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Searched refs:GRID_WIDTH (Results 1 – 25 of 69) sorted by relevance

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/dports/games/bluemoon/bluemoon-2.12/
H A Dbluemoon.c50 #define GRID_WIDTH (SUIT_LENGTH + 1) macro
51 #define GRID_LENGTH (NSUITS * GRID_WIDTH)
108 freeptr[i]=i * GRID_WIDTH; in init_vars()
135 while ((ptr % GRID_WIDTH) != 0) in deal_cards()
180 for(card=0;card<GRID_WIDTH;card++) in display_cards()
218 move( BASEROW + (dst / GRID_WIDTH)*2+2, (dst % GRID_WIDTH)*5 + 1); in movecard()
221 move( BASEROW + (src / GRID_WIDTH)*2+2, (src % GRID_WIDTH)*5 + 1); in movecard()
262 (select[i] % GRID_WIDTH)*5); in play_game()
299 (select[j] % GRID_WIDTH)*5); in play_game()
344 for (col=1;col<GRID_WIDTH;col++) in collect_discards()
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/dports/devel/libslang2/slang-2.3.2/src/curses/
H A Dblue.c44 #define GRID_WIDTH 14 /* 13+1 */ macro
111 freeptr[i]=i * GRID_WIDTH; in init_vars()
138 while ((ptr % GRID_WIDTH) != 0) in deal_cards()
183 for(card=0;card<GRID_WIDTH;card++) in display_cards()
184 printcard(grid[row * GRID_WIDTH + card]); in display_cards()
221 move( BASEROW + (dst / GRID_WIDTH)*2+2, (dst % GRID_WIDTH)*5 + 1); in movecard()
224 move( BASEROW + (src / GRID_WIDTH)*2+2, (src % GRID_WIDTH)*5 + 1); in movecard()
263 (select[i] % GRID_WIDTH)*5); in play_game()
300 (select[j] % GRID_WIDTH)*5); in play_game()
336 for (col=1;col<GRID_WIDTH;col++) in collect_discards()
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/dports/japanese/libslang/slang-1.4.5jp2/src/curses/
H A Dblue.c44 #define GRID_WIDTH 14 /* 13+1 */ macro
111 freeptr[i]=i * GRID_WIDTH; in init_vars()
138 while ((ptr % GRID_WIDTH) != 0) in deal_cards()
183 for(card=0;card<GRID_WIDTH;card++) in display_cards()
184 printcard(grid[row * GRID_WIDTH + card]); in display_cards()
221 move( BASEROW + (dst / GRID_WIDTH)*2+2, (dst % GRID_WIDTH)*5 + 1); in movecard()
224 move( BASEROW + (src / GRID_WIDTH)*2+2, (src % GRID_WIDTH)*5 + 1); in movecard()
263 (select[i] % GRID_WIDTH)*5); in play_game()
300 (select[j] % GRID_WIDTH)*5); in play_game()
336 for (col=1;col<GRID_WIDTH;col++) in collect_discards()
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/dports/devel/ncurses/ncurses-6.3/test/
H A Dblue.c63 #define GRID_WIDTH 14 /* 13+1 */ macro
151 freeptr[i] = i * GRID_WIDTH; in init_vars()
179 while ((ptr % GRID_WIDTH) != 0) { in deal_cards()
248 for (card = 0; card < GRID_WIDTH; card++) in display_cards()
249 printcard(grid[row * GRID_WIDTH + card]); in display_cards()
289 move(BASEROW + (dst / GRID_WIDTH) * 2 + 2, (dst % GRID_WIDTH) * 5 + 1); in movecard()
292 move(BASEROW + (src / GRID_WIDTH) * 2 + 2, (src % GRID_WIDTH) * 5 + 1); in movecard()
327 (selection[i] % GRID_WIDTH) * 5); in play_game()
362 (selection[j] % GRID_WIDTH) * 5); in play_game()
396 for (col = 1; col < GRID_WIDTH; col++) { in collect_discards()
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/dports/games/blockout/BL_SRC/BlockOut/
H A DMenuGrid.cpp40 int dist[GRID_WIDTH*GRID_HEIGHT]; in MenuGrid()
41 for(i=0;i<GRID_WIDTH;i++) { in MenuGrid()
43 orderMatrix[i + GRID_WIDTH*j].x = i; in MenuGrid()
44 orderMatrix[i + GRID_WIDTH*j].y = j; in MenuGrid()
45 …dist[i + GRID_WIDTH*j] = (i-GRID_WIDTH/2) * (i-GRID_WIDTH/2) + (j-GRID_HEIGHT/2) * (j-GRID_HEIGHT/… in MenuGrid()
52 j=GRID_WIDTH*GRID_HEIGHT-1; in MenuGrid()
85 matrix[x + GRID_WIDTH*y] = value; in SetValue()
122 for(int i=0;i<=GRID_WIDTH;i++) { in CreateGrid()
386 if( x<GRID_WIDTH/2 || y<GRID_HEIGHT/2) { in RenderCube()
402 if( x>GRID_WIDTH/2 ) { in RenderCube()
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H A DMenuGrid.h23 #define GRID_WIDTH 70 macro
57 int matrix[GRID_HEIGHT*GRID_WIDTH];
58 POINT2D orderMatrix[GRID_HEIGHT*GRID_WIDTH];
/dports/games/libretro-2048/libretro-2048-35a299c/
H A Dgame.h13 #define GRID_WIDTH 4 macro
15 #define GRID_SIZE (GRID_WIDTH * GRID_HEIGHT)
17 #define BOARD_WIDTH (SPACING + TILE_SIZE * GRID_WIDTH + SPACING * (GRID_WIDTH - 1) + SPACING)
H A Dgame_shared.c163 for (col = 0; col < GRID_WIDTH; col++) in cells_available()
165 if (!game.grid[row * GRID_WIDTH + col].value) in cells_available()
178 for (col = 0; col < GRID_WIDTH; col++) in matches_available()
180 cell_t *cell = &game.grid[row * GRID_WIDTH + col]; in matches_available()
185 if ((col > 0 && game.grid[row * GRID_WIDTH + col - 1].value == cell->value) || in matches_available()
186 (col < GRID_WIDTH - 1 && game.grid[row * GRID_WIDTH + col + 1].value == cell->value) || in matches_available()
187 (row > 0 && game.grid[(row - 1) * GRID_WIDTH + col].value == cell->value) || in matches_available()
188 … (row < GRID_HEIGHT - 1 && game.grid[(row + 1) * GRID_WIDTH + col].value == cell->value)) in matches_available()
/dports/games/powermanga/powermanga-0.93.1/src/
H A Dgrid_phase.h49 #define GRID_WIDTH 16 macro
63 Sint16 enemy_num[GRID_WIDTH][GRID_HEIGHT];
65 Sint16 shoot_speed[GRID_WIDTH][GRID_HEIGHT];
/dports/x11-wm/wayfire/wayfire-0.7.0/plugins/wobbly/
H A Dwobbly.c40 #define GRID_WIDTH 4 macro
167 gx = ((GRID_WIDTH - 1) / 2 * width) / (float) (GRID_WIDTH - 1); in modelSetMiddleAnchor()
174 &model->objects[GRID_WIDTH * ((GRID_HEIGHT-1)/2) + (GRID_WIDTH-1)/ 2]; in modelSetMiddleAnchor()
186 gx = ((GRID_WIDTH - 1) / 2 * width) / (float) (GRID_WIDTH - 1); in modelSetTopAnchor()
203 gw = GRID_WIDTH - 1; in modelInitObjects()
208 for (gridX = 0; gridX < GRID_WIDTH; gridX++) in modelInitObjects()
229 hpad = ((float) width) / (GRID_WIDTH - 1); in modelInitSprings()
234 for (gridX = 0; gridX < GRID_WIDTH; gridX++) in modelInitSprings()
261 model->numObjects = GRID_WIDTH * GRID_HEIGHT; in createModel()
459 o = &model->objects[GRID_WIDTH - 1]; in modelAdjustCorners()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/skia/bench/
H A DRTreeBench.cpp18 static const int GRID_WIDTH = 100; variable
100 out.fLeft = SkIntToScalar(index % GRID_WIDTH); in make_XYordered_rects()
101 out.fTop = SkIntToScalar(index / GRID_WIDTH); in make_XYordered_rects()
108 out.fLeft = SkIntToScalar(index / GRID_WIDTH); in make_YXordered_rects()
109 out.fTop = SkIntToScalar(index % GRID_WIDTH); in make_YXordered_rects()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/skia/bench/
H A DRTreeBench.cpp19 static const int GRID_WIDTH = 100; variable
101 out.fLeft = SkIntToScalar(index % GRID_WIDTH); in make_XYordered_rects()
102 out.fTop = SkIntToScalar(index / GRID_WIDTH); in make_XYordered_rects()
109 out.fLeft = SkIntToScalar(index / GRID_WIDTH); in make_YXordered_rects()
110 out.fTop = SkIntToScalar(index % GRID_WIDTH); in make_YXordered_rects()
/dports/graphics/krita/krita-4.4.8/plugins/paintops/gridbrush/
H A Dkis_gridop_option.h24 const QString GRID_WIDTH = "Grid/gridWidth"; variable
78 grid_width = qMax(1, setting->getInt(GRID_WIDTH)); in readOptionSettingImpl()
89 setting->setProperty(GRID_WIDTH, qMax(1, grid_width)); in writeOptionSettingImpl()
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/handheld/
H A Dsimpletex_lcd.slangp16 parameters = "GRID_INTENSITY;GRID_WIDTH;GRID_BIAS;DARKEN_GRID;DARKEN_COLOUR"
18 GRID_WIDTH = "0.65"
H A Dsimpletex_lcd_720p.slangp16 parameters = "GRID_INTENSITY;GRID_WIDTH;GRID_BIAS;DARKEN_GRID;DARKEN_COLOUR"
18 GRID_WIDTH = "0.94"
H A Dsimpletex_lcd+gba-color.slangp16 parameters = "GRID_INTENSITY;GRID_WIDTH;GRID_BIAS;DARKEN_GRID;DARKEN_COLOUR"
18 GRID_WIDTH = "0.65"
H A Dsimpletex_lcd_720p+gbc-color.slangp16 parameters = "GRID_INTENSITY;GRID_WIDTH;GRID_BIAS;DARKEN_GRID;DARKEN_COLOUR"
18 GRID_WIDTH = "0.94"
H A Dsimpletex_lcd_720p+gba-color.slangp16 parameters = "GRID_INTENSITY;GRID_WIDTH;GRID_BIAS;DARKEN_GRID;DARKEN_COLOUR"
18 GRID_WIDTH = "0.94"
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/handheld/
H A Dsimpletex_lcd.glslp16 parameters = "GRID_INTENSITY;GRID_WIDTH;GRID_BIAS;DARKEN_GRID;DARKEN_COLOUR"
18 GRID_WIDTH = "0.65"
H A Dsimpletex_lcd_720p.glslp16 parameters = "GRID_INTENSITY;GRID_WIDTH;GRID_BIAS;DARKEN_GRID;DARKEN_COLOUR"
18 GRID_WIDTH = "0.94"
H A Dsimpletex_lcd+gba-color.glslp16 parameters = "GRID_INTENSITY;GRID_WIDTH;GRID_BIAS;DARKEN_GRID;DARKEN_COLOUR"
18 GRID_WIDTH = "0.65"
H A Dsimpletex_lcd+gbc-color.glslp16 parameters = "GRID_INTENSITY;GRID_WIDTH;GRID_BIAS;DARKEN_GRID;DARKEN_COLOUR"
18 GRID_WIDTH = "0.65"
H A Dsimpletex_lcd_720p+gba-color.glslp16 parameters = "GRID_INTENSITY;GRID_WIDTH;GRID_BIAS;DARKEN_GRID;DARKEN_COLOUR"
18 GRID_WIDTH = "0.94"
H A Dsimpletex_lcd-4k.glslp16 parameters = "GRID_INTENSITY;GRID_WIDTH;GRID_BIAS;DARKEN_GRID;DARKEN_COLOUR"
18 GRID_WIDTH = "0.65"
H A Dsimpletex_lcd_720p+gbc-color.glslp16 parameters = "GRID_INTENSITY;GRID_WIDTH;GRID_BIAS;DARKEN_GRID;DARKEN_COLOUR"
18 GRID_WIDTH = "0.94"

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