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Searched refs:GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB (Results 1 – 25 of 369) sorted by relevance

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/dports/games/spring/spring_98.0/rts/Rendering/Env/
H A DCubeMapHandler.cpp53 …CreateSpecularFace(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, specTexSize, float3( 1, 1, 1), float3( 0,… in Init()
69 …glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, 0, GL_RGBA8, reflTexSize, reflTexSize, 0, GL_RGBA… in Init()
85 …glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, 0, GL_RGBA8, reflTexSize, reflTexSize, 0, GL_RGBA… in Init()
139 CreateReflectionFace(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, RgtVector, true); in UpdateReflectionTexture()
147 CreateReflectionFace(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, RgtVector, false); in UpdateReflectionTexture()
236 …UpdateSpecularFace(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, specTexSize, float3( 1, 1, 1), float3( 0,… in UpdateSpecularTexture()
/dports/games/foobillard/foobillard-3.0a/src/
H A Doptions.h195 #ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
197 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB GL_TEXTURE_CUBE_MAP_POSITIVE_X macro
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DARB_texture_cube_map.java39 int GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x8515; field
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_ARB_texture_cube_map8 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_ARB_texture_cube_map9 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_ARB_texture_cube_map8 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_ARB_texture_cube_map7 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_texture_cube_map9 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_texture_cube_map9 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
/dports/games/criticalmass/CriticalMass-1.5/utilsgl/
H A DGLTextureCubeMap.hpp26 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 macro
H A DGLTextureCubeMap.cpp22 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/
H A Dtexture_cube_map.py23 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB=_C('GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB',0x8515) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/
H A Dtexture_cube_map.py23 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB=_C('GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB',0x8515) variable
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_seamless_cube_map/
H A Darb_seamless_cubemap.c44 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
H A Dthree-faces-average.c92 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/glsl/
H A Dtexdemo1.c222 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, in InitCheckers()
313 LoadFace(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, "right.rgb", GL_TRUE, GL_FALSE); in LoadEnvmaps()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/glsl/
H A Dtexdemo1.c222 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, in InitCheckers()
313 LoadFace(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, "right.rgb", GL_TRUE, GL_FALSE); in LoadEnvmaps()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/amd_seamless_cubemap_per_texture/
H A Damd_seamless_cubemap_per_texture.c44 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/demos/
H A Dcubemap.c432 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, in init_checkers()
530 load(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, "right.rgb", GL_TRUE, GL_FALSE); in load_envmaps()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/demos/
H A Dcubemap.c432 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, in init_checkers()
530 load(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, "right.rgb", GL_TRUE, GL_FALSE); in load_envmaps()
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/decorate_background/
H A Dcubemap.cpp267 targets[1]=GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB; in LoadExt()
/dports/graphics/reallyslick/rss-glx_0.9.1/src/
H A DwavyNormalCubeMaps.cpp84 gluBuild2DMipmaps(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, 3, texSize, texSize, in wavyNormalCubeMaps()
/dports/games/evq3/evq3/code/renderer/
H A Dtr_fbo.c255 …if(target != GL_TEXTURE_2D && (target < GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB || target > GL_TEXTURE_… in R_AttachFBOTexture2D()
/dports/games/spring/spring_98.0/rts/Rendering/Textures/
H A Dnv_dds.cpp753 (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB && in upload_texture2D()
876 target = GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + n; in upload_textureCubemap()
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dglquake.h399 #ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
404 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 macro

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