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Searched refs:Host_AbortCurrentFrame (Results 1 – 11 of 11) sorted by relevance

/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dquakedef.h349 void Host_AbortCurrentFrame(void);
H A Dhost.c89 void Host_AbortCurrentFrame(void) in Host_AbortCurrentFrame() function
149 Host_AbortCurrentFrame(); in Host_Error()
H A Dmenu.c5095 Host_AbortCurrentFrame(); in MP_Error()
H A DChangeLog18814 -Added Host_AbortCurrentFrame to hide the longjump and make it usable by
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dhost.c102 void Host_AbortCurrentFrame(void) DP_FUNC_NORETURN;
103 void Host_AbortCurrentFrame(void) in Host_AbortCurrentFrame() function
175 Host_AbortCurrentFrame(); in Host_Error()
H A Dquakedef.h541 void Host_AbortCurrentFrame(void);
H A Dmenu.c5241 Host_AbortCurrentFrame(); in MVM_error_cmd()
/dports/games/darkplaces/darkplaces/
H A Dhost.c102 void Host_AbortCurrentFrame(void) DP_FUNC_NORETURN;
103 void Host_AbortCurrentFrame(void) in Host_AbortCurrentFrame() function
175 Host_AbortCurrentFrame(); in Host_Error()
H A Dquakedef.h544 void Host_AbortCurrentFrame(void);
H A Dmenu.c5247 Host_AbortCurrentFrame(); in MVM_error_cmd()
H A DChangeLog56266 -Added Host_AbortCurrentFrame to hide the longjump and make it usable by