/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_texture_env_combine.java | 42 int GL_SOURCE2_RGB_ARB = 0x8582; field
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_texture_env_combine | 16 GL_SOURCE2_RGB_ARB 0x8582
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ARB_texture_env_combine | 17 GL_SOURCE2_RGB_ARB 0x8582
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_texture_env_combine | 16 GL_SOURCE2_RGB_ARB 0x8582
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_texture_env_combine | 17 GL_SOURCE2_RGB_ARB 0x8582
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_ARB_texture_env_combine | 15 GL_SOURCE2_RGB_ARB 0x8582
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_texture_env_combine | 17 GL_SOURCE2_RGB_ARB 0x8582
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/ |
H A D | texture_env_combine.py | 34 GL_SOURCE2_RGB_ARB=_C('GL_SOURCE2_RGB_ARB',0x8582) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/ |
H A D | texture_env_combine.py | 34 GL_SOURCE2_RGB_ARB=_C('GL_SOURCE2_RGB_ARB',0x8582) variable
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osg/ |
H A D | TexEnvCombine.cpp | 82 glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE2_RGB_ARB,_source2_RGB ); in apply()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osg/ |
H A D | TexEnvCombine.cpp | 82 glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE2_RGB_ARB,_source2_RGB ); in apply()
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/redbook/ |
H A D | combiner.c | 231 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE2_RGB_ARB, GL_CONSTANT_ARB); in display()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/redbook/ |
H A D | combiner.c | 231 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE2_RGB_ARB, GL_CONSTANT_ARB); in display()
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/dports/games/spring/spring_98.0/rts/Map/SM3/terrain/ |
H A D | TerrainTexEnvCombine.cpp | 284 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB_ARB, GL_PREVIOUS_ARB); in SetupShader()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osg/ |
H A D | TexEnvCombine | 29 #define GL_SOURCE2_RGB_ARB 0x8582
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/include/osg/ |
H A D | TexEnvCombine | 29 #define GL_SOURCE2_RGB_ARB 0x8582
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/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GL/ |
H A D | extensions.h | 178 # define GL_SOURCE2_RGB_ARB 0x8582 macro
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/dports/games/egl/egl-0.3.1_9/renderer/ |
H A D | r_local.h | 502 #define GL_SOURCE2_RGB_ARB 0x8582 macro
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/dports/games/el/Eternal-Lands-1.9.5.9-1/ |
H A D | shadows.c | 579 glTexEnvi(GL_TEXTURE_ENV,GL_SOURCE2_RGB_ARB,GL_TEXTURE); in setup_shadow_mapping()
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/source/Irrlicht/ |
H A D | COpenGLMaterialRenderer.h | 192 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE2_RGB_ARB, GL_PRIMARY_COLOR); in OnSetMaterial()
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/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/ |
H A D | COpenGLMaterialRenderer.h | 191 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE2_RGB_ARB, GL_PRIMARY_COLOR); in OnSetMaterial()
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/dports/games/0ad/0ad-0.0.23b-alpha/source/graphics/ |
H A D | ShaderProgramFFP.cpp | 259 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB_ARB, GL_TEXTURE); in Bind()
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/dports/games/spring/spring_98.0/rts/Rendering/ |
H A D | UnitDrawer.cpp | 1215 glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB_ARB, GL_TEXTURE); in SetupBasicS3OTexture0() 1267 glTexEnvi(GL_TEXTURE_ENV,GL_SOURCE2_RGB_ARB, GL_CONSTANT_ARB); in CleanupBasicS3OTexture0()
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | glquake.h | 352 #define GL_SOURCE2_RGB_ARB 0x8582 macro
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/ |
H A D | gropengl.h | 103 #define GL_SOURCE2_RGB_ARB 0x8582 macro
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