/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/render/ |
H A D | shader_manager.cpp | 9 …static_mesh_shader = new unlit_tinted_shader_description(shader_stage(GL_VERTEX_SHADER_ARB, "shade… in shader_manager() 21 …er][isFlicker] = new unlit_tinted_shader_description(shader_stage(GL_VERTEX_SHADER_ARB, "shaders/r… in shader_manager() 26 shader_stage entityVertexShader(GL_VERTEX_SHADER_ARB, "shaders/entity.vsh"); in shader_manager() 34 …text = new text_shader_description(shader_stage(GL_VERTEX_SHADER_ARB, "shaders/text.vsh"), shader_… in shader_manager()
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/dports/games/vavoom/vavoom-1.33/source/ |
H A D | gl_main.cpp | 450 VertexShader = LoadShader(GL_VERTEX_SHADER_ARB, "glshaders/draw_automap.vs"); in InitResolution() 454 VertexShader = LoadShader(GL_VERTEX_SHADER_ARB, "glshaders/surf_zbuf.vs"); in InitResolution() 458 VertexShader = LoadShader(GL_VERTEX_SHADER_ARB, "glshaders/surf_simple.vs"); in InitResolution() 476 VertexShader = LoadShader(GL_VERTEX_SHADER_ARB, "glshaders/surf_lightmap.vs"); in InitResolution() 499 VertexShader = LoadShader(GL_VERTEX_SHADER_ARB, "glshaders/surf_sky.vs"); in InitResolution() 506 VertexShader = LoadShader(GL_VERTEX_SHADER_ARB, "glshaders/surf_dsky.vs"); in InitResolution() 515 VertexShader = LoadShader(GL_VERTEX_SHADER_ARB, "glshaders/surf_masked.vs"); in InitResolution() 529 VertexShader = LoadShader(GL_VERTEX_SHADER_ARB, "glshaders/surf_model.vs"); in InitResolution() 544 VertexShader = LoadShader(GL_VERTEX_SHADER_ARB, "glshaders/surf_part.vs"); in InitResolution() 555 VertexShader = LoadShader(GL_VERTEX_SHADER_ARB, "glshaders/shadows_light.vs"); in InitResolution() [all …]
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/dports/emulators/mess/mame-mame0226/src/osd/modules/opengl/ |
H A D | gl_shader_mgr.cpp | 136 err = gl_compile_shader_file ( &glsl_mamebm_vsh_shader[i], GL_VERTEX_SHADER_ARB, in glsl_shader_init() 140 err = gl_compile_shader_source( &glsl_mamebm_vsh_shader[i], GL_VERTEX_SHADER_ARB, in glsl_shader_init() 213 …er_file ( &glsl_mamebm_vsh_shader[GLSL_VERTEX_SHADER_CUSTOM+idx], GL_VERTEX_SHADER_ARB, fname, 0); in glsl_shader_add_mamebm() 233 err = gl_compile_shader_file ( &glsl_scrn_vsh_shader[idx], GL_VERTEX_SHADER_ARB, fname, 0); in glsl_shader_add_scrn()
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H A D | gl_shader_tool.cpp | 463 err = gl_compile_shader_file(vertex_shader, GL_VERTEX_SHADER_ARB, vertex_shader_file, verbose); in gl_compile_shader_files() 555 err=gl_compile_shader_source(vertex_shader, GL_VERTEX_SHADER_ARB, vertex_shader_source, 0); in gl_compile_shader_sources()
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/dports/emulators/mame/mame-mame0226/src/osd/modules/opengl/ |
H A D | gl_shader_mgr.cpp | 136 err = gl_compile_shader_file ( &glsl_mamebm_vsh_shader[i], GL_VERTEX_SHADER_ARB, in glsl_shader_init() 140 err = gl_compile_shader_source( &glsl_mamebm_vsh_shader[i], GL_VERTEX_SHADER_ARB, in glsl_shader_init() 213 …er_file ( &glsl_mamebm_vsh_shader[GLSL_VERTEX_SHADER_CUSTOM+idx], GL_VERTEX_SHADER_ARB, fname, 0); in glsl_shader_add_mamebm() 233 err = gl_compile_shader_file ( &glsl_scrn_vsh_shader[idx], GL_VERTEX_SHADER_ARB, fname, 0); in glsl_shader_add_scrn()
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H A D | gl_shader_tool.cpp | 463 err = gl_compile_shader_file(vertex_shader, GL_VERTEX_SHADER_ARB, vertex_shader_file, verbose); in gl_compile_shader_files() 555 err=gl_compile_shader_source(vertex_shader, GL_VERTEX_SHADER_ARB, vertex_shader_source, 0); in gl_compile_shader_sources()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_experimental/filter_ouput_optical_flow/GPU/ |
H A D | Shader.h | 72 …ng *logs = NULL ) { return PgObject::CompileSrcFile( filename, GL_VERTEX_SHADER_ARB, logs ); } 74 …logs = NULL ) { return PgObject::CompileSrcString( sourceString, GL_VERTEX_SHADER_ARB, logs ); }
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_vertex_shader | 4 GL_VERTEX_SHADER_ARB 0x8B31
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_vertex_shader | 5 GL_VERTEX_SHADER_ARB 0x8B31
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_ARB_vertex_shader | 3 GL_VERTEX_SHADER_ARB 0x8B31
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ARB_vertex_shader | 5 GL_VERTEX_SHADER_ARB 0x8B31
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_vertex_shader | 5 GL_VERTEX_SHADER_ARB 0x8B31
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_vertex_shader | 4 GL_VERTEX_SHADER_ARB 0x8B31
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/ |
H A D | gropenglshader.cpp | 509 …mprintf(("%s shader failed to compile:\n%s\n", (shader_type == GL_VERTEX_SHADER_ARB) ? "Vertex" : … in opengl_shader_compile_object() 521 …EBUG", "%s shader compiled with warnings:\n%s\n", (shader_type == GL_VERTEX_SHADER_ARB) ? "Vertex"… in opengl_shader_compile_object() 590 vs_o = opengl_shader_compile_object( (const GLcharARB*)vs, GL_VERTEX_SHADER_ARB ); in opengl_shader_create()
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/dports/games/lwjgl/lwjgl-2df01dd/src/java/org/lwjgl/test/opengl/shaders/ |
H A D | ShaderVSH.java | 59 shaderID = glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB); in ShaderVSH()
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H A D | ShaderFSH.java | 67 vshID = glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB); in ShaderFSH()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/shaders/ |
H A D | glsl-uniform-out-of-bounds.c | 138 vs = compile_shader(GL_VERTEX_SHADER_ARB, buffer); in test_vector() 236 vs = compile_shader(GL_VERTEX_SHADER_ARB, vs_matrix_template); in test_matrix()
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H A D | glsl-reload-source.c | 162 vs = glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB); in piglit_init()
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H A D | glsl-cache-fallback-shader-source.c | 178 vs = glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB); in piglit_init()
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/glsl/ |
H A D | noise2.c | 125 vertShader = glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB); in Init()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/glsl/ |
H A D | noise2.c | 125 vertShader = glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB); in Init()
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/GLSL/src/ |
H A D | OgreGLSLProgram.cpp | 70 shaderType = GL_VERTEX_SHADER_ARB; in compile()
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/dports/graphics/Coin/coin-Coin-4.0.0/src/shaders/ |
H A D | SoGLSLShaderObject.cpp | 94 sType = GL_VERTEX_SHADER_ARB; in load()
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/demos/ |
H A D | arbfslight.c | 223 vertShader = glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB); in Init()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/demos/ |
H A D | arbfslight.c | 223 vertShader = glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB); in Init()
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