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Searched refs:GL_SOURCE2_RGB_ARB (Results 1 – 25 of 336) sorted by relevance

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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DARB_texture_env_combine.java42 int GL_SOURCE2_RGB_ARB = 0x8582; field
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_ARB_texture_env_combine16 GL_SOURCE2_RGB_ARB 0x8582
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_ARB_texture_env_combine17 GL_SOURCE2_RGB_ARB 0x8582
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_ARB_texture_env_combine16 GL_SOURCE2_RGB_ARB 0x8582
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_texture_env_combine17 GL_SOURCE2_RGB_ARB 0x8582
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_ARB_texture_env_combine15 GL_SOURCE2_RGB_ARB 0x8582
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_texture_env_combine17 GL_SOURCE2_RGB_ARB 0x8582
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/
H A Dtexture_env_combine.py34 GL_SOURCE2_RGB_ARB=_C('GL_SOURCE2_RGB_ARB',0x8582) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/
H A Dtexture_env_combine.py34 GL_SOURCE2_RGB_ARB=_C('GL_SOURCE2_RGB_ARB',0x8582) variable
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osg/
H A DTexEnvCombine.cpp82 glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE2_RGB_ARB,_source2_RGB ); in apply()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osg/
H A DTexEnvCombine.cpp82 glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE2_RGB_ARB,_source2_RGB ); in apply()
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/redbook/
H A Dcombiner.c231 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE2_RGB_ARB, GL_CONSTANT_ARB); in display()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/redbook/
H A Dcombiner.c231 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE2_RGB_ARB, GL_CONSTANT_ARB); in display()
/dports/games/spring/spring_98.0/rts/Map/SM3/terrain/
H A DTerrainTexEnvCombine.cpp284 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB_ARB, GL_PREVIOUS_ARB); in SetupShader()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osg/
H A DTexEnvCombine29 #define GL_SOURCE2_RGB_ARB 0x8582
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/include/osg/
H A DTexEnvCombine29 #define GL_SOURCE2_RGB_ARB 0x8582
/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GL/
H A Dextensions.h178 # define GL_SOURCE2_RGB_ARB 0x8582 macro
/dports/games/egl/egl-0.3.1_9/renderer/
H A Dr_local.h502 #define GL_SOURCE2_RGB_ARB 0x8582 macro
/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dshadows.c579 glTexEnvi(GL_TEXTURE_ENV,GL_SOURCE2_RGB_ARB,GL_TEXTURE); in setup_shadow_mapping()
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/source/Irrlicht/
H A DCOpenGLMaterialRenderer.h192 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE2_RGB_ARB, GL_PRIMARY_COLOR); in OnSetMaterial()
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/
H A DCOpenGLMaterialRenderer.h191 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE2_RGB_ARB, GL_PRIMARY_COLOR); in OnSetMaterial()
/dports/games/0ad/0ad-0.0.23b-alpha/source/graphics/
H A DShaderProgramFFP.cpp259 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB_ARB, GL_TEXTURE); in Bind()
/dports/games/spring/spring_98.0/rts/Rendering/
H A DUnitDrawer.cpp1215 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB_ARB, GL_TEXTURE); in SetupBasicS3OTexture0()
1267 glTexEnvi(GL_TEXTURE_ENV,GL_SOURCE2_RGB_ARB, GL_CONSTANT_ARB); in CleanupBasicS3OTexture0()
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dglquake.h352 #define GL_SOURCE2_RGB_ARB 0x8582 macro
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/
H A Dgropengl.h103 #define GL_SOURCE2_RGB_ARB 0x8582 macro

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