1 /*
2 ** v_palette.h
3 **
4 **---------------------------------------------------------------------------
5 ** Copyright 1998-2006 Randy Heit
6 ** All rights reserved.
7 **
8 ** Redistribution and use in source and binary forms, with or without
9 ** modification, are permitted provided that the following conditions
10 ** are met:
11 **
12 ** 1. Redistributions of source code must retain the above copyright
13 **    notice, this list of conditions and the following disclaimer.
14 ** 2. Redistributions in binary form must reproduce the above copyright
15 **    notice, this list of conditions and the following disclaimer in the
16 **    documentation and/or other materials provided with the distribution.
17 ** 3. The name of the author may not be used to endorse or promote products
18 **    derived from this software without specific prior written permission.
19 **
20 ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
21 ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
22 ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
23 ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
24 ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
25 ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
26 ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
27 ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
28 ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
29 ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
30 **---------------------------------------------------------------------------
31 **
32 */
33 
34 #ifndef __V_PALETTE_H__
35 #define __V_PALETTE_H__
36 
37 #include "wl_def.h"
38 #include "tarray.h"
39 
40 #define MAKERGB(r,g,b)		DWORD(((r)<<16)|((g)<<8)|(b))
41 #define MAKEARGB(a,r,g,b)	DWORD(((a)<<24)|((r)<<16)|((g)<<8)|(b))
42 
43 #define APART(c)			(((c)>>24)&0xff)
44 #define RPART(c)			(((c)>>16)&0xff)
45 #define GPART(c)			(((c)>>8)&0xff)
46 #define BPART(c)			((c)&0xff)
47 
48 struct PalEntry
49 {
PalEntryPalEntry50 	PalEntry () {}
PalEntryPalEntry51 	PalEntry (uint32 argb) { d = argb; }
uint32PalEntry52 	operator uint32 () const { return d; }
53 	PalEntry &operator= (uint32 other) { d = other; return *this; }
InverseColorPalEntry54 	PalEntry InverseColor() const { PalEntry nc; nc.a = a; nc.r = 255 - r; nc.g = 255 - g; nc.b = 255 - b; return nc; }
55 #ifdef __BIG_ENDIAN__
PalEntryPalEntry56 	PalEntry (BYTE ir, BYTE ig, BYTE ib) : a(0), r(ir), g(ig), b(ib) {}
PalEntryPalEntry57 	PalEntry (BYTE ia, BYTE ir, BYTE ig, BYTE ib) : a(ia), r(ir), g(ig), b(ib) {}
58 	union
59 	{
60 		struct
61 		{
62 			BYTE a,r,g,b;
63 		};
64 		uint32 d;
65 	};
66 #else
PalEntryPalEntry67 	PalEntry (BYTE ir, BYTE ig, BYTE ib) : b(ib), g(ig), r(ir), a(0) {}
PalEntryPalEntry68 	PalEntry (BYTE ia, BYTE ir, BYTE ig, BYTE ib) : b(ib), g(ig), r(ir), a(ia) {}
69 	union
70 	{
71 		struct
72 		{
73 			BYTE b,g,r,a;
74 		};
75 		uint32 d;
76 	};
77 #endif
78 };
79 
80 struct FPalette
81 {
82 	FPalette ();
83 	FPalette (const BYTE *colors);
84 
85 	void SetPalette (const BYTE *colors);
86 
87 	void MakeGoodRemap ();
88 
89 	PalEntry	BaseColors[256];	// non-gamma corrected palette
90 	BYTE		Remap[256];			// remap original palette indices to in-game indices
91 
92 	BYTE		WhiteIndex;			// white in original palette index
93 	BYTE		BlackIndex;			// black in original palette index
94 
95 	// Given an array of colors, fills in remap with values to remap the
96 	// passed array of colors to this palette.
97 	void MakeRemap (const DWORD *colors, BYTE *remap, const BYTE *useful, int numcolors) const;
98 };
99 
100 extern FPalette GPalette;
101 // The color overlay to use for depleted items
102 #define DIM_OVERLAY MAKEARGB(170,0,0,0)
103 
104 int BestColor (const uint32 *pal, int r, int g, int b, int first=1, int num=255);
105 void DoBlending (const PalEntry *from, PalEntry *to, int count, int r, int g, int b, int a);
106 
107 void InitPalette (const char* defpalette);
108 
109 // V_SetBlend()
110 //	input: blendr: red component of blend
111 //		   blendg: green component of blend
112 //		   blendb: blue component of blend
113 //		   blenda: alpha component of blend
114 //
115 // Applies the blend to all palettes with PALETTEF_BLEND flag
116 void V_SetBlend (int blendr, int blendg, int blendb, int blenda);
117 
118 // V_ForceBlend()
119 //
120 // Normally, V_SetBlend() does nothing if the new blend is the
121 // same as the old. This function will perform the blending
122 // even if the blend hasn't changed.
123 void V_ForceBlend (int blendr, int blendg, int blendb, int blenda);
124 
125 
126 // Colorspace conversion RGB <-> HSV
127 void RGBtoHSV (float r, float g, float b, float *h, float *s, float *v);
128 void HSVtoRGB (float *r, float *g, float *b, float h, float s, float v);
129 
130 #endif //__V_PALETTE_H__
131