/dports/games/lordsawar/lordsawar-0.3.2/src/ |
H A D | game-parameters.h | 32 class GameParameters 119 return GameParameters::Player::HUMAN; in player_type_to_player_param() 121 return GameParameters::Player::EASY; in player_type_to_player_param() 125 return GameParameters::Player::HARD; in player_type_to_player_param() 127 return GameParameters::Player::NETWORKED; in player_type_to_player_param() 128 return GameParameters::Player::OFF; in player_type_to_player_param() 151 else return GameParameters::Player::HUMAN; in player_param_string_to_player_param() 179 case GameParameters::Player::HUMAN: in dump() 181 case GameParameters::Player::EASY: in dump() 183 case GameParameters::Player::HARD: in dump() [all …]
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H A D | Configuration.cpp | 59 GameParameters::QuestPolicy Configuration::s_play_with_quests = GameParameters::ONE_QUEST_PER_PLAYE… 62 GameParameters::SackingMode Configuration::s_sacking_mode = GameParameters::SACKING_ALWAYS; 65 GameParameters::NeutralCities Configuration::s_neutral_cities = GameParameters::AVERAGE; 66 GameParameters::RazingCities Configuration::s_razing_cities = GameParameters::ALWAYS; 70 GameParameters::QuickStartPolicy Configuration::s_quick_start = GameParameters::NO_QUICK_START; 384 case GameParameters::STRONG: in neutralCitiesToString() 386 case GameParameters::ACTIVE: in neutralCitiesToString() 407 return GameParameters::AVERAGE; in neutralCitiesFromString() 414 case GameParameters::NEVER: in razingCitiesToString() 429 return GameParameters::NEVER; in razingCitiesFromString() [all …]
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H A D | GameScenarioOptions.cpp | 30 GameParameters::QuestPolicy GameScenarioOptions::s_play_with_quests = GameParameters::ONE_QUEST_PER… 34 GameParameters::NeutralCities GameScenarioOptions::s_neutral_cities = GameParameters::AVERAGE; 35 GameParameters::RazingCities GameScenarioOptions::s_razing_cities = GameParameters::ALWAYS; 41 GameParameters::VectoringMode GameScenarioOptions::s_vectoring_mode = GameParameters::VECTORING_ALW… 42 GameParameters::BuildProductionMode GameScenarioOptions::s_build_production_mode = GameParameters::… 43 GameParameters::SackingMode GameScenarioOptions::s_sacking_mode = GameParameters::SACKING_ALWAYS; 57 if ((*it).type != GameParameters::Player::OFF) in calculate_difficulty_rating() 74 ((*i).type == GameParameters::Player::HARD)) in calculate_difficulty_rating() 93 if (g.neutral_cities == GameParameters::STRONG) in calculate_difficulty_rating() 99 if (g.razing_cities == GameParameters::ON_CAPTURE) in calculate_difficulty_rating() [all …]
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H A D | Configuration.h | 115 static GameParameters::QuestPolicy s_play_with_quests; 116 static GameParameters::VectoringMode s_vectoring_mode; 117 static GameParameters::BuildProductionMode s_build_production_mode; 118 static GameParameters::SackingMode s_sacking_mode; 121 static GameParameters::NeutralCities s_neutral_cities; 122 static GameParameters::RazingCities s_razing_cities; 126 static GameParameters::QuickStartPolicy s_quick_start; 136 static GameParameters::RazingCities razingCitiesFromString(const Glib::ustring str); 137 static Glib::ustring razingCitiesToString(const GameParameters::RazingCities razing); 147 static GameParameters::QuestPolicy questPolicyFromString(Glib::ustring str); [all …]
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H A D | GameScenarioOptions.h | 38 static GameParameters::QuestPolicy s_play_with_quests; 42 static GameParameters::NeutralCities s_neutral_cities; 43 static GameParameters::RazingCities s_razing_cities; 49 static GameParameters::VectoringMode s_vectoring_mode; 50 static GameParameters::BuildProductionMode s_build_production_mode; 51 static GameParameters::SackingMode s_sacking_mode; 55 static int calculate_difficulty_rating(const GameParameters g);
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H A D | game-server.h | 39 class GameParameters; variable 107 void sendSeat(void *conn, GameParameters::Player player, Glib::ustring nickname); 116 std::list<GameParameters::Player> players_seated_locally; 135 bool add_to_player_list(std::list<GameParameters::Player> &list, guint32 id, 137 bool remove_from_player_list(std::list<GameParameters::Player> &list, guint32 id); 138 bool update_player_type (std::list<GameParameters::Player> &list, guint32 id, guint32 type); 139 bool update_player_name (std::list<GameParameters::Player> &list, guint32 id, Glib::ustring name);
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H A D | GameScenario.cpp | 511 case GameParameters::AVERAGE: in setupCities() 514 case GameParameters::STRONG: in setupCities() 517 case GameParameters::ACTIVE: in setupCities() 523 case GameParameters::DEFENSIVE: in setupCities() 1318 GameParameters::Player p; in loadParam() 1325 p.type = GameParameters::Player::HUMAN; in loadParam() 1328 p.type = GameParameters::Player::EASY; in loadParam() 1331 p.type = GameParameters::Player::EASY; in loadParam() 1334 p.type = GameParameters::Player::HARD; in loadParam() 1337 p.type = GameParameters::Player::HUMAN; in loadParam() [all …]
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H A D | GameScenario.h | 133 void initialize(GameParameters g); 135 static GameParameters loadGameParameters(Glib::ustring filename, bool &broken); 164 …bool setupCities(GameParameters::QuickStartPolicy quick_start, GameParameters::BuildProductionMode…
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H A D | game-server.cpp | 46 std::list<GameParameters::Player> players; 367 std::list<GameParameters::Player> players_to_stand = part->players; in onConnectionLost() 670 GameParameters::player_type_to_player_param(player->getType())); in sit() 735 i.type = GameParameters::Player::Type(type); in update_player_type() 767 i.type = GameParameters::Player::Type(type); in add_to_player_list() 774 GameParameters::Player p; in add_to_player_list() 776 p.type = GameParameters::Player::Type(type); in add_to_player_list() 784 GameServer::remove_from_player_list(std::list<GameParameters::Player> &list, guint32 id) in remove_from_player_list() 975 GameParameters::player_type_to_player_param(new_p->getType())); in sit_down() 1027 notifyTypeChange(player, GameParameters::Player::NETWORKED); in stand_up() [all …]
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H A D | playerlist.cpp | 600 void Playerlist::syncPlayer(GameParameters::Player player) in syncPlayer() 613 case GameParameters::Player::HUMAN: in syncPlayer() 618 case GameParameters::Player::EASY: in syncPlayer() 623 case GameParameters::Player::HARD: in syncPlayer() 628 case GameParameters::Player::OFF: in syncPlayer() 653 case GameParameters::Player::HUMAN: in syncPlayer() 660 case GameParameters::Player::EASY: in syncPlayer() 667 case GameParameters::Player::HARD: in syncPlayer() 674 case GameParameters::Player::OFF: in syncPlayer() 702 void Playerlist::syncPlayers(std::vector<GameParameters::Player> players) in syncPlayers() [all …]
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H A D | CreateScenario.h | 32 class GameParameters; variable 125 bool create(const GameParameters &g);
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H A D | QPillageGold.cpp | 130 if (GameScenarioOptions::s_sacking_mode == GameParameters::SACKING_NEVER || in isFeasible() 131 GameScenarioOptions::s_sacking_mode == GameParameters::SACKING_ON_CAPTURE) in isFeasible()
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/dports/games/lordsawar/lordsawar-0.3.2/src/gui/ |
H A D | game-preferences-dialog.cpp | 69 GameParameters load_map_parameters; in init() 180 if (type == GameParameters::Player::HUMAN) in add_player() 186 else if (type== GameParameters::Player::OFF) in add_player() 278 …if (GameParameters::player_param_string_to_player_param((*c)->get_active_text()) == GameParameters… in update_buttons() 313 GameParameters g; in update_difficulty_rating() 317 GameParameters::Player p; in update_difficulty_rating() 363 GameParameters g; in on_start_game_clicked() 372 GameParameters::Player p; in on_start_game_clicked() 427 GameParameters::ONE_QUEST_PER_PLAYER; in on_difficulty_changed() 439 GameParameters::ONE_QUEST_PER_PLAYER; in on_difficulty_changed() [all …]
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H A D | game-options-dialog.cpp | 85 GameParameters g; in run() 129 g.play_with_quests = GameParameters::QuestPolicy ( in run() 136 g.neutral_cities = GameParameters::NeutralCities ( in run() 139 g.vectoring_mode = GameParameters::VectoringMode( in run() 142 g.build_production_mode = GameParameters::BuildProductionMode( in run() 145 g.sacking_mode = GameParameters::SackingMode( in run() 148 g.razing_cities = GameParameters::RazingCities ( in run() 156 g.quick_start = GameParameters::QuickStartPolicy( in run() 230 GameParameters::BuildProductionMode in on_build_production_combobox_changed() 242 GameScenarioOptions::s_razing_cities = GameParameters::RazingCities in on_razing_cities_combobox_changed() [all …]
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H A D | driver.cpp | 112 GameParameters g; in Driver() 214 GameParameters::Player p; in get_default() 300 GameParameters g; in run() 301 GameParameters::Player p; in run() 312 p.type = GameParameters::Player::OFF; in run() 370 GameParameters g; in run() 371 GameParameters::Player p; in run() 374 p.type = GameParameters::Player::EASY; in run() 433 GameParameters g; in run() 1175 GameParameters g; in stress_test() [all …]
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H A D | driver.h | 68 void on_new_game_requested(GameParameters g, GamePreferencesDialog *gpd); 70 …void on_new_hosted_network_game_requested(GameParameters g, int port, Profile *p, bool advertised,… 73 void on_new_pbm_game_requested(GameParameters g); 99 GameScenario *new_game(GameParameters g); 124 GameScenario *create_new_scenario(GameParameters &g, GameScenario::PlayMode m); 126 void get_default(int num_players, GameParameters &g);
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H A D | splash-window.h | 54 … sigc::signal<void, GameParameters, int, Profile*, bool, bool > new_hosted_network_game_requested; 55 sigc::signal<void, GameParameters, GamePreferencesDialog*> new_game_requested; 85 void on_game_started(GameParameters g, GamePreferencesDialog *gpd); 86 …void on_network_game_created(GameParameters g, Profile *profile, bool advertised, bool remotely_ho…
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H A D | new-random-map-dialog.h | 41 const GameParameters &g, 47 GameParameters getParams(); 126 void assign_random_terrain (GameParameters &g);
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H A D | new-random-map-dialog.cpp | 308 void NewRandomMapDialog::assign_random_terrain (GameParameters &g) in assign_random_terrain() 401 GameParameters NewRandomMapDialog::getParams() in getParams() 404 GameParameters g; in getParams() 405 GameParameters::Player p; in getParams() 406 p.type = GameParameters::Player::HUMAN; in getParams() 567 … const GameParameters &g, sigc::slot<void> *pulse) in create_and_dump_scenario() 576 for (std::vector<GameParameters::Player>::const_iterator in create_and_dump_scenario() 580 if (i->type == GameParameters::Player::OFF) in create_and_dump_scenario() 587 if (i->type == GameParameters::Player::EASY) in create_and_dump_scenario() 589 else if (i->type == GameParameters::Player::HARD) in create_and_dump_scenario() [all …]
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H A D | game-preferences-dialog.h | 41 sigc::signal<void, GameParameters> game_started; 74 void add_player(GameParameters::Player::Type type,
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/dports/games/atr3d/atr3d/ |
H A D | network.cpp | 35 struct GameParametersStruct GameParameters; in ConnectServer() local 86 if ((n=recvfrom(svrsock, (char *)&GameParameters, in ConnectServer() 100 WorldWidth=GameParameters.WorldWidth; in ConnectServer() 101 myShip=ntohs(GameParameters.PlayerNum); in ConnectServer() 102 MaxShield=ntohl(GameParameters.MaxShield); in ConnectServer() 103 MaxArmor=ntohl(GameParameters.MaxArmor); in ConnectServer() 104 GameType=ntohs(GameParameters.GameType); in ConnectServer()
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H A D | readnetworkdata.cpp | 36 GameParametersStruct GameParameters; in ReadNetworkData() local 39 GameParameters.MaxPlayers=htons(MaxPlayers); in ReadNetworkData() 40 GameParameters.WorldWidth=ServerWorldWidth; in ReadNetworkData() 41 GameParameters.MaxShield=htonl(ServerMaxShield); in ReadNetworkData() 42 GameParameters.MaxArmor=htonl(ServerMaxArmor); in ReadNetworkData() 44 GameParameters.GameType=htons(SINGLE_PLAYER); in ReadNetworkData() 46 GameParameters.GameType=htons(ServerGameType); in ReadNetworkData() 136 GameParameters.PlayerNum=htons(i); in ReadNetworkData() 137 if (sendto(listenfd, &GameParameters, sizeof(GameParametersStruct), in ReadNetworkData()
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/dports/games/lordsawar/lordsawar-0.3.2/src/editor/ |
H A D | players-dialog.cpp | 147 GameParameters::Player PlayersDialog::to_player (Gtk::TreeModel::iterator i) in to_player() 149 GameParameters::Player player; in to_player() 153 player.type = GameParameters::Player::HUMAN; in to_player() 155 player.type = GameParameters::Player::EASY; in to_player() 157 player.type = GameParameters::Player::HARD; in to_player() 159 player.type = GameParameters::Player::OFF; in to_player() 171 GameParameters::Player player = to_player (i); in update_player()
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/dports/games/legesmotus/legesmotus-0.4.0/common/ |
H A D | GameParameters.hpp | 50 class GameParameters { class 78 GameParameters() { reset(); } in GameParameters() function in LM::GameParameters
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H A D | GameParameters.cpp | 37 void GameParameters::reset() { in reset() 63 void GameParameters::init_from_config(const ConfigManager& config) { in init_from_config() 89 bool GameParameters::process_param_packet(PacketReader& packet) { in process_param_packet()
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