/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-3.0/ |
H A D | required-sized-texture-formats.c | 59 GL_TEXTURE_LUMINANCE_TYPE, 95 case GL_TEXTURE_LUMINANCE_TYPE: in GetTexLevelParameteriv()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/texturing/ |
H A D | sized-texture-format-channels.c | 65 GL_TEXTURE_LUMINANCE_TYPE,
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/ |
H A D | framebuffer_object.py | 89 GL_TEXTURE_LUMINANCE_TYPE=_C('GL_TEXTURE_LUMINANCE_TYPE',0x8C14) variable
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/core/ |
H A D | GL_VERSION_3_0 | 38 GL_TEXTURE_LUMINANCE_TYPE 0x8C14
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/ext_framebuffer_multisample/ |
H A D | fast-clear.c | 440 type_param = GL_TEXTURE_LUMINANCE_TYPE; in test_format()
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/dports/graphics/glew-wayland/glew-2.2.0/auto/core/gl/ |
H A D | GL_VERSION_3_0 | 37 GL_TEXTURE_LUMINANCE_TYPE 0x8C14
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/dports/graphics/glew/glew-2.2.0/auto/core/gl/ |
H A D | GL_VERSION_3_0 | 37 GL_TEXTURE_LUMINANCE_TYPE 0x8C14
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/core/gl/ |
H A D | GL_VERSION_3_0 | 37 GL_TEXTURE_LUMINANCE_TYPE 0x8C14
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/fbo/ |
H A D | fbo-blending-formats.c | 160 GL_TEXTURE_LUMINANCE_TYPE); in test_format()
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/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Common/GL/GLExtensions/ |
H A D | gl_3_0.h | 223 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 macro
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | GL30.java | 350 int GL_TEXTURE_LUMINANCE_TYPE = 0x8C14; field
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/VERSION/ |
H A D | GL_3_0.py | 208 GL_TEXTURE_LUMINANCE_TYPE=_C('GL_TEXTURE_LUMINANCE_TYPE',0x8C14) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/VERSION/ |
H A D | GL_3_0.py | 224 GL_TEXTURE_LUMINANCE_TYPE=_C('GL_TEXTURE_LUMINANCE_TYPE',0x8C14) variable
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/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/ |
H A D | gl-enums.h | 8952 #ifndef GL_TEXTURE_LUMINANCE_TYPE 8953 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 macro
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/dports/lang/clover/mesa-21.3.6/src/mesa/main/ |
H A D | glformats.c | 1601 case GL_TEXTURE_LUMINANCE_TYPE: in _mesa_base_format_has_channel()
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/mesa/main/ |
H A D | glformats.c | 1601 case GL_TEXTURE_LUMINANCE_TYPE: in _mesa_base_format_has_channel()
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/dports/graphics/libosmesa/mesa-21.3.6/src/mesa/main/ |
H A D | glformats.c | 1601 case GL_TEXTURE_LUMINANCE_TYPE: in _mesa_base_format_has_channel()
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/dports/graphics/mesa-libs/mesa-21.3.6/src/mesa/main/ |
H A D | glformats.c | 1601 case GL_TEXTURE_LUMINANCE_TYPE: in _mesa_base_format_has_channel()
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/mesa/main/ |
H A D | glformats.c | 1597 case GL_TEXTURE_LUMINANCE_TYPE: in _mesa_base_format_has_channel()
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/mesa/main/ |
H A D | glformats.c | 1601 case GL_TEXTURE_LUMINANCE_TYPE: in _mesa_base_format_has_channel()
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/mesa/main/ |
H A D | glformats.c | 1601 case GL_TEXTURE_LUMINANCE_TYPE: in _mesa_base_format_has_channel()
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/mesa/main/ |
H A D | glformats.c | 1601 case GL_TEXTURE_LUMINANCE_TYPE: in _mesa_base_format_has_channel()
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/mesa/main/ |
H A D | glformats.c | 1601 case GL_TEXTURE_LUMINANCE_TYPE: in _mesa_base_format_has_channel()
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/dports/graphics/mesa-dri/mesa-21.3.6/src/mesa/main/ |
H A D | glformats.c | 1601 case GL_TEXTURE_LUMINANCE_TYPE: in _mesa_base_format_has_channel()
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/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/ |
H A D | gl_ext_defs.h | 494 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 macro
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