Searched refs:HISCORE_NPC (Results 1 – 11 of 11) sorted by relevance
407 *Arena_Monster = Monsters[HISCORE_NPC]; in l_arena()429 while (i == NPC || i == HISCORE_NPC || i == ZERO_NPC || in l_arena()
198 ((ml->m->id == HISCORE_NPC) && (ml->m->aux2 == 15))) {/* justiciar */ in pacify_guards()208 else if (ml->m->id == HISCORE_NPC && ml->m->hp > 0 && in pacify_guards()
415 mid == HISCORE_NPC || mid == WEREHUMAN ||613 if (i==NPC || i==HISCORE_NPC || i==ZERO_NPC) i = m->id; /* can't imitate NPC */
204 case HISCORE_NPC:535 *npc = Monsters[HISCORE_NPC];1068 else if (m->id == HISCORE_NPC && m->aux2 == altar)
343 if (tml->m->id != HISCORE_NPC) {977 if (ml->m->id == HISCORE_NPC)
371 else if (mid == HISCORE_NPC)
646 for (ml = Level->mlist; ml && (ml->m->id != HISCORE_NPC || in l_order()
675 case HISCORE_NPC:
193 if ( tml->m->id != HISCORE_NPC )204 if ( ml->m->id == HISCORE_NPC )
1083 ((ml->m->id == HISCORE_NPC) && (ml->m->aux2 == 15))) && /*justiciar*/ in alert_guards()
1066 #define HISCORE_NPC (ML0+8) macro