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Searched refs:GL_VERTEX_SHADER_ARB (Results 1 – 25 of 394) sorted by relevance

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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/render/
H A Dshader_manager.cpp9 …static_mesh_shader = new unlit_tinted_shader_description(shader_stage(GL_VERTEX_SHADER_ARB, "shade… in shader_manager()
21 …er][isFlicker] = new unlit_tinted_shader_description(shader_stage(GL_VERTEX_SHADER_ARB, "shaders/r… in shader_manager()
26 shader_stage entityVertexShader(GL_VERTEX_SHADER_ARB, "shaders/entity.vsh"); in shader_manager()
34 …text = new text_shader_description(shader_stage(GL_VERTEX_SHADER_ARB, "shaders/text.vsh"), shader_… in shader_manager()
/dports/games/vavoom/vavoom-1.33/source/
H A Dgl_main.cpp450 VertexShader = LoadShader(GL_VERTEX_SHADER_ARB, "glshaders/draw_automap.vs"); in InitResolution()
454 VertexShader = LoadShader(GL_VERTEX_SHADER_ARB, "glshaders/surf_zbuf.vs"); in InitResolution()
458 VertexShader = LoadShader(GL_VERTEX_SHADER_ARB, "glshaders/surf_simple.vs"); in InitResolution()
476 VertexShader = LoadShader(GL_VERTEX_SHADER_ARB, "glshaders/surf_lightmap.vs"); in InitResolution()
499 VertexShader = LoadShader(GL_VERTEX_SHADER_ARB, "glshaders/surf_sky.vs"); in InitResolution()
506 VertexShader = LoadShader(GL_VERTEX_SHADER_ARB, "glshaders/surf_dsky.vs"); in InitResolution()
515 VertexShader = LoadShader(GL_VERTEX_SHADER_ARB, "glshaders/surf_masked.vs"); in InitResolution()
529 VertexShader = LoadShader(GL_VERTEX_SHADER_ARB, "glshaders/surf_model.vs"); in InitResolution()
544 VertexShader = LoadShader(GL_VERTEX_SHADER_ARB, "glshaders/surf_part.vs"); in InitResolution()
555 VertexShader = LoadShader(GL_VERTEX_SHADER_ARB, "glshaders/shadows_light.vs"); in InitResolution()
[all …]
/dports/emulators/mess/mame-mame0226/src/osd/modules/opengl/
H A Dgl_shader_mgr.cpp136 err = gl_compile_shader_file ( &glsl_mamebm_vsh_shader[i], GL_VERTEX_SHADER_ARB, in glsl_shader_init()
140 err = gl_compile_shader_source( &glsl_mamebm_vsh_shader[i], GL_VERTEX_SHADER_ARB, in glsl_shader_init()
213 …er_file ( &glsl_mamebm_vsh_shader[GLSL_VERTEX_SHADER_CUSTOM+idx], GL_VERTEX_SHADER_ARB, fname, 0); in glsl_shader_add_mamebm()
233 err = gl_compile_shader_file ( &glsl_scrn_vsh_shader[idx], GL_VERTEX_SHADER_ARB, fname, 0); in glsl_shader_add_scrn()
H A Dgl_shader_tool.cpp463 err = gl_compile_shader_file(vertex_shader, GL_VERTEX_SHADER_ARB, vertex_shader_file, verbose); in gl_compile_shader_files()
555 err=gl_compile_shader_source(vertex_shader, GL_VERTEX_SHADER_ARB, vertex_shader_source, 0); in gl_compile_shader_sources()
/dports/emulators/mame/mame-mame0226/src/osd/modules/opengl/
H A Dgl_shader_mgr.cpp136 err = gl_compile_shader_file ( &glsl_mamebm_vsh_shader[i], GL_VERTEX_SHADER_ARB, in glsl_shader_init()
140 err = gl_compile_shader_source( &glsl_mamebm_vsh_shader[i], GL_VERTEX_SHADER_ARB, in glsl_shader_init()
213 …er_file ( &glsl_mamebm_vsh_shader[GLSL_VERTEX_SHADER_CUSTOM+idx], GL_VERTEX_SHADER_ARB, fname, 0); in glsl_shader_add_mamebm()
233 err = gl_compile_shader_file ( &glsl_scrn_vsh_shader[idx], GL_VERTEX_SHADER_ARB, fname, 0); in glsl_shader_add_scrn()
H A Dgl_shader_tool.cpp463 err = gl_compile_shader_file(vertex_shader, GL_VERTEX_SHADER_ARB, vertex_shader_file, verbose); in gl_compile_shader_files()
555 err=gl_compile_shader_source(vertex_shader, GL_VERTEX_SHADER_ARB, vertex_shader_source, 0); in gl_compile_shader_sources()
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_experimental/filter_ouput_optical_flow/GPU/
H A DShader.h72 …ng *logs = NULL ) { return PgObject::CompileSrcFile( filename, GL_VERTEX_SHADER_ARB, logs ); }
74 …logs = NULL ) { return PgObject::CompileSrcString( sourceString, GL_VERTEX_SHADER_ARB, logs ); }
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_ARB_vertex_shader4 GL_VERTEX_SHADER_ARB 0x8B31
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_vertex_shader5 GL_VERTEX_SHADER_ARB 0x8B31
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_ARB_vertex_shader3 GL_VERTEX_SHADER_ARB 0x8B31
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_ARB_vertex_shader5 GL_VERTEX_SHADER_ARB 0x8B31
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_vertex_shader5 GL_VERTEX_SHADER_ARB 0x8B31
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_ARB_vertex_shader4 GL_VERTEX_SHADER_ARB 0x8B31
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/
H A Dgropenglshader.cpp509 …mprintf(("%s shader failed to compile:\n%s\n", (shader_type == GL_VERTEX_SHADER_ARB) ? "Vertex" : … in opengl_shader_compile_object()
521 …EBUG", "%s shader compiled with warnings:\n%s\n", (shader_type == GL_VERTEX_SHADER_ARB) ? "Vertex"… in opengl_shader_compile_object()
590 vs_o = opengl_shader_compile_object( (const GLcharARB*)vs, GL_VERTEX_SHADER_ARB ); in opengl_shader_create()
/dports/games/lwjgl/lwjgl-2df01dd/src/java/org/lwjgl/test/opengl/shaders/
H A DShaderVSH.java59 shaderID = glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB); in ShaderVSH()
H A DShaderFSH.java67 vshID = glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB); in ShaderFSH()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/shaders/
H A Dglsl-uniform-out-of-bounds.c138 vs = compile_shader(GL_VERTEX_SHADER_ARB, buffer); in test_vector()
236 vs = compile_shader(GL_VERTEX_SHADER_ARB, vs_matrix_template); in test_matrix()
H A Dglsl-reload-source.c162 vs = glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB); in piglit_init()
H A Dglsl-cache-fallback-shader-source.c178 vs = glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB); in piglit_init()
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/glsl/
H A Dnoise2.c125 vertShader = glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB); in Init()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/glsl/
H A Dnoise2.c125 vertShader = glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB); in Init()
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/GLSL/src/
H A DOgreGLSLProgram.cpp70 shaderType = GL_VERTEX_SHADER_ARB; in compile()
/dports/graphics/Coin/coin-Coin-4.0.0/src/shaders/
H A DSoGLSLShaderObject.cpp94 sType = GL_VERTEX_SHADER_ARB; in load()
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/demos/
H A Darbfslight.c223 vertShader = glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB); in Init()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/demos/
H A Darbfslight.c223 vertShader = glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB); in Init()

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