/dports/games/ecwolf/ecwolf-1.3.3-src/src/ |
H A D | wl_menu.cpp | 334 …BORDCOLOR = ColorMatcher.Pick(RPART(gameinfo.MenuColors[0]), GPART(gameinfo.MenuColors[0]), BPART(… in CreateMenus() 335 …BORD2COLOR = ColorMatcher.Pick(RPART(gameinfo.MenuColors[1]), GPART(gameinfo.MenuColors[1]), BPART… in CreateMenus() 336 …BORD3COLOR = ColorMatcher.Pick(RPART(gameinfo.MenuColors[2]), GPART(gameinfo.MenuColors[2]), BPART… in CreateMenus() 337 …BKGDCOLOR = ColorMatcher.Pick(RPART(gameinfo.MenuColors[3]), GPART(gameinfo.MenuColors[3]), BPART(… in CreateMenus() 338 …STRIPE = ColorMatcher.Pick(RPART(gameinfo.MenuColors[4]), GPART(gameinfo.MenuColors[4]), BPART(gam… in CreateMenus() 339 …STRIPEBG = ColorMatcher.Pick(RPART(gameinfo.MenuColors[5]), GPART(gameinfo.MenuColors[5]), BPART(g… in CreateMenus() 822 …VWB_Clear(ColorMatcher.Pick(RPART(gameinfo.MenuFadeColor), GPART(gameinfo.MenuFadeColor), BPART(ga… in CleanupControlPanel() 1038 …MESSAGE_BG = ColorMatcher.Pick(RPART(gameinfo.MessageColors[0]), GPART(gameinfo.MessageColors[0]),… in Message() 1039 …TOPBRDR = ColorMatcher.Pick(RPART(gameinfo.MessageColors[1]), GPART(gameinfo.MessageColors[1]), BP… in Message() 1040 …BOTBRDR = ColorMatcher.Pick(RPART(gameinfo.MessageColors[2]), GPART(gameinfo.MessageColors[2]), BP… in Message() [all …]
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H A D | wl_game.cpp | 339 …ColorMatcher.Pick(RPART(gameinfo.Border.topcolor), GPART(gameinfo.Border.topcolor), BPART(gameinfo… in DrawPlayBorderSides() 340 …ColorMatcher.Pick(RPART(gameinfo.Border.bottomcolor), GPART(gameinfo.Border.bottomcolor), BPART(ga… in DrawPlayBorderSides() 341 …ColorMatcher.Pick(RPART(gameinfo.Border.highlightcolor), GPART(gameinfo.Border.highlightcolor), BP… in DrawPlayBorderSides() 708 byte fg = GPART(players[0].mo->damagecolor)*2/3; in Died() 911 …VL_FadeOut(0, 255, RPART(levelInfo->ExitFadeColor), GPART(levelInfo->ExitFadeColor), BPART(levelIn… in GameLoop() 955 …VL_FadeOut(0, 255, RPART(levelInfo->ExitFadeColor), GPART(levelInfo->ExitFadeColor), BPART(levelIn… in GameLoop()
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H A D | v_palette.h | 45 #define GPART(c) (((c)>>8)&0xff) macro
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H A D | v_font.cpp | 618 GPART(GPalette.BaseColors[*((BYTE *)arg1)]) * 587 + in compare() 621 GPART(GPalette.BaseColors[*((BYTE *)arg2)]) * 587 + in compare() 674 GPART(GPalette.BaseColors[reverse[i]]) * 0.587 + in SimpleTranslation() 2617 tparm.Start[1] = tparm.End[1] = GPART(logcolor); in V_InitFontColors() 2626 tparm.Start[1] = GPART(c); in V_InitFontColors() 2633 tparm.End[1] = GPART(c); in V_InitFontColors()
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/dports/games/odamex/odamex-src-0.7.0/client/src/ |
H A D | v_palette.cpp | 426 int g = GPART(*from); in DoBlending() 444 int g = GPART(*from); in DoBlendingWithGamma() 498 unsigned int g = (GPART(palette[c]) * (NUMCOLORMAPS - i) + GPART(fadecolor) * i in BuildDefaultColorAndShademap() 513 GPART(palette[c]) * 0.00229296875f + in BuildDefaultColorAndShademap() 540 unsigned int g = (GPART(palette[c]) * (NUMCOLORMAPS - i) + GPART(fadecolor) * i in BuildDefaultShademap() 554 GPART(palette[c]) * 0.00229296875f + in BuildDefaultShademap() 608 pal->colors[i] = MAKERGB(newgamma[RPART(color)], newgamma[GPART(color)], newgamma[BPART(color)]); in GammaAdjustPalette() 701 BaseBlendG = GPART(color); in BEGIN_COMMAND() 834 newgamma[(GPART(colors[c])*lg)/255], in BuildColoredLights() 840 GPART(shade[c]), in BuildColoredLights() [all …]
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H A D | r_drawt_altivec.cpp | 100 …const vu16 blendColor = {0, RPART(color), GPART(color), BPART(color), 0, RPART(color), GPART(color… in r_dimpatchD_ALTIVEC()
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H A D | r_drawt_sse2.cpp | 406 …_m128i blendColor = _mm_set_epi16(0, RPART(color), GPART(color), BPART(color), 0, RPART(color), GP… in r_dimpatchD_SSE2()
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H A D | r_drawt_mmx.cpp | 192 const __m64 blendColor = _mm_set_pi16(0, RPART(color), GPART(color), BPART(color)); in r_dimpatchD_MMX()
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H A D | m_options.cpp | 1113 M_SendUINewColor (red, GPART(color), BPART(color)); in M_SlideUIRed() 1129 M_SendUINewColor (RPART(color), GPART(color), blue); in M_SlideUIBlue() 1292 RPART(color), GPART(color), BPART(color), in M_DrawColoredSlider() 1453 M_DrawColoredSlider(CurrentMenu->indent + 8, y, 0, 255, GPART(color), color); in M_OptDrawer() 1804 part = GPART(color); in M_OptResponder() 1928 part = GPART(color); in M_OptResponder()
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H A D | m_menu.cpp | 1449 M_DrawSlider (x, PSetupDef.y + LINEHEIGHT*3, 0.0f, 255.0f, GPART(color)); in M_PlayerSetupDrawer() 1621 SendNewColor (red, GPART(color), BPART(color)); in M_SlidePlayerRed() 1627 int green = GPART(color); in M_SlidePlayerGreen() 1665 SendNewColor (RPART(color), GPART(color), blue); in M_SlidePlayerBlue()
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H A D | v_video.cpp | 344 color = MAKERGB(newgamma[RPART(color)], newgamma[GPART(color)], newgamma[BPART(color)]); in Dim() 452 ((GPART(palette[y])*x)>>4) | in END_COMMAND()
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/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | p_saveg.cpp | 206 RPART(color), GPART(color), BPART(color), in P_SerializeWorld() 207 RPART(fade), GPART(fade), BPART(fade)); in P_SerializeWorld() 210 RPART(color), GPART(color), BPART(color), in P_SerializeWorld() 211 RPART(fade), GPART(fade), BPART(fade)); in P_SerializeWorld()
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H A D | r_main.h | 255 unsigned int g = (GPART(trancolor) * GPART(lightcolor) * (NUMCOLORMAPS - m_mapnum) / 255 in tlate() 256 + GPART(fadecolor) * m_mapnum + NUMCOLORMAPS/2) / NUMCOLORMAPS; in tlate()
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H A D | v_video.h | 49 #define GPART(c) (screen->greenPart(c)) macro 588 const int fg = GPART(from); in alphablend1a() 592 const int dg = GPART(to) - fg; in alphablend1a() 609 (GPART(from) * froma + GPART(to) * toa) >> 8, in alphablend2a()
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H A D | r_data.cpp | 865 g = GPART(pal->basecolors[*map]); in R_InitColormaps() 871 g = (g + GPART(pal->basecolors[map[k]])) >> 1; in R_InitColormaps() 1147 dg = g - GPART(palette[i]); in BestColor() 1165 return BestColor(palette, RPART(color), GPART(color), BPART(color), numcolors); in BestColor2()
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/dports/games/zdoom/zdoom-2.8.1/src/menu/ |
H A D | playermenu.cpp | 595 li->SetValue(0, GPART(color)); in IMPLEMENT_CLASS() 1017 SendNewColor (v, GPART(color), BPART(color)); in MenuEvent() 1033 SendNewColor (RPART(color), GPART(color), v); in MenuEvent() 1096 SendNewColor (v, GPART(color), BPART(color)); in MouseEvent() 1112 SendNewColor (RPART(color), GPART(color), v); in MouseEvent()
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H A D | colorpickermenu.cpp | 75 mGreen = (float)GPART(DWORD(*cvar)); in DColorPickerMenu() 117 mGreen = (float)GPART(DWORD(*mCVar)); in Reset()
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | v_palette.h | 45 #define GPART(c) (((c)>>8)&0xff) macro
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H A D | v_blend.cpp | 119 V_AddBlend (RPART(gameinfo.pickupcolor)/255.f, GPART(gameinfo.pickupcolor)/255.f, in V_AddPlayerBlend()
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H A D | v_palette.cpp | 294 RPART(workspace[i].Color), GPART(workspace[i].Color), BPART(workspace[i].Color), in MakeRemap() 507 BaseBlendG = GPART(color); in CCMD()
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H A D | p_effect.cpp | 226 stuff = rgb | (ColorMatcher.Pick(RPART(rgb), GPART(rgb), BPART(rgb)) << 24); in ParticleColor() 249 blood2 = ParticleColor(RPART(kind)/3, GPART(kind)/3, BPART(kind)/3); in P_InitEffects() 590 color2 = ParticleColor(RPART(kind)/3, GPART(kind)/3, BPART(kind)/3); in P_DrawSplash2()
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/textures/ |
H A D | solidtexture.cpp | 201 memset(Pixels, RGB32k[RPART(color)>>3][GPART(color)>>3][BPART(color)>>3], Width*Height); in MakeTexture()
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/dports/sysutils/lsblk/lsblk-3.7/ |
H A D | lsblk.sh | 438 local GPART=$( gpart show -p ${DEV} 2> /dev/null | sed -E 's-\[.*\]--g' | sed 's|=>||g' ) 440 echo "${GPART}" \
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/dports/science/aircraft-datcom/aircraft-datcom-ed877bb/src/ |
H A D | wbtail.f | 193 GPART=(DCLDA+CDHT/RAD)*CA 194 WBT(J+87)=(BD(63)/CBARR)*(CPART+GPART)*EPART-(BD(64)/
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H A D | supwbt.f | 309 GPART=(DCLDA+CDHT/RAD)*CA 310 CMAH(J)=(BD(63)/CBARR)*(CPART+GPART)*EPART-(BD(64)/
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