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Searched refs:GL_TEXTURE4_ARB (Results 1 – 25 of 433) sorted by relevance

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/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/
H A Dglheader.h63 #define GL_TEXTURE4_ARB 0x84C4 macro
/dports/games/tenebrae/tenebrae_0/
H A Dgl_bumpradeon.c349 qglSampleMapATI (GL_REG_4_ATI, GL_TEXTURE4_ARB, GL_SWIZZLE_STR_ATI); in GL_CreateShadersRadeon()
467 qglSampleMapATI (GL_REG_4_ATI, GL_TEXTURE4_ARB, GL_SWIZZLE_STR_ATI); in GL_CreateShadersRadeon()
594 texturematrix = qglBindTextureUnitParameterEXT( GL_TEXTURE4_ARB, GL_TEXTURE_MATRIX ); in GL_CreateShadersRadeon()
669 texturematrix = qglBindTextureUnitParameterEXT( GL_TEXTURE4_ARB, GL_TEXTURE_MATRIX ); in GL_CreateShadersRadeon()
759 GL_SelectTexture(GL_TEXTURE4_ARB); in GL_DisableDiffuseShaderRadeon()
798 GL_SelectTexture(GL_TEXTURE4_ARB); in GL_EnableDiffuseSpecularShaderRadeon()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/ati_fragment_shader/
H A Derror13-invalidarg.c116 GL_TEXTURE4_ARB,
H A Derror11-invaliddst.c132 GL_TEXTURE4_ARB,
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DARB_multitexture.java43 int GL_TEXTURE4_ARB = 0x84C4; field
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/tests/
H A Dafsmultiarb.c326 glSampleMapATI(GL_REG_4_ATI, GL_TEXTURE4_ARB, GL_SWIZZLE_STR_ATI); in Init()
361 glSampleMapATI(GL_REG_4_ATI, GL_TEXTURE4_ARB, GL_SWIZZLE_STR_ATI); in Init()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/tests/
H A Dafsmultiarb.c326 glSampleMapATI(GL_REG_4_ATI, GL_TEXTURE4_ARB, GL_SWIZZLE_STR_ATI); in Init()
361 glSampleMapATI(GL_REG_4_ATI, GL_TEXTURE4_ARB, GL_SWIZZLE_STR_ATI); in Init()
/dports/games/cultivation/Cultivation_8_UnixSource/minorGems/graphics/openGL/
H A DTextureGL.h160 GL_TEXTURE4_ARB, GL_TEXTURE5_ARB, GL_TEXTURE6_ARB, GL_TEXTURE7_ARB };
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_ARB_multitexture8 GL_TEXTURE4_ARB 0x84C4
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_multitexture9 GL_TEXTURE4_ARB 0x84C4
/dports/graphics/glew-wayland/glew-2.2.0/auto/core/gl/
H A DGL_ARB_multitexture9 GL_TEXTURE4_ARB 0x84C4
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/core/
H A DGL_ARB_multitexture7 GL_TEXTURE4_ARB 0x84C4
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_ARB_multitexture7 GL_TEXTURE4_ARB 0x84C4
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_multitexture9 GL_TEXTURE4_ARB 0x84C4
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/core/gl/
H A DGL_ARB_multitexture9 GL_TEXTURE4_ARB 0x84C4
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_ARB_multitexture9 GL_TEXTURE4_ARB 0x84C4
/dports/graphics/glew/glew-2.2.0/auto/core/gl/
H A DGL_ARB_multitexture9 GL_TEXTURE4_ARB 0x84C4
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_ARB_multitexture8 GL_TEXTURE4_ARB 0x84C4
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/core/
H A DGL_ARB_multitexture8 GL_TEXTURE4_ARB 0x84C4
/dports/games/cake/cake_src/cake/glsetup/
H A Dglext.h116 #define GL_TEXTURE4_ARB 0x84C4 macro
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/
H A Dmultitexture.py43 GL_TEXTURE4_ARB=_C('GL_TEXTURE4_ARB',0x84C4) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/
H A Dmultitexture.py43 GL_TEXTURE4_ARB=_C('GL_TEXTURE4_ARB',0x84C4) variable
/dports/games/spring/spring_98.0/rts/Rendering/Env/
H A DDynWater.cpp318 glActiveTextureARB(GL_TEXTURE4_ARB); in Draw()
640 glActiveTextureARB(GL_TEXTURE4_ARB); in DrawWaves()
680 glActiveTextureARB(GL_TEXTURE4_ARB); in DrawWaves()
711 glActiveTextureARB(GL_TEXTURE4_ARB); in DrawWaves()
/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Ddraw_scene.c110 …EXTURE1_ARB,shadow_unit=GL_TEXTURE2_ARB,extra_unit=GL_TEXTURE3_ARB,normal_map_unit=GL_TEXTURE4_ARB;
/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_backend.c102 qglActiveTextureARB( GL_TEXTURE4_ARB ); in GL_SelectTexture()
104 qglClientActiveTextureARB( GL_TEXTURE4_ARB ); in GL_SelectTexture()

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