/dports/games/ags/ags_linux_v.3.4.4.1/Engine/ac/ |
H A D | slider.cpp | 20 void Slider_SetMax(GUISlider *guisl, int valn) { in Slider_SetMax() 35 int Slider_GetMax(GUISlider *guisl) { in Slider_GetMax() 39 void Slider_SetMin(GUISlider *guisl, int valn) { in Slider_SetMin() 54 int Slider_GetMin(GUISlider *guisl) { in Slider_GetMin() 58 void Slider_SetValue(GUISlider *guisl, int valn) { in Slider_SetValue() 68 int Slider_GetValue(GUISlider *guisl) { in Slider_GetValue() 85 int Slider_GetHandleGraphic(GUISlider *guisl) { in Slider_GetHandleGraphic() 98 int Slider_GetHandleOffset(GUISlider *guisl) { in Slider_GetHandleOffset() 160 API_OBJCALL_INT(GUISlider, Slider_GetMax); in Sc_Slider_GetMax() 172 API_OBJCALL_INT(GUISlider, Slider_GetMin); in Sc_Slider_GetMin() [all …]
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H A D | slider.h | 23 void Slider_SetMax(GUISlider *guisl, int valn); 24 int Slider_GetMax(GUISlider *guisl); 25 void Slider_SetMin(GUISlider *guisl, int valn); 26 int Slider_GetMin(GUISlider *guisl); 27 void Slider_SetValue(GUISlider *guisl, int valn); 28 int Slider_GetValue(GUISlider *guisl); 29 int Slider_GetBackgroundGraphic(GUISlider *guisl); 31 int Slider_GetHandleGraphic(GUISlider *guisl); 32 void Slider_SetHandleGraphic(GUISlider *guisl, int newImage); 33 int Slider_GetHandleOffset(GUISlider *guisl); [all …]
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H A D | global_slider.cpp | 31 GUISlider*guisl=(GUISlider*)guis[guin].Controls[objn]; in SetSliderValue() 40 GUISlider*guisl=(GUISlider*)guis[guin].Controls[objn]; in GetSliderValue()
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H A D | guicontrol.cpp | 143 GUISlider* GUIControl_GetAsSlider(GUIObject *guio) { in GUIControl_GetAsSlider() 147 return (GUISlider*)guio; in GUIControl_GetAsSlider() 302 API_OBJCALL_OBJ(GUIObject, GUISlider, ccDynamicGUI, GUIControl_GetAsSlider); in Sc_GUIControl_GetAsSlider()
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H A D | guicontrol.h | 43 GUISlider* GUIControl_GetAsSlider(GUIObject *guio);
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/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/ac/ |
H A D | slider.cpp | 34 void Slider_SetMax(GUISlider *guisl, int valn) { in Slider_SetMax() 49 int Slider_GetMax(GUISlider *guisl) { in Slider_GetMax() 53 void Slider_SetMin(GUISlider *guisl, int valn) { in Slider_SetMin() 68 int Slider_GetMin(GUISlider *guisl) { in Slider_GetMin() 72 void Slider_SetValue(GUISlider *guisl, int valn) { in Slider_SetValue() 82 int Slider_GetValue(GUISlider *guisl) { in Slider_GetValue() 97 int Slider_GetHandleGraphic(GUISlider *guisl) { in Slider_GetHandleGraphic() 108 int Slider_GetHandleOffset(GUISlider *guisl) { in Slider_GetHandleOffset() 157 API_OBJCALL_INT(GUISlider, Slider_GetMax); in Sc_Slider_GetMax() 167 API_OBJCALL_INT(GUISlider, Slider_GetMin); in Sc_Slider_GetMin() [all …]
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H A D | slider.h | 30 using AGS::Shared::GUISlider; 32 void Slider_SetMax(GUISlider *guisl, int valn); 33 int Slider_GetMax(GUISlider *guisl); 34 void Slider_SetMin(GUISlider *guisl, int valn); 35 int Slider_GetMin(GUISlider *guisl); 36 void Slider_SetValue(GUISlider *guisl, int valn); 37 int Slider_GetValue(GUISlider *guisl); 38 int Slider_GetBackgroundGraphic(GUISlider *guisl); 40 int Slider_GetHandleGraphic(GUISlider *guisl); 41 void Slider_SetHandleGraphic(GUISlider *guisl, int newImage); [all …]
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H A D | global_slider.cpp | 41 GUISlider *guisl = (GUISlider *)_GP(guis)[guin].GetControl(objn); in SetSliderValue() 50 GUISlider *guisl = (GUISlider *)_GP(guis)[guin].GetControl(objn); in GetSliderValue()
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H A D | gui_control.h | 42 using AGS::Shared::GUISlider; 58 GUISlider *GUIControl_GetAsSlider(GUIObject *guio);
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H A D | gui_control.cpp | 141 GUISlider *GUIControl_GetAsSlider(GUIObject *guio) { in GUIControl_GetAsSlider() 145 return (GUISlider *)guio; in GUIControl_GetAsSlider() 277 API_OBJCALL_OBJ(GUIObject, GUISlider, _GP(ccDynamicGUI), GUIControl_GetAsSlider); in Sc_GUIControl_GetAsSlider()
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/dports/games/scummvm/scummvm-2.5.1/engines/ags/plugins/core/ |
H A D | slider.cpp | 48 PARAMS1(GUISlider *, guisl); in GetBackgroundGraphic() 53 PARAMS2(GUISlider *, guisl, int, newImage); in SetBackgroundGraphic() 58 PARAMS1(GUISlider *, guisl); in GetHandleGraphic() 63 PARAMS2(GUISlider *, guisl, int, newImage); in SetHandleGraphic() 68 PARAMS1(GUISlider *, guisl); in GetHandleOffset() 78 PARAMS1(GUISlider *, guisl); in GetMax() 83 PARAMS2(GUISlider *, guisl, int, valn); in SetMax() 88 PARAMS1(GUISlider *, guisl); in GetMin() 93 PARAMS2(GUISlider *, guisl, int, valn); in SetMin() 98 PARAMS1(GUISlider *, guisl); in GetValue() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/ags/shared/gui/ |
H A D | gui_slider.cpp | 33 GUISlider::GUISlider() { in GUISlider() function in AGS3::AGS::Shared::GUISlider 47 bool GUISlider::IsHorizontal() const { in IsHorizontal() 51 bool GUISlider::IsOverControl(int x, int y, int leeway) const { in IsOverControl() 59 void GUISlider::Draw(Shared::Bitmap *ds) { in Draw() 168 bool GUISlider::OnMouseDown() { in OnMouseDown() 174 void GUISlider::OnMouseMove(int x, int y) { in OnMouseMove() 188 void GUISlider::OnMouseUp() { in OnMouseUp() 192 void GUISlider::ReadFromFile(Stream *in, GuiVersion gui_version) { in ReadFromFile() 211 void GUISlider::WriteToFile(Stream *out) const { in WriteToFile() 221 void GUISlider::ReadFromSavegame(Stream *in, GuiSvgVersion svg_ver) { in ReadFromSavegame() [all …]
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H A D | gui_slider.h | 33 class GUISlider : public GUIObject { 35 GUISlider();
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/dports/games/ags/ags_linux_v.3.4.4.1/Common/gui/ |
H A D | guislider.h | 21 struct GUISlider:public GUIObject struct 89 GUISlider() { in GUISlider() argument 94 extern std::vector<GUISlider> guislider;
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H A D | guislider.cpp | 26 std::vector<GUISlider> guislider; 29 void GUISlider::WriteToFile(Stream *out) in WriteToFile() 36 void GUISlider::ReadFromFile(Stream *in, GuiVersion gui_version) in ReadFromFile() 52 void GUISlider::Draw(Common::Bitmap *ds) in Draw() 179 void GUISlider::MouseMove(int xp, int yp) in MouseMove()
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/dports/games/meandmyshadow/meandmyshadow-0.5a/src/ |
H A D | OptionsMenu.h | 32 class GUISlider; variable 47 GUISlider* musicSlider; 49 GUISlider* soundSlider;
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H A D | GUISlider.h | 25 class GUISlider:public GUIObject{ 63 …GUISlider(ImageManager& imageManager, SDL_Renderer& renderer,int left=0,int top=0,int width=0,int …
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H A D | GUISlider.cpp | 24 void GUISlider::calcPos(){ in calcPos() 56 bool GUISlider::handleEvents(SDL_Renderer&,int x,int y,bool enabled,bool visible,bool processed){ in handleEvents() 150 void GUISlider::renderScrollBarButton(SDL_Renderer &renderer, int index, int x1, int y1, int x2, in… in renderScrollBarButton() 187 void GUISlider::render(SDL_Renderer &renderer, int x, int y, bool draw){ in render()
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H A D | GUIObject.cpp | 203 || dynamic_cast<GUISlider*>(obj) in getSelectedControl() 231 } else if (dynamic_cast<GUISlider*>(obj)) { in setSelectedControl() 263 || dynamic_cast<GUISlider*>(obj) in selectNextControl() 329 auto slider = dynamic_cast<GUISlider*>(obj); in handleKeyboardNavigationEvents()
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H A D | OptionsMenu.cpp | 126 …musicSlider=new GUISlider(imageManager,renderer,column2X,0,columnW,36,atoi(getSettings()->getValue… in createGUI() 134 …soundSlider=new GUISlider(imageManager,renderer,column2X,lineHeight,columnW,36,atoi(getSettings()-… in createGUI()
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/dports/devel/py-traits/traits-6.3.2/examples/tutorials/doc_examples/examples/ |
H A D | object_trait_attrs.py | 18 class GUISlider(HasTraits): class
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/dports/games/meandmyshadow/meandmyshadow-0.5a/src/mac/meandmyshadow.xcodeproj/ |
H A D | project.pbxproj | 36 …75D75A715D29E7B007A415E /* GUISlider.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 775D754515… 131 …29E7B007A415E /* GUISlider.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType =… 132 …15D29E7B007A415E /* GUISlider.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType … 287 775D754515D29E7B007A415E /* GUISlider.cpp */, 288 775D754615D29E7B007A415E /* GUISlider.h */, 602 775D75A715D29E7B007A415E /* GUISlider.cpp in Sources */,
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/dports/games/scummvm/scummvm-2.5.1/engines/ags/ |
H A D | globals.h | 71 class GUISlider; variable 992 std::vector<AGS::Shared::GUISlider> *_guislider;
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H A D | globals.cpp | 278 _guislider = new std::vector<AGS::Shared::GUISlider>(); in Globals()
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/dports/games/meandmyshadow/meandmyshadow-0.5a/ |
H A D | ChangeLog | 97 * Added a new GUIObject for selecting a value inside a given range, GUISlider. 108 * Fixed some bugs regarding the gravity parameter in the GUIObject which broke the GUISlider and GU…
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