/dports/games/bluemoon/bluemoon-2.12/ |
H A D | bluemoon.c | 50 #define GRID_WIDTH (SUIT_LENGTH + 1) macro 51 #define GRID_LENGTH (NSUITS * GRID_WIDTH) 108 freeptr[i]=i * GRID_WIDTH; in init_vars() 135 while ((ptr % GRID_WIDTH) != 0) in deal_cards() 180 for(card=0;card<GRID_WIDTH;card++) in display_cards() 218 move( BASEROW + (dst / GRID_WIDTH)*2+2, (dst % GRID_WIDTH)*5 + 1); in movecard() 221 move( BASEROW + (src / GRID_WIDTH)*2+2, (src % GRID_WIDTH)*5 + 1); in movecard() 262 (select[i] % GRID_WIDTH)*5); in play_game() 299 (select[j] % GRID_WIDTH)*5); in play_game() 344 for (col=1;col<GRID_WIDTH;col++) in collect_discards() [all …]
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/dports/devel/libslang2/slang-2.3.2/src/curses/ |
H A D | blue.c | 44 #define GRID_WIDTH 14 /* 13+1 */ macro 111 freeptr[i]=i * GRID_WIDTH; in init_vars() 138 while ((ptr % GRID_WIDTH) != 0) in deal_cards() 183 for(card=0;card<GRID_WIDTH;card++) in display_cards() 184 printcard(grid[row * GRID_WIDTH + card]); in display_cards() 221 move( BASEROW + (dst / GRID_WIDTH)*2+2, (dst % GRID_WIDTH)*5 + 1); in movecard() 224 move( BASEROW + (src / GRID_WIDTH)*2+2, (src % GRID_WIDTH)*5 + 1); in movecard() 263 (select[i] % GRID_WIDTH)*5); in play_game() 300 (select[j] % GRID_WIDTH)*5); in play_game() 336 for (col=1;col<GRID_WIDTH;col++) in collect_discards() [all …]
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/dports/japanese/libslang/slang-1.4.5jp2/src/curses/ |
H A D | blue.c | 44 #define GRID_WIDTH 14 /* 13+1 */ macro 111 freeptr[i]=i * GRID_WIDTH; in init_vars() 138 while ((ptr % GRID_WIDTH) != 0) in deal_cards() 183 for(card=0;card<GRID_WIDTH;card++) in display_cards() 184 printcard(grid[row * GRID_WIDTH + card]); in display_cards() 221 move( BASEROW + (dst / GRID_WIDTH)*2+2, (dst % GRID_WIDTH)*5 + 1); in movecard() 224 move( BASEROW + (src / GRID_WIDTH)*2+2, (src % GRID_WIDTH)*5 + 1); in movecard() 263 (select[i] % GRID_WIDTH)*5); in play_game() 300 (select[j] % GRID_WIDTH)*5); in play_game() 336 for (col=1;col<GRID_WIDTH;col++) in collect_discards() [all …]
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/dports/devel/ncurses/ncurses-6.3/test/ |
H A D | blue.c | 63 #define GRID_WIDTH 14 /* 13+1 */ macro 151 freeptr[i] = i * GRID_WIDTH; in init_vars() 179 while ((ptr % GRID_WIDTH) != 0) { in deal_cards() 248 for (card = 0; card < GRID_WIDTH; card++) in display_cards() 249 printcard(grid[row * GRID_WIDTH + card]); in display_cards() 289 move(BASEROW + (dst / GRID_WIDTH) * 2 + 2, (dst % GRID_WIDTH) * 5 + 1); in movecard() 292 move(BASEROW + (src / GRID_WIDTH) * 2 + 2, (src % GRID_WIDTH) * 5 + 1); in movecard() 327 (selection[i] % GRID_WIDTH) * 5); in play_game() 362 (selection[j] % GRID_WIDTH) * 5); in play_game() 396 for (col = 1; col < GRID_WIDTH; col++) { in collect_discards() [all …]
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/dports/games/blockout/BL_SRC/BlockOut/ |
H A D | MenuGrid.cpp | 40 int dist[GRID_WIDTH*GRID_HEIGHT]; in MenuGrid() 41 for(i=0;i<GRID_WIDTH;i++) { in MenuGrid() 43 orderMatrix[i + GRID_WIDTH*j].x = i; in MenuGrid() 44 orderMatrix[i + GRID_WIDTH*j].y = j; in MenuGrid() 45 …dist[i + GRID_WIDTH*j] = (i-GRID_WIDTH/2) * (i-GRID_WIDTH/2) + (j-GRID_HEIGHT/2) * (j-GRID_HEIGHT/… in MenuGrid() 52 j=GRID_WIDTH*GRID_HEIGHT-1; in MenuGrid() 85 matrix[x + GRID_WIDTH*y] = value; in SetValue() 122 for(int i=0;i<=GRID_WIDTH;i++) { in CreateGrid() 386 if( x<GRID_WIDTH/2 || y<GRID_HEIGHT/2) { in RenderCube() 402 if( x>GRID_WIDTH/2 ) { in RenderCube() [all …]
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H A D | MenuGrid.h | 23 #define GRID_WIDTH 70 macro 57 int matrix[GRID_HEIGHT*GRID_WIDTH]; 58 POINT2D orderMatrix[GRID_HEIGHT*GRID_WIDTH];
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/dports/games/libretro-2048/libretro-2048-35a299c/ |
H A D | game.h | 13 #define GRID_WIDTH 4 macro 15 #define GRID_SIZE (GRID_WIDTH * GRID_HEIGHT) 17 #define BOARD_WIDTH (SPACING + TILE_SIZE * GRID_WIDTH + SPACING * (GRID_WIDTH - 1) + SPACING)
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H A D | game_shared.c | 163 for (col = 0; col < GRID_WIDTH; col++) in cells_available() 165 if (!game.grid[row * GRID_WIDTH + col].value) in cells_available() 178 for (col = 0; col < GRID_WIDTH; col++) in matches_available() 180 cell_t *cell = &game.grid[row * GRID_WIDTH + col]; in matches_available() 185 if ((col > 0 && game.grid[row * GRID_WIDTH + col - 1].value == cell->value) || in matches_available() 186 (col < GRID_WIDTH - 1 && game.grid[row * GRID_WIDTH + col + 1].value == cell->value) || in matches_available() 187 (row > 0 && game.grid[(row - 1) * GRID_WIDTH + col].value == cell->value) || in matches_available() 188 … (row < GRID_HEIGHT - 1 && game.grid[(row + 1) * GRID_WIDTH + col].value == cell->value)) in matches_available()
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/dports/games/powermanga/powermanga-0.93.1/src/ |
H A D | grid_phase.h | 49 #define GRID_WIDTH 16 macro 63 Sint16 enemy_num[GRID_WIDTH][GRID_HEIGHT]; 65 Sint16 shoot_speed[GRID_WIDTH][GRID_HEIGHT];
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/dports/x11-wm/wayfire/wayfire-0.7.0/plugins/wobbly/ |
H A D | wobbly.c | 40 #define GRID_WIDTH 4 macro 167 gx = ((GRID_WIDTH - 1) / 2 * width) / (float) (GRID_WIDTH - 1); in modelSetMiddleAnchor() 174 &model->objects[GRID_WIDTH * ((GRID_HEIGHT-1)/2) + (GRID_WIDTH-1)/ 2]; in modelSetMiddleAnchor() 186 gx = ((GRID_WIDTH - 1) / 2 * width) / (float) (GRID_WIDTH - 1); in modelSetTopAnchor() 203 gw = GRID_WIDTH - 1; in modelInitObjects() 208 for (gridX = 0; gridX < GRID_WIDTH; gridX++) in modelInitObjects() 229 hpad = ((float) width) / (GRID_WIDTH - 1); in modelInitSprings() 234 for (gridX = 0; gridX < GRID_WIDTH; gridX++) in modelInitSprings() 261 model->numObjects = GRID_WIDTH * GRID_HEIGHT; in createModel() 459 o = &model->objects[GRID_WIDTH - 1]; in modelAdjustCorners() [all …]
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/skia/bench/ |
H A D | RTreeBench.cpp | 18 static const int GRID_WIDTH = 100; variable 100 out.fLeft = SkIntToScalar(index % GRID_WIDTH); in make_XYordered_rects() 101 out.fTop = SkIntToScalar(index / GRID_WIDTH); in make_XYordered_rects() 108 out.fLeft = SkIntToScalar(index / GRID_WIDTH); in make_YXordered_rects() 109 out.fTop = SkIntToScalar(index % GRID_WIDTH); in make_YXordered_rects()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/skia/bench/ |
H A D | RTreeBench.cpp | 19 static const int GRID_WIDTH = 100; variable 101 out.fLeft = SkIntToScalar(index % GRID_WIDTH); in make_XYordered_rects() 102 out.fTop = SkIntToScalar(index / GRID_WIDTH); in make_XYordered_rects() 109 out.fLeft = SkIntToScalar(index / GRID_WIDTH); in make_YXordered_rects() 110 out.fTop = SkIntToScalar(index % GRID_WIDTH); in make_YXordered_rects()
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/dports/graphics/krita/krita-4.4.8/plugins/paintops/gridbrush/ |
H A D | kis_gridop_option.h | 24 const QString GRID_WIDTH = "Grid/gridWidth"; variable 78 grid_width = qMax(1, setting->getInt(GRID_WIDTH)); in readOptionSettingImpl() 89 setting->setProperty(GRID_WIDTH, qMax(1, grid_width)); in writeOptionSettingImpl()
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/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/handheld/ |
H A D | simpletex_lcd.slangp | 16 parameters = "GRID_INTENSITY;GRID_WIDTH;GRID_BIAS;DARKEN_GRID;DARKEN_COLOUR" 18 GRID_WIDTH = "0.65"
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H A D | simpletex_lcd_720p.slangp | 16 parameters = "GRID_INTENSITY;GRID_WIDTH;GRID_BIAS;DARKEN_GRID;DARKEN_COLOUR" 18 GRID_WIDTH = "0.94"
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H A D | simpletex_lcd+gba-color.slangp | 16 parameters = "GRID_INTENSITY;GRID_WIDTH;GRID_BIAS;DARKEN_GRID;DARKEN_COLOUR" 18 GRID_WIDTH = "0.65"
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H A D | simpletex_lcd_720p+gbc-color.slangp | 16 parameters = "GRID_INTENSITY;GRID_WIDTH;GRID_BIAS;DARKEN_GRID;DARKEN_COLOUR" 18 GRID_WIDTH = "0.94"
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H A D | simpletex_lcd_720p+gba-color.slangp | 16 parameters = "GRID_INTENSITY;GRID_WIDTH;GRID_BIAS;DARKEN_GRID;DARKEN_COLOUR" 18 GRID_WIDTH = "0.94"
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/handheld/ |
H A D | simpletex_lcd.glslp | 16 parameters = "GRID_INTENSITY;GRID_WIDTH;GRID_BIAS;DARKEN_GRID;DARKEN_COLOUR" 18 GRID_WIDTH = "0.65"
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H A D | simpletex_lcd_720p.glslp | 16 parameters = "GRID_INTENSITY;GRID_WIDTH;GRID_BIAS;DARKEN_GRID;DARKEN_COLOUR" 18 GRID_WIDTH = "0.94"
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H A D | simpletex_lcd+gba-color.glslp | 16 parameters = "GRID_INTENSITY;GRID_WIDTH;GRID_BIAS;DARKEN_GRID;DARKEN_COLOUR" 18 GRID_WIDTH = "0.65"
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H A D | simpletex_lcd+gbc-color.glslp | 16 parameters = "GRID_INTENSITY;GRID_WIDTH;GRID_BIAS;DARKEN_GRID;DARKEN_COLOUR" 18 GRID_WIDTH = "0.65"
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H A D | simpletex_lcd_720p+gba-color.glslp | 16 parameters = "GRID_INTENSITY;GRID_WIDTH;GRID_BIAS;DARKEN_GRID;DARKEN_COLOUR" 18 GRID_WIDTH = "0.94"
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H A D | simpletex_lcd-4k.glslp | 16 parameters = "GRID_INTENSITY;GRID_WIDTH;GRID_BIAS;DARKEN_GRID;DARKEN_COLOUR" 18 GRID_WIDTH = "0.65"
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H A D | simpletex_lcd_720p+gbc-color.glslp | 16 parameters = "GRID_INTENSITY;GRID_WIDTH;GRID_BIAS;DARKEN_GRID;DARKEN_COLOUR" 18 GRID_WIDTH = "0.94"
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