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Searched refs:GUISlider (Results 1 – 25 of 26) sorted by relevance

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/dports/games/ags/ags_linux_v.3.4.4.1/Engine/ac/
H A Dslider.cpp20 void Slider_SetMax(GUISlider *guisl, int valn) { in Slider_SetMax()
35 int Slider_GetMax(GUISlider *guisl) { in Slider_GetMax()
39 void Slider_SetMin(GUISlider *guisl, int valn) { in Slider_SetMin()
54 int Slider_GetMin(GUISlider *guisl) { in Slider_GetMin()
58 void Slider_SetValue(GUISlider *guisl, int valn) { in Slider_SetValue()
68 int Slider_GetValue(GUISlider *guisl) { in Slider_GetValue()
85 int Slider_GetHandleGraphic(GUISlider *guisl) { in Slider_GetHandleGraphic()
98 int Slider_GetHandleOffset(GUISlider *guisl) { in Slider_GetHandleOffset()
160 API_OBJCALL_INT(GUISlider, Slider_GetMax); in Sc_Slider_GetMax()
172 API_OBJCALL_INT(GUISlider, Slider_GetMin); in Sc_Slider_GetMin()
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H A Dslider.h23 void Slider_SetMax(GUISlider *guisl, int valn);
24 int Slider_GetMax(GUISlider *guisl);
25 void Slider_SetMin(GUISlider *guisl, int valn);
26 int Slider_GetMin(GUISlider *guisl);
27 void Slider_SetValue(GUISlider *guisl, int valn);
28 int Slider_GetValue(GUISlider *guisl);
29 int Slider_GetBackgroundGraphic(GUISlider *guisl);
31 int Slider_GetHandleGraphic(GUISlider *guisl);
32 void Slider_SetHandleGraphic(GUISlider *guisl, int newImage);
33 int Slider_GetHandleOffset(GUISlider *guisl);
[all …]
H A Dglobal_slider.cpp31 GUISlider*guisl=(GUISlider*)guis[guin].Controls[objn]; in SetSliderValue()
40 GUISlider*guisl=(GUISlider*)guis[guin].Controls[objn]; in GetSliderValue()
H A Dguicontrol.cpp143 GUISlider* GUIControl_GetAsSlider(GUIObject *guio) { in GUIControl_GetAsSlider()
147 return (GUISlider*)guio; in GUIControl_GetAsSlider()
302 API_OBJCALL_OBJ(GUIObject, GUISlider, ccDynamicGUI, GUIControl_GetAsSlider); in Sc_GUIControl_GetAsSlider()
H A Dguicontrol.h43 GUISlider* GUIControl_GetAsSlider(GUIObject *guio);
/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/ac/
H A Dslider.cpp34 void Slider_SetMax(GUISlider *guisl, int valn) { in Slider_SetMax()
49 int Slider_GetMax(GUISlider *guisl) { in Slider_GetMax()
53 void Slider_SetMin(GUISlider *guisl, int valn) { in Slider_SetMin()
68 int Slider_GetMin(GUISlider *guisl) { in Slider_GetMin()
72 void Slider_SetValue(GUISlider *guisl, int valn) { in Slider_SetValue()
82 int Slider_GetValue(GUISlider *guisl) { in Slider_GetValue()
97 int Slider_GetHandleGraphic(GUISlider *guisl) { in Slider_GetHandleGraphic()
108 int Slider_GetHandleOffset(GUISlider *guisl) { in Slider_GetHandleOffset()
157 API_OBJCALL_INT(GUISlider, Slider_GetMax); in Sc_Slider_GetMax()
167 API_OBJCALL_INT(GUISlider, Slider_GetMin); in Sc_Slider_GetMin()
[all …]
H A Dslider.h30 using AGS::Shared::GUISlider;
32 void Slider_SetMax(GUISlider *guisl, int valn);
33 int Slider_GetMax(GUISlider *guisl);
34 void Slider_SetMin(GUISlider *guisl, int valn);
35 int Slider_GetMin(GUISlider *guisl);
36 void Slider_SetValue(GUISlider *guisl, int valn);
37 int Slider_GetValue(GUISlider *guisl);
38 int Slider_GetBackgroundGraphic(GUISlider *guisl);
40 int Slider_GetHandleGraphic(GUISlider *guisl);
41 void Slider_SetHandleGraphic(GUISlider *guisl, int newImage);
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H A Dglobal_slider.cpp41 GUISlider *guisl = (GUISlider *)_GP(guis)[guin].GetControl(objn); in SetSliderValue()
50 GUISlider *guisl = (GUISlider *)_GP(guis)[guin].GetControl(objn); in GetSliderValue()
H A Dgui_control.h42 using AGS::Shared::GUISlider;
58 GUISlider *GUIControl_GetAsSlider(GUIObject *guio);
H A Dgui_control.cpp141 GUISlider *GUIControl_GetAsSlider(GUIObject *guio) { in GUIControl_GetAsSlider()
145 return (GUISlider *)guio; in GUIControl_GetAsSlider()
277 API_OBJCALL_OBJ(GUIObject, GUISlider, _GP(ccDynamicGUI), GUIControl_GetAsSlider); in Sc_GUIControl_GetAsSlider()
/dports/games/scummvm/scummvm-2.5.1/engines/ags/plugins/core/
H A Dslider.cpp48 PARAMS1(GUISlider *, guisl); in GetBackgroundGraphic()
53 PARAMS2(GUISlider *, guisl, int, newImage); in SetBackgroundGraphic()
58 PARAMS1(GUISlider *, guisl); in GetHandleGraphic()
63 PARAMS2(GUISlider *, guisl, int, newImage); in SetHandleGraphic()
68 PARAMS1(GUISlider *, guisl); in GetHandleOffset()
78 PARAMS1(GUISlider *, guisl); in GetMax()
83 PARAMS2(GUISlider *, guisl, int, valn); in SetMax()
88 PARAMS1(GUISlider *, guisl); in GetMin()
93 PARAMS2(GUISlider *, guisl, int, valn); in SetMin()
98 PARAMS1(GUISlider *, guisl); in GetValue()
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/dports/games/scummvm/scummvm-2.5.1/engines/ags/shared/gui/
H A Dgui_slider.cpp33 GUISlider::GUISlider() { in GUISlider() function in AGS3::AGS::Shared::GUISlider
47 bool GUISlider::IsHorizontal() const { in IsHorizontal()
51 bool GUISlider::IsOverControl(int x, int y, int leeway) const { in IsOverControl()
59 void GUISlider::Draw(Shared::Bitmap *ds) { in Draw()
168 bool GUISlider::OnMouseDown() { in OnMouseDown()
174 void GUISlider::OnMouseMove(int x, int y) { in OnMouseMove()
188 void GUISlider::OnMouseUp() { in OnMouseUp()
192 void GUISlider::ReadFromFile(Stream *in, GuiVersion gui_version) { in ReadFromFile()
211 void GUISlider::WriteToFile(Stream *out) const { in WriteToFile()
221 void GUISlider::ReadFromSavegame(Stream *in, GuiSvgVersion svg_ver) { in ReadFromSavegame()
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H A Dgui_slider.h33 class GUISlider : public GUIObject {
35 GUISlider();
/dports/games/ags/ags_linux_v.3.4.4.1/Common/gui/
H A Dguislider.h21 struct GUISlider:public GUIObject struct
89 GUISlider() { in GUISlider() argument
94 extern std::vector<GUISlider> guislider;
H A Dguislider.cpp26 std::vector<GUISlider> guislider;
29 void GUISlider::WriteToFile(Stream *out) in WriteToFile()
36 void GUISlider::ReadFromFile(Stream *in, GuiVersion gui_version) in ReadFromFile()
52 void GUISlider::Draw(Common::Bitmap *ds) in Draw()
179 void GUISlider::MouseMove(int xp, int yp) in MouseMove()
/dports/games/meandmyshadow/meandmyshadow-0.5a/src/
H A DOptionsMenu.h32 class GUISlider; variable
47 GUISlider* musicSlider;
49 GUISlider* soundSlider;
H A DGUISlider.h25 class GUISlider:public GUIObject{
63GUISlider(ImageManager& imageManager, SDL_Renderer& renderer,int left=0,int top=0,int width=0,int …
H A DGUISlider.cpp24 void GUISlider::calcPos(){ in calcPos()
56 bool GUISlider::handleEvents(SDL_Renderer&,int x,int y,bool enabled,bool visible,bool processed){ in handleEvents()
150 void GUISlider::renderScrollBarButton(SDL_Renderer &renderer, int index, int x1, int y1, int x2, in… in renderScrollBarButton()
187 void GUISlider::render(SDL_Renderer &renderer, int x, int y, bool draw){ in render()
H A DGUIObject.cpp203 || dynamic_cast<GUISlider*>(obj) in getSelectedControl()
231 } else if (dynamic_cast<GUISlider*>(obj)) { in setSelectedControl()
263 || dynamic_cast<GUISlider*>(obj) in selectNextControl()
329 auto slider = dynamic_cast<GUISlider*>(obj); in handleKeyboardNavigationEvents()
H A DOptionsMenu.cpp126 …musicSlider=new GUISlider(imageManager,renderer,column2X,0,columnW,36,atoi(getSettings()->getValue… in createGUI()
134 …soundSlider=new GUISlider(imageManager,renderer,column2X,lineHeight,columnW,36,atoi(getSettings()-… in createGUI()
/dports/devel/py-traits/traits-6.3.2/examples/tutorials/doc_examples/examples/
H A Dobject_trait_attrs.py18 class GUISlider(HasTraits): class
/dports/games/meandmyshadow/meandmyshadow-0.5a/src/mac/meandmyshadow.xcodeproj/
H A Dproject.pbxproj36 …75D75A715D29E7B007A415E /* GUISlider.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 775D754515…
131 …29E7B007A415E /* GUISlider.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType =…
132 …15D29E7B007A415E /* GUISlider.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType …
287 775D754515D29E7B007A415E /* GUISlider.cpp */,
288 775D754615D29E7B007A415E /* GUISlider.h */,
602 775D75A715D29E7B007A415E /* GUISlider.cpp in Sources */,
/dports/games/scummvm/scummvm-2.5.1/engines/ags/
H A Dglobals.h71 class GUISlider; variable
992 std::vector<AGS::Shared::GUISlider> *_guislider;
H A Dglobals.cpp278 _guislider = new std::vector<AGS::Shared::GUISlider>(); in Globals()
/dports/games/meandmyshadow/meandmyshadow-0.5a/
H A DChangeLog97 * Added a new GUIObject for selecting a value inside a given range, GUISlider.
108 * Fixed some bugs regarding the gravity parameter in the GUIObject which broke the GUISlider and GU…

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