOURCE1_RGB_EXT=_C('GL_SOURCE1_RGB_EXT',0x8581) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/EXT/
H A Dtexture_env_combine.py32 GL_SOURCE1_RGB_EXT=_C('GL_SOURCE1_RGB_EXT',0x8581) variable
/dports/games/memonix/MemonixSourceCode/src/Core/RendererInterface/
H A DOGL_Texture.cpp121 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); in vw_SetTextureV()
134 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); in vw_SetTextureV()
/dports/games/cake/cake_src/cake/glsetup/
H A Dglext.h164 #define GL_SOURCE1_RGB_EXT 0x8581 macro
/dports/games/cube/cube_source/src/
H A Drendergl.cpp196 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PRIMARY_COLOR_EXT); in setupworld()
/dports/graphics/opencsg/OpenCSG-1.4.2/src/
H A DchannelManager.cpp512 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PRIMARY_COLOR); in setupTexEnv()
/dports/games/qudos/QuDos-0.40.1-src/src/ref_gl/
H A Dgl_rsurf.c1277 qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); in R_DrawBrushModel()
1530 qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); in R_DrawWorld()
/dports/multimedia/gpac-libgpac/gpac-1.0.0/src/compositor/
H A Dgl_inc.h293 #define GL_SOURCE1_RGB_EXT 0x8581 macro
/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dshadows.c589 glTexEnvi(GL_TEXTURE_ENV,GL_SOURCE1_RGB_EXT,GL_CONSTANT_EXT); in setup_shadow_mapping()
/dports/multimedia/gpac-mp4box/gpac-1.0.0/src/compositor/
H A Dgl_inc.h293 #define GL_SOURCE1_RGB_EXT 0x8581 macro
/dports/games/q2p/Q2P-0.2-2006-12-31/ref_gl/
H A Dgl_rsurf.c1209 qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); in R_DrawBrushModel()
1484 qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); in R_DrawWorld()
/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/
H A Drender.cpp5136 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_TEXTURE); in setupNightTextureCombine()
5154 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_TEXTURE); in setupBumpTexenv()
5163 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); in setupBumpTexenv()
5190 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_TEXTURE);
5200 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_CONSTANT_EXT);
5211 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_TEXTURE);
5239 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_CONSTANT_EXT); in setupTexenvAmbient()
5251 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_TEXTURE); in setupTexenvGlossMapAlpha()
6540 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_TEXTURE); in renderEclipseShadows()
6552 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_TEXTURE); in renderEclipseShadows()
[all …]
/dports/astro/celestia/celestia-1.6.1/src/celengine/
H A Drender.cpp5136 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_TEXTURE); in setupNightTextureCombine()
5154 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_TEXTURE); in setupBumpTexenv()
5163 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); in setupBumpTexenv()
5190 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_TEXTURE);
5200 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_CONSTANT_EXT);
5211 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_TEXTURE);
5239 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_CONSTANT_EXT); in setupTexenvAmbient()
5251 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_TEXTURE); in setupTexenvGlossMapAlpha()
6540 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_TEXTURE); in renderEclipseShadows()
6552 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_TEXTURE); in renderEclipseShadows()
[all …]
/dports/games/glaxium/glaxium_0.5/
H A Dscene.cpp588 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PRIMARY_COLOR_EXT); in drawFloor()
596 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); in drawFloor()
/dports/games/quake2max/Quake2maX_0.45-src_unix/ref_gl/
H A Dqgl.h504 #define GL_SOURCE1_RGB_EXT 0x8581 macro

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