/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/ |
H A D | regcombine.cpp | 34 G = GL_VARIABLE_G_NV, 139 glx::glFinalCombinerInputNV(GL_VARIABLE_G_NV, in SetupCombinersBumpMap() 218 glx::glFinalCombinerInputNV(GL_VARIABLE_G_NV, in SetupCombinersSmooth() 320 glx::glFinalCombinerInputNV(GL_VARIABLE_G_NV, in SetupCombinersDecalAndBumpMap() 373 glx::glFinalCombinerInputNV(GL_VARIABLE_G_NV, in SetupCombinersGlossMap() 426 glx::glFinalCombinerInputNV(GL_VARIABLE_G_NV, in SetupCombinersGlossMapWithFog()
|
/dports/astro/celestia/celestia-1.6.1/src/celengine/ |
H A D | regcombine.cpp | 34 G = GL_VARIABLE_G_NV, 139 glx::glFinalCombinerInputNV(GL_VARIABLE_G_NV, in SetupCombinersBumpMap() 218 glx::glFinalCombinerInputNV(GL_VARIABLE_G_NV, in SetupCombinersSmooth() 320 glx::glFinalCombinerInputNV(GL_VARIABLE_G_NV, in SetupCombinersDecalAndBumpMap() 373 glx::glFinalCombinerInputNV(GL_VARIABLE_G_NV, in SetupCombinersGlossMap() 426 glx::glFinalCombinerInputNV(GL_VARIABLE_G_NV, in SetupCombinersGlossMapWithFog()
|
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_NV_register_combiners | 11 GL_VARIABLE_G_NV 0x8529
|
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_NV_register_combiners | 12 GL_VARIABLE_G_NV 0x8529
|
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_NV_register_combiners | 10 GL_VARIABLE_G_NV 0x8529
|
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_NV_register_combiners | 12 GL_VARIABLE_G_NV 0x8529
|
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_NV_register_combiners | 12 GL_VARIABLE_G_NV 0x8529
|
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_NV_register_combiners | 11 GL_VARIABLE_G_NV 0x8529
|
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | NV_register_combiners.java | 57 int GL_VARIABLE_G_NV = 0x8529; field
|
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/NV/ |
H A D | register_combiners.py | 68 GL_VARIABLE_G_NV=_C('GL_VARIABLE_G_NV',0x8529) variable
|
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/NV/ |
H A D | register_combiners.py | 68 GL_VARIABLE_G_NV=_C('GL_VARIABLE_G_NV',0x8529) variable
|
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/nvparse/ |
H A D | rc1.0_final.cpp | 153 GL_VARIABLE_G_NV, in Invoke()
|
H A D | ps1.0_program.cpp | 902 glFinalCombinerInputNV(GL_VARIABLE_G_NV,GL_SPARE0_NV,GL_UNSIGNED_IDENTITY_NV,alphaComp); in SetFinalCombinerStage()
|
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/nvparse/ |
H A D | rc1.0_final.cpp | 153 GL_VARIABLE_G_NV, in Invoke()
|
H A D | ps1.0_program.cpp | 902 glFinalCombinerInputNV(GL_VARIABLE_G_NV,GL_SPARE0_NV,GL_UNSIGNED_IDENTITY_NV,alphaComp); in SetFinalCombinerStage()
|
/dports/games/foobillard/foobillard-3.0a/src/ |
H A D | bumpref.c | 523 glFinalCombinerInputNV(GL_VARIABLE_G_NV, in bumpref_setup_vp_ts_rc() 1093 glFinalCombinerInputNV(GL_VARIABLE_G_NV, in bump_setup_vp_rc()
|
/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/system/ |
H A D | gl.h | 607 #ifndef GL_VARIABLE_G_NV 608 #define GL_VARIABLE_G_NV 0x8529 macro
|
/dports/games/tenebrae/tenebrae_0/ |
H A D | gl_bumpgf.c | 127 qglFinalCombinerInputNV(GL_VARIABLE_G_NV, GL_SPARE0_NV, GL_UNSIGNED_IDENTITY_NV, GL_BLUE); in GL_EnableDiffuseShaderGF3() 285 qglFinalCombinerInputNV(GL_VARIABLE_G_NV, GL_SPARE0_NV, GL_UNSIGNED_IDENTITY_NV, GL_BLUE); in GL_EnableSpecularShaderGF3()
|
H A D | gl_bumpmap.c | 101 qglFinalCombinerInputNV(GL_VARIABLE_G_NV, GL_SPARE0_NV, GL_UNSIGNED_IDENTITY_NV, GL_ALPHA); in GL_EnableSpecularShader()
|
H A D | glquake.h | 613 #define GL_VARIABLE_G_NV 0x8529 macro
|
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/include/ |
H A D | loadgl.h | 69 #define GL_VARIABLE_G_NV 0x8529 macro
|
/dports/graphics/Coin/coin-Coin-4.0.0/src/actions/ |
H A D | SoGLRenderAction.cpp | 2429 glue->glFinalCombinerInputNV(GL_VARIABLE_G_NV, GL_SPARE0_NV, in setupRegisterCombinersNV() 2650 glue->glFinalCombinerInputNV(GL_VARIABLE_G_NV, GL_TEXTURE0, in renderSortedLayersNV()
|
/dports/games/glaxium/glaxium_0.5/ |
H A D | myship.cpp | 237 glFinalCombinerInputNV(GL_VARIABLE_G_NV, GL_ZERO, GL_UNSIGNED_INVERT_NV, GL_ALPHA); in initList()
|
/dports/games/openjk/OpenJK-07675e2/codemp/rd-dedicated/ |
H A D | qgl.h | 141 #define GL_VARIABLE_G_NV 0x8529 macro
|
/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/ |
H A D | gl-enums.h | 9564 #ifndef GL_VARIABLE_G_NV 9565 #define GL_VARIABLE_G_NV 0x8529 macro
|