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Searched refs:GL_TABLE_TOO_LARGE (Results 1 – 25 of 458) sorted by relevance

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/dports/graphics/freeglut/freeglut-3.2.1/src/
H A Dfg_misc.c87 #ifndef GL_TABLE_TOO_LARGE
89 #define GL_TABLE_TOO_LARGE GL_TABLE_TOO_LARGE_EXT macro
91 #define GL_TABLE_TOO_LARGE 0x8031 macro
117 case GL_TABLE_TOO_LARGE: return "table too large"; in fghErrorString()
/dports/graphics/mupdf/mupdf-1.18.0-source/thirdparty/freeglut/src/
H A Dfg_misc.c87 #ifndef GL_TABLE_TOO_LARGE
89 #define GL_TABLE_TOO_LARGE GL_TABLE_TOO_LARGE_EXT macro
91 #define GL_TABLE_TOO_LARGE 0x8031 macro
117 case GL_TABLE_TOO_LARGE: return "table too large"; in fghErrorString()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/freeglut/
H A Dfreeglut_misc.c87 #ifndef GL_TABLE_TOO_LARGE
89 #define GL_TABLE_TOO_LARGE GL_TABLE_TOO_LARGE_EXT macro
91 #define GL_TABLE_TOO_LARGE 0x8031 macro
115 case GL_TABLE_TOO_LARGE: return "table too large"; in fghErrorString()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osg/glu/libutil/
H A Derror.cpp36 #ifndef GL_TABLE_TOO_LARGE
37 #define GL_TABLE_TOO_LARGE 0x8031 macro
127 { GL_TABLE_TOO_LARGE, "table too large" },
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osg/glu/libutil/
H A Derror.cpp36 #ifndef GL_TABLE_TOO_LARGE
37 #define GL_TABLE_TOO_LARGE 0x8031 macro
127 { GL_TABLE_TOO_LARGE, "table too large" },
/dports/graphics/libGLU/glu-9.0.2/src/libutil/
H A Derror.c51 #ifdef GL_TABLE_TOO_LARGE
52 { GL_TABLE_TOO_LARGE, "table too large" },
/dports/games/supertux2/SuperTux-v0.6.3-Source/src/video/
H A Dglutil.hpp62 #ifdef GL_TABLE_TOO_LARGE in check_gl_error()
63 case GL_TABLE_TOO_LARGE: in check_gl_error()
/dports/games/lwjgl/lwjgl-2df01dd/src/java/org/lwjgl/opengl/
H A DUtil.java82 case GL_TABLE_TOO_LARGE: in translateGLErrorString()
/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/libigl/igl/opengl/
H A Dreport_gl_error.cpp36 case GL_TABLE_TOO_LARGE: in report_gl_error()
/dports/graphics/wings/libigl-2.1.0/include/igl/opengl/
H A Dreport_gl_error.cpp36 case GL_TABLE_TOO_LARGE: in report_gl_error()
/dports/graphics/jogl/jogl-1.1.1_9/jogl/src/classes/com/sun/opengl/impl/error/
H A DError.java85 if( errorCode == GL.GL_TABLE_TOO_LARGE ) { in gluErrorString()
/dports/astro/opencpn/OpenCPN-5.2.4/libs/glu/libutil/
H A Derror.c50 { GL_TABLE_TOO_LARGE, "table too large" },
/dports/graphics/openfx-misc/openfx-misc-3ab0531/SupportExt/
H A DofxsOGLDebug.h43 {GL_TABLE_TOO_LARGE, "table too large"}, in glErrorString()
/dports/graphics/openfx-arena/openfx-arena-Natron-2.3.14/SupportExt/
H A DofxsOGLDebug.h43 {GL_TABLE_TOO_LARGE, "table too large"}, in glErrorString()
/dports/games/widelands/widelands-build21/src/graphic/gl/
H A Dutils.cc71 LOG(GL_TABLE_TOO_LARGE); in gl_error_to_string()
/dports/games/openra/OpenRA-release-20200503/OpenRA.Platforms.Default/
H A DOpenGL.cs64 public const int GL_TABLE_TOO_LARGE = 0x8031; field in OpenRA.Platforms.Default.OpenGL
77 { GL_TABLE_TOO_LARGE, "Table Too Large" },
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_ARB_imaging48 GL_TABLE_TOO_LARGE 0x8031
/dports/graphics/glew-wayland/glew-2.2.0/auto/core/gl/
H A DGL_ARB_imaging49 GL_TABLE_TOO_LARGE 0x8031
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_imaging49 GL_TABLE_TOO_LARGE 0x8031
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/core/
H A DGL_ARB_imaging46 GL_TABLE_TOO_LARGE 0x8031
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_ARB_imaging46 GL_TABLE_TOO_LARGE 0x8031
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/core/gl/
H A DGL_ARB_imaging49 GL_TABLE_TOO_LARGE 0x8031
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_ARB_imaging49 GL_TABLE_TOO_LARGE 0x8031
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_imaging49 GL_TABLE_TOO_LARGE 0x8031
/dports/graphics/glew/glew-2.2.0/auto/core/gl/
H A DGL_ARB_imaging49 GL_TABLE_TOO_LARGE 0x8031

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