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Searched refs:GameParameters (Results 1 – 25 of 47) sorted by relevance

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/dports/games/lordsawar/lordsawar-0.3.2/src/
H A Dgame-parameters.h32 class GameParameters
119 return GameParameters::Player::HUMAN; in player_type_to_player_param()
121 return GameParameters::Player::EASY; in player_type_to_player_param()
125 return GameParameters::Player::HARD; in player_type_to_player_param()
127 return GameParameters::Player::NETWORKED; in player_type_to_player_param()
128 return GameParameters::Player::OFF; in player_type_to_player_param()
151 else return GameParameters::Player::HUMAN; in player_param_string_to_player_param()
179 case GameParameters::Player::HUMAN: in dump()
181 case GameParameters::Player::EASY: in dump()
183 case GameParameters::Player::HARD: in dump()
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H A DConfiguration.cpp59 GameParameters::QuestPolicy Configuration::s_play_with_quests = GameParameters::ONE_QUEST_PER_PLAYE…
62 GameParameters::SackingMode Configuration::s_sacking_mode = GameParameters::SACKING_ALWAYS;
65 GameParameters::NeutralCities Configuration::s_neutral_cities = GameParameters::AVERAGE;
66 GameParameters::RazingCities Configuration::s_razing_cities = GameParameters::ALWAYS;
70 GameParameters::QuickStartPolicy Configuration::s_quick_start = GameParameters::NO_QUICK_START;
384 case GameParameters::STRONG: in neutralCitiesToString()
386 case GameParameters::ACTIVE: in neutralCitiesToString()
407 return GameParameters::AVERAGE; in neutralCitiesFromString()
414 case GameParameters::NEVER: in razingCitiesToString()
429 return GameParameters::NEVER; in razingCitiesFromString()
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H A DGameScenarioOptions.cpp30 GameParameters::QuestPolicy GameScenarioOptions::s_play_with_quests = GameParameters::ONE_QUEST_PER…
34 GameParameters::NeutralCities GameScenarioOptions::s_neutral_cities = GameParameters::AVERAGE;
35 GameParameters::RazingCities GameScenarioOptions::s_razing_cities = GameParameters::ALWAYS;
41 GameParameters::VectoringMode GameScenarioOptions::s_vectoring_mode = GameParameters::VECTORING_ALW…
42 GameParameters::BuildProductionMode GameScenarioOptions::s_build_production_mode = GameParameters::…
43 GameParameters::SackingMode GameScenarioOptions::s_sacking_mode = GameParameters::SACKING_ALWAYS;
57 if ((*it).type != GameParameters::Player::OFF) in calculate_difficulty_rating()
74 ((*i).type == GameParameters::Player::HARD)) in calculate_difficulty_rating()
93 if (g.neutral_cities == GameParameters::STRONG) in calculate_difficulty_rating()
99 if (g.razing_cities == GameParameters::ON_CAPTURE) in calculate_difficulty_rating()
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H A DConfiguration.h115 static GameParameters::QuestPolicy s_play_with_quests;
116 static GameParameters::VectoringMode s_vectoring_mode;
117 static GameParameters::BuildProductionMode s_build_production_mode;
118 static GameParameters::SackingMode s_sacking_mode;
121 static GameParameters::NeutralCities s_neutral_cities;
122 static GameParameters::RazingCities s_razing_cities;
126 static GameParameters::QuickStartPolicy s_quick_start;
136 static GameParameters::RazingCities razingCitiesFromString(const Glib::ustring str);
137 static Glib::ustring razingCitiesToString(const GameParameters::RazingCities razing);
147 static GameParameters::QuestPolicy questPolicyFromString(Glib::ustring str);
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H A DGameScenarioOptions.h38 static GameParameters::QuestPolicy s_play_with_quests;
42 static GameParameters::NeutralCities s_neutral_cities;
43 static GameParameters::RazingCities s_razing_cities;
49 static GameParameters::VectoringMode s_vectoring_mode;
50 static GameParameters::BuildProductionMode s_build_production_mode;
51 static GameParameters::SackingMode s_sacking_mode;
55 static int calculate_difficulty_rating(const GameParameters g);
H A Dgame-server.h39 class GameParameters; variable
107 void sendSeat(void *conn, GameParameters::Player player, Glib::ustring nickname);
116 std::list<GameParameters::Player> players_seated_locally;
135 bool add_to_player_list(std::list<GameParameters::Player> &list, guint32 id,
137 bool remove_from_player_list(std::list<GameParameters::Player> &list, guint32 id);
138 bool update_player_type (std::list<GameParameters::Player> &list, guint32 id, guint32 type);
139 bool update_player_name (std::list<GameParameters::Player> &list, guint32 id, Glib::ustring name);
H A DGameScenario.cpp511 case GameParameters::AVERAGE: in setupCities()
514 case GameParameters::STRONG: in setupCities()
517 case GameParameters::ACTIVE: in setupCities()
523 case GameParameters::DEFENSIVE: in setupCities()
1318 GameParameters::Player p; in loadParam()
1325 p.type = GameParameters::Player::HUMAN; in loadParam()
1328 p.type = GameParameters::Player::EASY; in loadParam()
1331 p.type = GameParameters::Player::EASY; in loadParam()
1334 p.type = GameParameters::Player::HARD; in loadParam()
1337 p.type = GameParameters::Player::HUMAN; in loadParam()
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H A DGameScenario.h133 void initialize(GameParameters g);
135 static GameParameters loadGameParameters(Glib::ustring filename, bool &broken);
164 …bool setupCities(GameParameters::QuickStartPolicy quick_start, GameParameters::BuildProductionMode…
H A Dgame-server.cpp46 std::list<GameParameters::Player> players;
367 std::list<GameParameters::Player> players_to_stand = part->players; in onConnectionLost()
670 GameParameters::player_type_to_player_param(player->getType())); in sit()
735 i.type = GameParameters::Player::Type(type); in update_player_type()
767 i.type = GameParameters::Player::Type(type); in add_to_player_list()
774 GameParameters::Player p; in add_to_player_list()
776 p.type = GameParameters::Player::Type(type); in add_to_player_list()
784 GameServer::remove_from_player_list(std::list<GameParameters::Player> &list, guint32 id) in remove_from_player_list()
975 GameParameters::player_type_to_player_param(new_p->getType())); in sit_down()
1027 notifyTypeChange(player, GameParameters::Player::NETWORKED); in stand_up()
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H A Dplayerlist.cpp600 void Playerlist::syncPlayer(GameParameters::Player player) in syncPlayer()
613 case GameParameters::Player::HUMAN: in syncPlayer()
618 case GameParameters::Player::EASY: in syncPlayer()
623 case GameParameters::Player::HARD: in syncPlayer()
628 case GameParameters::Player::OFF: in syncPlayer()
653 case GameParameters::Player::HUMAN: in syncPlayer()
660 case GameParameters::Player::EASY: in syncPlayer()
667 case GameParameters::Player::HARD: in syncPlayer()
674 case GameParameters::Player::OFF: in syncPlayer()
702 void Playerlist::syncPlayers(std::vector<GameParameters::Player> players) in syncPlayers()
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H A DCreateScenario.h32 class GameParameters; variable
125 bool create(const GameParameters &g);
H A DQPillageGold.cpp130 if (GameScenarioOptions::s_sacking_mode == GameParameters::SACKING_NEVER || in isFeasible()
131 GameScenarioOptions::s_sacking_mode == GameParameters::SACKING_ON_CAPTURE) in isFeasible()
/dports/games/lordsawar/lordsawar-0.3.2/src/gui/
H A Dgame-preferences-dialog.cpp69 GameParameters load_map_parameters; in init()
180 if (type == GameParameters::Player::HUMAN) in add_player()
186 else if (type== GameParameters::Player::OFF) in add_player()
278 …if (GameParameters::player_param_string_to_player_param((*c)->get_active_text()) == GameParameters in update_buttons()
313 GameParameters g; in update_difficulty_rating()
317 GameParameters::Player p; in update_difficulty_rating()
363 GameParameters g; in on_start_game_clicked()
372 GameParameters::Player p; in on_start_game_clicked()
427 GameParameters::ONE_QUEST_PER_PLAYER; in on_difficulty_changed()
439 GameParameters::ONE_QUEST_PER_PLAYER; in on_difficulty_changed()
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H A Dgame-options-dialog.cpp85 GameParameters g; in run()
129 g.play_with_quests = GameParameters::QuestPolicy ( in run()
136 g.neutral_cities = GameParameters::NeutralCities ( in run()
139 g.vectoring_mode = GameParameters::VectoringMode( in run()
142 g.build_production_mode = GameParameters::BuildProductionMode( in run()
145 g.sacking_mode = GameParameters::SackingMode( in run()
148 g.razing_cities = GameParameters::RazingCities ( in run()
156 g.quick_start = GameParameters::QuickStartPolicy( in run()
230 GameParameters::BuildProductionMode in on_build_production_combobox_changed()
242 GameScenarioOptions::s_razing_cities = GameParameters::RazingCities in on_razing_cities_combobox_changed()
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H A Ddriver.cpp112 GameParameters g; in Driver()
214 GameParameters::Player p; in get_default()
300 GameParameters g; in run()
301 GameParameters::Player p; in run()
312 p.type = GameParameters::Player::OFF; in run()
370 GameParameters g; in run()
371 GameParameters::Player p; in run()
374 p.type = GameParameters::Player::EASY; in run()
433 GameParameters g; in run()
1175 GameParameters g; in stress_test()
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H A Ddriver.h68 void on_new_game_requested(GameParameters g, GamePreferencesDialog *gpd);
70 …void on_new_hosted_network_game_requested(GameParameters g, int port, Profile *p, bool advertised,…
73 void on_new_pbm_game_requested(GameParameters g);
99 GameScenario *new_game(GameParameters g);
124 GameScenario *create_new_scenario(GameParameters &g, GameScenario::PlayMode m);
126 void get_default(int num_players, GameParameters &g);
H A Dsplash-window.h54 … sigc::signal<void, GameParameters, int, Profile*, bool, bool > new_hosted_network_game_requested;
55 sigc::signal<void, GameParameters, GamePreferencesDialog*> new_game_requested;
85 void on_game_started(GameParameters g, GamePreferencesDialog *gpd);
86 …void on_network_game_created(GameParameters g, Profile *profile, bool advertised, bool remotely_ho…
H A Dnew-random-map-dialog.h41 const GameParameters &g,
47 GameParameters getParams();
126 void assign_random_terrain (GameParameters &g);
H A Dnew-random-map-dialog.cpp308 void NewRandomMapDialog::assign_random_terrain (GameParameters &g) in assign_random_terrain()
401 GameParameters NewRandomMapDialog::getParams() in getParams()
404 GameParameters g; in getParams()
405 GameParameters::Player p; in getParams()
406 p.type = GameParameters::Player::HUMAN; in getParams()
567 … const GameParameters &g, sigc::slot<void> *pulse) in create_and_dump_scenario()
576 for (std::vector<GameParameters::Player>::const_iterator in create_and_dump_scenario()
580 if (i->type == GameParameters::Player::OFF) in create_and_dump_scenario()
587 if (i->type == GameParameters::Player::EASY) in create_and_dump_scenario()
589 else if (i->type == GameParameters::Player::HARD) in create_and_dump_scenario()
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H A Dgame-preferences-dialog.h41 sigc::signal<void, GameParameters> game_started;
74 void add_player(GameParameters::Player::Type type,
/dports/games/atr3d/atr3d/
H A Dnetwork.cpp35 struct GameParametersStruct GameParameters; in ConnectServer() local
86 if ((n=recvfrom(svrsock, (char *)&GameParameters, in ConnectServer()
100 WorldWidth=GameParameters.WorldWidth; in ConnectServer()
101 myShip=ntohs(GameParameters.PlayerNum); in ConnectServer()
102 MaxShield=ntohl(GameParameters.MaxShield); in ConnectServer()
103 MaxArmor=ntohl(GameParameters.MaxArmor); in ConnectServer()
104 GameType=ntohs(GameParameters.GameType); in ConnectServer()
H A Dreadnetworkdata.cpp36 GameParametersStruct GameParameters; in ReadNetworkData() local
39 GameParameters.MaxPlayers=htons(MaxPlayers); in ReadNetworkData()
40 GameParameters.WorldWidth=ServerWorldWidth; in ReadNetworkData()
41 GameParameters.MaxShield=htonl(ServerMaxShield); in ReadNetworkData()
42 GameParameters.MaxArmor=htonl(ServerMaxArmor); in ReadNetworkData()
44 GameParameters.GameType=htons(SINGLE_PLAYER); in ReadNetworkData()
46 GameParameters.GameType=htons(ServerGameType); in ReadNetworkData()
136 GameParameters.PlayerNum=htons(i); in ReadNetworkData()
137 if (sendto(listenfd, &GameParameters, sizeof(GameParametersStruct), in ReadNetworkData()
/dports/games/lordsawar/lordsawar-0.3.2/src/editor/
H A Dplayers-dialog.cpp147 GameParameters::Player PlayersDialog::to_player (Gtk::TreeModel::iterator i) in to_player()
149 GameParameters::Player player; in to_player()
153 player.type = GameParameters::Player::HUMAN; in to_player()
155 player.type = GameParameters::Player::EASY; in to_player()
157 player.type = GameParameters::Player::HARD; in to_player()
159 player.type = GameParameters::Player::OFF; in to_player()
171 GameParameters::Player player = to_player (i); in update_player()
/dports/games/legesmotus/legesmotus-0.4.0/common/
H A DGameParameters.hpp50 class GameParameters { class
78 GameParameters() { reset(); } in GameParameters() function in LM::GameParameters
H A DGameParameters.cpp37 void GameParameters::reset() { in reset()
63 void GameParameters::init_from_config(const ConfigManager& config) { in init_from_config()
89 bool GameParameters::process_param_packet(PacketReader& packet) { in process_param_packet()

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